Commit Graph

16719 Commits

Author SHA1 Message Date
JosJuice
c40e1d972a Sort language list alphabetically by new names 2015-03-04 20:36:04 +01:00
JosJuice
a8a9dafb1f Display languages untranslated in GUI language selection 2015-03-04 20:35:19 +01:00
JosJuice
2cb4a3efbc Call SetUserDirectory before InitLanguageSupport
Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
Lioncash
a11bbe6fea PPCTables: Remove FL_OUT_S.
This is unused, and since it had the same value as FL_OUT_D, it was unnecessarily setting the rS register as an output, even on instructions that only have FL_OUT_D set.
2015-03-03 16:23:28 -05:00
Lioncash
139dbcb8e2 Interpreter_Tables: Fix wrong flags and add missing ones 2015-03-03 16:23:21 -05:00
Darius Goad
f4750804ab Add various loads and stores to JitIL 2015-03-03 11:17:25 -06:00
Lioncash
e96569ff0c Merge pull request #2165 from JosJuice/filemonitor-log-level
FileMonitor: Check log level in addition to FileMonitor checkbox
2015-03-03 10:01:00 -05:00
JosJuice
96c4b332f6 FileMonitor: Check log level in addition to FileMonitor checkbox
This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
Ryan Houdek
fbdee7b15f [AArch64] Handle FPR island registers in a less dumb way. 2015-03-03 00:30:05 -06:00
Ryan Houdek
81242dd4a7 [AArch64] Allow the other FPR push/pop routines to use a temporary register. 2015-03-02 21:38:09 -06:00
Ryan Houdek
f1a9db9bdc [AArch64] Stop violating the AAPCS64 so much. 2015-03-02 11:21:15 -06:00
Markus Wick
cc5a2f3411 Merge pull request #2164 from Armada651/cache-fix
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
Jules Blok
728081dad2 ProgramShaderCache: Do plenty of error checking before writing shaders to the disk. 2015-03-02 17:03:49 +01:00
Ryan Houdek
fad46729b0 [AArch64] Implemented paired pushing/popping for the VFP.
A bit more efficient if we are only pushing two VFP registers.
We can probably be a bit more efficient in the future by mixing paired loadstores in to the other paths as well.
2015-03-02 06:27:47 -06:00
Ryan Houdek
39e357d62d [AArch64] Implement VFP loadstore paired in the emitter. 2015-03-02 06:27:17 -06:00
Ryan Houdek
8b8310d28c [AArch64] Optimize FPR pushing and popping.
Previously on FPR pushing and popping we would do a single STR/LDR per quad FPR we wanted to push/pop.
In most of our cases when we are pushing and popping VFP registers they will be consecutive registers that will save more efficiently using the NEON
loadstores that can do up to four quad registers.
So this can potentially cutting instructions down to ~1/4th the amount of instructions if the registers are all consecutive.

On the Cortex-A57 this is basically just an icache improvement, but on the Nvidia Denver this may be optimized to be more efficient. Either way it's a
win.
2015-03-02 06:27:13 -06:00
skidau
cd8c37bc07 Merge pull request #2145 from skidau/GC-Adapter-status-fix
Cleared the status of the GC Adapter before populating it with new data
2015-03-02 12:18:52 +11:00
skidau
939159cd71 Cleared the status of the GC Adapter before populating it with new data 2015-03-02 11:08:26 +11:00
Markus Wick
1b3e3f8141 Merge pull request #2160 from degasus/texfilter
TextureCache: load all mipmap levels from custom textures
2015-03-02 00:13:48 +01:00
degasus
35373c5185 TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
magumagu
8c46bd2d1d Merge pull request #1890 from Buddybenj/capital-ini
Capitalize Dolphin in Game INI Files
2015-03-01 14:54:38 -08:00
Buddybenj
7facf5f52f Capitalize Dolphin in Game INI Files
Thanks to FAR - Find And Replace
2015-03-01 15:30:20 -06:00
magumagu
7f7973efa5 Merge pull request #2148 from Tilka/fifo_cleanup
Small FIFO-related cleanup
2015-03-01 13:06:43 -08:00
magumagu
b4a586f84a Merge pull request #2161 from Tilka/fix_warnings
Fix some warnings
2015-03-01 13:02:37 -08:00
magumagu
aa24dbc56e Merge pull request #2157 from lioncash/leaks
DolphinWX: Allow input subsystems to correctly deinitialize
2015-03-01 12:53:28 -08:00
Tillmann Karras
f75187db3e Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
Tillmann Karras
88264f5712 Fix -Wswitch warning 2015-03-01 16:17:32 +01:00
Tillmann Karras
b0bde31ac0 Fix include order of files outside of Source/Core 2015-03-01 14:54:22 +01:00
Tillmann Karras
4304648a05 Fix -Wreorder warning 2015-03-01 14:54:22 +01:00
Markus Wick
6a211978c1 Merge pull request #1950 from mbc07/master
Missing Game INIs & minor updates
2015-03-01 14:52:44 +01:00
Markus Wick
ba7186b8ae Merge pull request #2158 from degasus/texcache
TexCache: increase TEXTURE_KILL_THRESHOLD
2015-03-01 13:50:07 +01:00
degasus
7ca24f90d1 TexCache: increase TEXTURE_KILL_THRESHOLD
Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
Lioncash
3981212031 DolphinWX: Allow input subsystems to correctly deinitialize
Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Ryan Houdek
d3c9701eb6 Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
Mateus B. Cassiano
085c79bd5e Game INI updates 2015-03-01 00:13:58 -04:00
skidau
081adc92c0 Merge pull request #2152 from lioncash/timer
DolphinWX: Clean up some wxTimer code
2015-03-01 15:13:53 +11:00
Stevoisiak
cb7b96009d VideoConfigDiag: Rename EFB Copies to RAM option 2015-02-28 23:00:49 -05:00
Stevoisiak
492aa5c391 DiscIO: Get rid of unsafe cast 2015-02-28 22:03:53 -05:00
Stevoisiak
5346e791bc VolumeWad: change titlever to title_version 2015-02-28 21:42:16 -05:00
Lioncash
4cc19ac926 DolphinWX: Clean up some wxTimer code
Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).

Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
Stevoisiak
eff924e9e2 General Formatting 2015-02-28 19:33:27 -05:00
Tillmann Karras
9493c713dd Fifo: small cleanup 2015-02-28 15:40:01 +01:00
Tillmann Karras
e28c97f6bd Fifo: drop unused functions 2015-02-28 15:40:00 +01:00
Markus Wick
4fd980e6d4 Merge pull request #2143 from lioncash/cast
PixelShaderManager: Remove unnecessary casts.
2015-02-28 10:05:48 +01:00
Lioncash
d10571a86a PixelShaderManager: Remove unnecessary casts.
EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
magumagu
c792d45d89 Merge pull request #2134 from JosJuice/delete-ph-presets
Delete PH_PRESETS.ini
2015-02-27 16:00:37 -08:00
skidau
4dd0813dcf Merge pull request #2133 from randomstuff/hotkeys
Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
Pierre Bourdon
48e597359e Merge pull request #2140 from waddlesplash/patch-1
Make sure we unset the CMAKE_REQUIRED_LIBRARIES variable.
2015-02-27 21:07:50 +01:00
Augustin Cavalier
54072b9c8a Make sure we unset the CMAKE_REQUIRED_LIBRARIES variable.
If we don't unset it, all the CMake checks will run with PortAudio
in the library list. This didn't affect those who had PortAudio,
but for select Debian systems without it, it breaks everything.
2015-02-27 20:00:02 +00:00
Markus Wick
60591f51e1 Merge pull request #2137 from waddlesplash/patch-1
Enet: ensure CMAKE_REQUIRED_LIBRARIES is empty.
2015-02-27 19:37:47 +01:00