Commit Graph

13311 Commits

Author SHA1 Message Date
6541aa206d Added RequestImage to AchievementManager
Image requests from RetroAchievements have a slightly different format from other requests, on account of being GET calls that return strings of image data, so this is a separate function that makes such calls. To handle this, I create a BadgeStatus object that ties each badge to a boolean flag for whether it is loaded and thus usable.
2023-09-28 22:47:15 -04:00
908f90191d Merge pull request #12204 from LillyJadeKatrin/retroachievements-bugfix
Retroachievements bugfix
2023-09-28 21:31:43 +02:00
50f04ea456 Refactored FetchGameData to incorporate the request directly instead of a different method, so that game_data can be processed directly under a lock. 2023-09-28 00:57:22 -04:00
6036a6db55 Updated AchievementManager StartRASession to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
7153284e9f Updated AchievementManager ResolveHash to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
a29ec7d956 Updated AchievementManager VerifyCredentials to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
3c564078cd Added AchievementManager ResponseType EXPIRED_CONTEXT for when operation inputs change between when an operation is queued and executed, and MALFORMED_OBJECT for when an rcheevos process method goes wrong. 2023-09-28 00:55:58 -04:00
b53962fd23 Cleaned up some issues with AchievementManager::CloseGame. 2023-09-28 00:55:57 -04:00
d0de837efd HIDv4: Check Device Not Null Before Attaching 2023-09-26 18:10:29 +01:00
def6cb0155 IOS/KD: Fix crash with KD Scheduler 2023-09-24 20:37:20 -04:00
15f42eb5d8 Merge pull request #12195 from LillyJadeKatrin/retroachievements-logging
Added log statements across AchievementManager.
2023-09-24 17:13:36 +02:00
da00191eb6 Added log statements across AchievementManager. 2023-09-23 01:32:43 -04:00
98dd10a716 Debugger/Memory: Fix unable to search mem2 2023-09-21 23:54:07 -04:00
fd9c970621 JitArm64/Jit64: Extend the fast lookup mmap-ed segment further to avoid needing to check the msr bits.
And in order to avoid a double dereference in the dispatcher, directly store
the normalEntry in the map.

The index to the block map becomes ((((DR<<1) | IR) << 30) | (address >> 2)).
This has been chosen since the msr bits change less often than the address,
thus we keep nearby entries together.

Also do not call the C dispatcher in case the assembly dispatcher didn't
find a block, since it wouldn't find a block either due to the 1:1 mapping,
except when falling back to the non shm segment lookup table.
2023-09-15 19:46:15 +03:00
308a52a782 Merge pull request #12165 from noahpistilli/scheduler-downloader
IOS/KD: Implement Download Scheduler
2023-09-12 16:22:23 +02:00
d16bedd5c4 Merge pull request #12178 from JosJuice/jit-gp-pc
Jit: Use correct address when checking fifoWriteAddresses
2023-09-10 15:58:23 +02:00
92d67df4e9 Merge pull request #12138 from JosJuice/jit-gp-check-discard
Jit: Don't discard before gather pipe interrupt check
2023-09-10 15:10:37 +02:00
3f6a976e0f IOS/KD: Implement Download Scheduler 2023-09-10 07:47:15 -04:00
34b0a6ea90 Jit: Check for discarded registers when flushing
This adds a check for the bug addressed by the previous commit.
2023-09-10 12:54:52 +02:00
5902b5b113 PPCAnalyst: Don't discard before gather pipe interrupt check
This bug has been lurking in the code ever since I added the discard
functionality. It doesn't seem to be triggered all that often,
and on top of that the emitted code only runs conditionally, so I'm not
sure if people have been affected by this bug in practice or not.
2023-09-10 12:54:52 +02:00
f7f4da2be8 Jit: Use correct address when checking fifoWriteAddresses
We need to check for the address of the *previous* instruction, because
checking fifoWriteAddresses happens not at the end of the instruction
that triggered it but at the start of the next instruction.
2023-09-10 12:54:18 +02:00
1a0f0e7e96 Merge pull request #12081 from JosJuice/jitarm64-debug-exit-pc
JitArm64: Store PC on debug exit
2023-09-10 02:10:29 +02:00
5e0cf795e3 Merge pull request #12169 from jordan-woyak/widescreen-heuristic-gameini
VideoCommon: Expose the widescreen heuristic's standard and widescreen values in onion config.
2023-09-09 16:51:11 +02:00
cf2a1f29b7 Core/JitCache: Don't try to allocate the fast block map on 32-bit builds. 2023-09-07 14:48:57 +02:00
7cc4304918 VideoCommon: Expose the widescreen heuristic's standard and widescreen ratio values in onion config. 2023-09-06 18:45:28 -05:00
3b5b9e0fc0 Merge pull request #12028 from LillyJadeKatrin/retroachievements-bugfix
RetroAchievements - Add Rich Presence to Achievement Dialog Header
2023-09-06 12:20:20 -04:00
38bd04c439 Add Rich Presence to Achievement Dialog Header
This refactors the Rich Presence generation to store to a member field that can be exposed to the UI to display the Rich Presence in the achievement header. It still updates at its original rate of once per two minutes, but calls an update on the dialog when that ticks.
2023-09-06 10:01:33 -04:00
76a00551d1 Merge pull request #11419 from OatmealDome/widescreen
VideoCommon: Allow widescreen heuristic's constants to be overridden by onion config
2023-09-05 13:25:07 -04:00
4938b99600 VertexManagerBase: Allow widecreen heuristic constants to be overriden by onion config 2023-09-05 11:50:49 -04:00
de781a6fa7 RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config 2023-09-05 11:49:22 -04:00
fdaa82f96d Add Everybody Votes Channel and Region Select to WiiLink config 2023-09-03 15:56:02 -04:00
143a13622f Merge pull request #12108 from noahpistilli/kd-check-mail
IOS/KD: Implement NWC24_CHECK_MAIL_NOW
2023-09-03 19:52:26 +02:00
2154941c2c IOS/KD: Implement NWC24_CHECK_MAIL_NOW 2023-09-03 13:05:58 -04:00
f063fb31b3 Merge pull request #12149 from noahpistilli/no-response-header-rsa
IOS/KD: Check if a file has an RSA signature
2023-09-03 03:50:18 +02:00
fa2bc535f1 IOS/KD: Check if a file has an RSA signature 2023-09-02 21:39:54 -04:00
46a596c0d3 Merge pull request #12148 from Dentomologist/fifo_convert_memoryupdate_type_to_enum_class
Fifo: Convert MemoryUpdate::Type to enum class
2023-09-03 03:34:35 +02:00
9cabf20aaa Fifo: Convert MemoryUpdate::Type to enum class 2023-09-02 18:19:26 -07:00
bd57d17dee Merge pull request #12079 from JosJuice/blr-no-fastmem
Jit: Allow BLR optimization without fastmem
2023-09-02 12:45:39 -04:00
f1c1c6ded6 JitCache: Fix potentially dangling pointer to fast block map.
Whenever JitBaseBlockCache::Clear() got called, it threw away the memory mapping for the fast block map and created a new one. This new mapping typically got mapped at the same address at the old one, but this is not guaranteed. The pointer to the mapping gets embedded in the generated dispatcher code in Jit64AsmRoutineManager::Generate(), which is only called once on game boot, so if the new mapping ended up at a different address than the old one, the pointer in the ASM pointed at garbage, leading to a crash.

This fixes the issue by guaranteeing that the new mapping is mapped at the same address.
2023-09-02 04:03:22 +02:00
4131dffae9 Jit: Allow BLR optimization without fastmem
While both fastmem and the BLR optimization depend on fault handling,
the BLR optimization doesn't depend on fastmem, and there are cases
where you might want the BLR optimization but not fastmem. For me
personally, it's useful when I try to use a debugger on Android and have
to disable fastmem so I don't get SIGSEGVs all the time, but it would be
especially useful for iOS users.
2023-08-29 22:55:29 +02:00
af2c32635a Jit: Add more error checking to ProtectStack 2023-08-29 22:46:50 +02:00
1b2d0c0507 Merge pull request #10575 from JosJuice/jitbase-auto-clear
Jit: Automatically clear cache when JIT settings are updated
2023-08-29 15:56:25 -04:00
357db03fc8 Merge pull request #12030 from LillyJadeKatrin/retroachievements-bugfix-3
RetroAchievements - Fixed Leaderboard Scored message format
2023-08-28 23:28:37 +02:00
7daa19f40d JitArm64: Avoid loading compilerPC multiple times if it's already in a register. 2023-08-26 18:14:07 +03:00
85281e76ee Jit: Remove unnecessary member variables 2023-08-26 17:05:04 +02:00
28e8117b90 Jit: Automatically clear cache when JIT settings are updated
This fixes a problem where changing the JIT debug settings on
Android while a game was running wouldn't cause the changed settings
to apply to code blocks that already had been compiled.
2023-08-26 17:04:56 +02:00
cd31da97d6 Merge pull request #11191 from JosJuice/jitarm64-no-checked-entry
JitArm64: Never check downcount on block entry
2023-08-26 17:00:08 +02:00
799ce0dc9d Merge pull request #12097 from Dentomologist/ios_remove_unused_member_variables
IOS: Remove unused member variable from SharedContentMap and UIDSys
2023-08-26 16:41:45 +02:00
2502e412b3 Merge pull request #12117 from JosJuice/config-callback-cpu
Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
58ab94c30c GCC: Suppress PPCSTATE_OFF invalid-offsetof warnings
Modify PPCSTATE_OFF and PPCSTATE_OFF_ARRAY macros when using GCC to
avoid useless log spam. Specifically, use a consteval lambda with gcc
_Pragma statements to disable the -Winvalid-offsetof warning inside the
macros.

Each successful build (and many failing ones) on the Android buildbot
generates almost 300 cases of -Winvalid-offsetof, resulting in thousands
of lines of log spam per build. In addition to bloating the log filesize
these spurious warnings make it harder to find actual warnings.

These warnings are generated by calls to the macros PPCSTATE_OFF and
PPCSTATE_OFF_ARRAY, which in turn are used by many other macros used by
the JIT. The ultimate cause is that offsetof is only conditionally
supported on non-standard-layout types, which includes the PowerPCState
struct.

To address potential questions of whether there's a better way to handle
this:

The obvious solution would be to modify PowerPCState so that it does
have a standard layout. This is unfortunately impractical.

To have a standard layout a type can only contain other types with
standard layouts. None of the stl containers are guaranteed to have
standard layouts, and PowerPCState contains a std::tuple and std::array.
PowerPCState also contains a PowerPC::Cache and InstructionCache which
themselves contain std:arrays and std::vectors.

Furthermore InstructionCache derives from Cache, and a derived class can
only have standard layout if at most one class in its hierarchy has a
non-static data member, but both classes have such members. Making
InstructionCache have a standard layout would require duplicating all
the functionality of Cache so it no longer derived from it, as well as
replacing the stl containers. This might require having a raw pointer to
said containers, with the manual memory management that implies.

All of that would be much more disruptive than would be justified to get
rid of some warnings (however annoying they might be). This is
compounded by the fact that PowerPCState hasn't had a standard layout
for a long time, if ever, and if the PPCSTATE_OFF macros weren't working
reliably it would have become obvious a long time ago.

As to why I picked the lambda solution over other potential changes:

- Keeping the define as-is and wrapping some gcc #pragmas around it
  doesn't work because the pragmas don't get included when the define is
  substituted to the call site.

- Keeping the define as a non-lambda expression and using inline
  _Pragma() statements would ideally be better and works fine for msvc,
  but fails for GCC with "'#pragma' is not allowed here".

- Turning off -Winvalid-offsetof globally for gcc would work, but there
  might be other contexts where offsetof is problematic and GCC seems to
  be the only compiler warning about it.
2023-08-21 14:01:11 -07:00