6a5e7d7be4
also hide hacked buffer option on d3d
2013-05-23 13:58:37 +02:00
ae55d82e43
disable hacked buffer option for d3d
2013-05-23 11:08:07 +02:00
f7c3cacb5c
ppd: fix small issues in my last commit
2013-05-10 12:51:06 +02:00
89be1cbf51
recreate "per pixel depth" option and renamed it to fast depth calculation
2013-05-09 17:48:48 +02:00
d244bca1f5
Fix a bunch of random typos in comments and logging.
...
Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
5b2d9a7d9f
Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
2013-04-07 21:41:25 +00:00
39965e894d
Add native fullscreen support for OS X.
2013-04-03 21:20:43 -07:00
6371a6f15d
Fix some more strings for translation, and update the catalog.
2013-04-02 17:44:27 -05:00
6e88ae9695
Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
2013-03-28 23:34:14 +01:00
81e261eb68
Fix description of disable fog, and move it to enhancements tab.
2013-03-24 15:47:18 -04:00
bb3ce1f8d3
Mark the Direct3D9 backend deprecated.
2013-03-23 23:53:19 +01:00
a1c5e90083
Merge branch 'master' into GLSL-master
...
Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
bdc96342ba
More string conversion cleanup.
2013-03-03 18:40:50 -06:00
03ec9a2e08
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
56f09d3b91
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
bed29f843f
fix spelling
2013-02-21 18:29:17 +01:00
40e17b4cb8
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
...
Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
d05d10d2a1
Improve "Enable Hotkeys" description.
...
Fixes issue 4607.
2013-01-17 19:54:29 -06:00
ba1a31248b
Fix typo.
2013-01-17 19:42:56 -06:00
2180c93347
Mention middle mouse button in "Free Look" description.
...
Fixes issue 5581.
2013-01-17 19:38:01 -06:00
70427b3f35
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
5dbc3b3219
replace this->Bind with Bind
2013-01-13 03:33:11 -06:00
eca93c4c19
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
...
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
bff02b3b73
Merge branch 'arb_framebuffer' into GLSL-master
...
Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
b06f30f845
Remove the per pixel depth option.
...
Depth calculations are always done in the pixel shader now.
Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
91023e133b
Move widescreen hack to enhancements tab.
2013-01-02 01:21:20 -05:00
53398ca5d8
Remove GLSL option from video options
2012-12-24 12:22:02 -06:00
eedca57270
Revert "support retina display"
...
This reverts commit 3aa9901618
.
2012-12-24 08:01:44 +13:00
3aa9901618
support retina display
2012-12-23 21:33:52 +13:00
31a8424bcc
fix formatting uglies introduced in glsl-master branch
2012-10-09 23:54:17 -05:00
7aad45658e
Add a GUI option to use GLSL shaders. Also fix a small typo.
2012-10-09 23:42:39 -05:00
8cefcaa94c
Implement a simple benchmarking mode which logs FPS to a file
...
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.
Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
2012-10-04 05:41:02 +02:00
8d30ac462a
Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
2012-06-20 18:18:05 +02:00
227580d1a5
Remove "Disable Textures".
2012-06-11 23:35:46 +02:00
1dd6b978c1
Remove "Disable Lighting".
2012-06-11 23:30:20 +02:00
b5ad382b07
Fast mipmaps deserves to die!!
2012-06-08 00:22:57 +02:00
5d9ac22d58
Added a "Keep window on top" option in the graphics options.
2012-04-08 10:29:49 +10:00
460610ea0e
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
...
This reverts commit 402006a83a
.
This reverts commit 48d8d71391
.
This reverts commit 450dcc9d2c
.
2012-03-30 01:57:53 +02:00
402006a83a
more fixes to zcomplock and opengl implementation
2012-03-29 18:26:58 -03:00
450dcc9d2c
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
...
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
bea635d1d5
Fixes issue 5214 for real!
2012-02-15 20:56:50 +00:00
5239ba88c9
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
0655ee571d
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
...
Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
cac36b8161
added 1.5x, 2.5x, 4x internal resolution
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7669 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-05 01:11:03 +00:00
b705b92075
On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7606 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 13:14:55 +00:00
0e6bb4de35
Fix a couple of strings for translation.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7584 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-04 04:34:44 +00:00
69718855b3
Fix the OSX Build, since noone else seems to care...
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7582 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-03 14:44:17 +00:00
bad9fd1f1d
Linux build fix. Also take care of a few compiler warnings that have developed.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7578 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 23:28:47 +00:00
837375a13d
Last major UI change before release.
...
- Moved display related options in the "Display" tab from the general config to the gfx config, renamed the tab to "Interface"
- Moved Wiimote related options in the "Wii" tab from the general config to the wiimote config
- Moved various other options to more appropriate places ("Set Console as NTSC-J", "Skip GC BIOS"
- Dropped "Window Size" adjustment
- Now displaying a warning if one tries to enable software rendering
- Other minor changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7577 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 19:32:34 +00:00