Commit Graph

25 Commits

Author SHA1 Message Date
6b9aef7042 FS: Add a struct for modes
As suggested here: https://dolp.in/pr7059#pullrequestreview-125401778

More descriptive than having a std::tuple of FS::Mode, and lets us
give names to known triplets of modes (like in ES). Functions that
only forward mode arguments are slightly less verbose now too.
2018-06-03 20:45:35 +02:00
d1a8661709 WiiSave: Save and restore files and banner with correct mode 2018-06-03 17:23:40 +02:00
fd3472442d WiiSave: Use new filesystem interface
Converts WiiSave to the new filesystem interface.
2018-06-03 17:01:14 +02:00
69abaf3ec4 WiiSave: Merge Header and DataBinHeader to reduce noise
DataBinHeader is not used anywhere in the code other than via Header,
so let's merge them to reduce noise when accessing header fields
(currently we have to do header.hdr which looks silly).
2018-06-01 23:45:58 +02:00
210377816d WiiSave: Get rid of some magic numbers
It would make sense for 0x80 and 0xf0c0 to be respectively
sizeof(BkHeader) and sizeof(Header) as Nintendo is signing anything
that comes after the header, including the BkHeader.
2018-06-01 23:44:24 +02:00
8eafd1928e WiiSave: Move user interaction to UI frontends 2018-06-01 20:46:35 +02:00
4df266f943 WiiSave: Use the correct length for paths
Paths can never exceed 0x40 characters as this is the maximum length
that is allowed by IOS (and probably the common FS library too).
2018-06-01 20:46:35 +02:00
8af16fdd28 WiiSave: Use an enum class for save file type 2018-06-01 18:58:34 +02:00
94953670f2 WiiSave: Move overwrite prompt to Import
WriteHeader should just write the header and not do anything else.
2018-06-01 00:14:48 +02:00
a46a8dd378 WiiSave: Refactor import/export code
The current WiiSave code is extremely messy, as it exposes all kinds of
implementation details in the header (including internal struct
definitions and magic numbers that don't have to be).

The read/write code is intermingled, so it's hard to tell which members
are used, or when/where they are set at all.

It also implicitly relies on some functions being called in a specific
order since it doesn't seek manually every time, which makes the code
even more fragile.

The logic is also hardcoded to only support bin->nand or nand->bin,
even though it would be useful to support nand->nand (for the
Movie save copying code, for example).

This commit attempts to solve these problems by getting rid of the
WiiSave class:

* Read/write code is moved to new Storage classes (NandStorage and
  DataBinStorage) with small, clear functions that do one and only
  one thing.

* The import/export logic was refactored into a generic Copy function
  that takes two storages as parameters.

* The existing import and export functions are now just small wrappers
  that call Copy with the appropriate storages.
2018-05-31 20:52:01 +02:00
bea1e38c67 Move ECCSignature to Common::ec and give it a less confusing name 2018-05-27 14:01:38 +02:00
44827ba369 Use CertECC struct instead of hardcoded offsets 2018-05-27 14:01:38 +02:00
cb850707c0 WiiSave: Fix typo 2018-05-21 16:41:15 +02:00
3fbfa4335e WiiSave: Fix out-of-bounds read
Fixes the count argument for WriteArray. (I used it like WriteBytes.)
Whoops.
2018-05-13 23:18:28 +02:00
b405a1fbb1 WiiSave: Reuse ES::GetInstalledTitles
Same thing, less code, no manual FS access.
2018-05-13 21:28:35 +02:00
a2ffe010f3 WiiSave: Reuse IOSC::Sign for signing 2018-05-13 21:28:35 +02:00
07caac1d23 WiiSave: Reuse IOSC for AES decryption/encryption
The SD key is already in IOSC.

This also prevents WiiSave from exposing an external library as part
of its interface.
2018-05-13 21:25:58 +02:00
80b3d7ccb8 WiiSave: Allow users to specify export directory
Export and ExportAll now open a directory picker (that defaults to the
previous default directory, i.e. the Dolphin user dir).

Also removes the need to return the path in the export functions since
the user knows which path they chose.
2018-05-13 17:42:56 +02:00
87e5cd73dc WiiSave: Use std::array instead of C arrays
Makes copying, comparing more readable
2018-05-13 17:42:55 +02:00
a93d816c28 WiiSave: Move dialogs to UI code
This moves the result dialogs to DolphinQt2, since WiiSave should not
really be responsible for interacting with the user as a simple
Wii save importing/exporting class.

This also fixes Wii save import/export showing result dialogs twice,
once from WiiSave, and another time from DolphinQt2.
2018-05-13 17:42:55 +02:00
41c4486c65 WiiSave: Clean up constructors
Move the import/export operation into separate functions, as it doesn't
really make sense for the constructor to do *everything*, including
printing success/failure message boxes.

The existing constructor was split into two: one that takes a path,
and another taking a title ID. This makes it more obvious what is
actually done when a path/TID is passed and also clarifies what
parameters should be passed. (No more magic 0 or "" value.)
2018-05-13 17:42:55 +02:00
956df21bd7 WiiSave: Use Common::BigEndianValue to simplify parsing
Gets rid of the need to manually cast when reading/writing, which is
error prone and repetitive.
2018-05-13 17:42:55 +02:00
fb39efbf90 WiiSave: Fix struct member naming 2018-05-13 17:42:55 +02:00
bae8bcde0a WiiSave: Do not expose internal constants 2018-05-13 17:42:55 +02:00
00bc1f28f2 Rename CWiiSaveCrypted to WiiSave 2018-05-13 17:42:55 +02:00