Commit Graph

120 Commits

Author SHA1 Message Date
d9117ab6a1 try combining vs/ps ubo 2012-10-09 23:41:48 -05:00
e641ede232 make use of glMapBuffer to set ubo data 2012-10-09 23:41:48 -05:00
8e80771670 fix stupid indentation 2012-10-09 23:41:48 -05:00
73a29bf6a1 have separate variables/functions for VS/PS ubo stuff, array was confusing. 2012-10-09 23:41:48 -05:00
a809feae1a Disable UBO buffer generation if hardware doesn't support it. 2012-10-09 23:41:48 -05:00
3bcec51334 More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
3c6d0fc710 8 spaces indentation -> tabs 2012-10-09 23:41:48 -05:00
a304af75fd Make this pretty 2012-10-09 23:41:06 -05:00
67687a7b6d Make sure our UBO buffers are always aligned correctly. 2012-10-09 23:41:06 -05:00
5b06bbf87d Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs. 2012-10-09 23:41:06 -05:00
5bcbf92f43 Make sure to support everything even if GPU doesn't. 2012-10-09 23:41:06 -05:00
d4a80ca3ec yay, UBOs work 100% now. 2012-10-09 23:41:05 -05:00
1f75ee49bf UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2012-10-09 23:41:05 -05:00
904adb9e3d More for Billiard <3 2012-10-09 23:41:05 -05:00
ce7a54f32a Firin ma lazer 2012-10-09 23:41:05 -05:00
b105d70339 Firin ma lazer 2012-10-09 23:41:05 -05:00
c82b92bfc2 Fix one error. 2012-10-09 23:41:05 -05:00
2fbca145cb Remove bSupportsGLSLLocation since it won't work how I expect it. 2012-10-09 23:41:05 -05:00
4a84c6f742 Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
a357c77257 Add in GLSL setting again.
PS and VS making. Untested and won't work for now.

Add in program shader cache files.

Readd NativeVertexFormat stuffs.

Add in PS and VS cache things.

SetShaders in places.

Fixed EFB cache index computations in OpenGL renderer.

The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.

Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2012-10-09 23:23:37 -05:00