Commit Graph

32261 Commits

Author SHA1 Message Date
d670c21c8e Always allow pausing if game not loaded
RetroAchievements disables pausing too frequently when running but there's no sense of doing this if RetroAchievements does not currently have a game running.
2025-04-21 22:38:09 -04:00
1e8b668793 DVDInterface: Fix crash when playing wiiware. 2025-04-21 18:38:33 -05:00
1fc6be7f80 AudioCommon: Make cubeb sound backend default on Linux. 2025-04-21 16:25:40 -05:00
e468e2359a IOS: Only have one USBScanner
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid.
This was causing us to run two scanning threads at once, using up more
CPU time for scanning than we need to.
2025-04-21 21:57:49 +02:00
8f12512d0d Call AchievementManager CloseGame on load failures
We have identified that a failed RetroAchievements game load (most easily done when closing a game before the server can finish responding) can leave data behind that causes problems. As such, refactored CloseGame to always delete data even if there wasn't a game loaded when it was called, and call it on the failure paths of LoadGameCallback.
2025-04-21 15:53:31 -04:00
920a44aec2 IOS: Diff device lists in USBHost instead of USBScanner
Instead of having USBScanner create "hooks" as it scans for devices,
let's have USBScanner present a list of devices to USBHost and have
USBHost diff the new device list with its old device list to create the
hook calls instead. This gets rid of some complex edge cases that the
next commit otherwise would have to deal with, in particular regarding
toggling determinism and adding new USBHosts to a USBScanner.
2025-04-21 21:25:36 +02:00
24fdcc1a0e IOS: Add missing locking for USBHost::m_devices
Note: After adding the missing locking of m_devices_mutex, I had to move
the locking of m_hooks_mutex to avoid a random deadlock between the CPU
thread and USB scanning thread. (Either that or I would have to lock
m_devices_mutex before m_hooks_mutex.)
2025-04-21 21:25:35 +02:00
50a8ae9d90 IOS: Keep copy of m_devices in USBHost
This gets rid of the ugly direct access to USBScanner::m_devices that
was introduced by the previous commit.

This also fixes a potential thread safety issue.
USB_HIDv4::TriggerDeviceChangeReply loops through m_devices and calls
GetDeviceEntry for each device. If USB_HIDv4::TriggerDeviceChangeReply
is called after a new device is added to m_devices but before hooks are
dispatched, GetDeviceEntry crashes, because the hook that's supposed to
update m_device_ids hasn't run yet. With this commit, this issue can no
longer happen, because USBHost::m_devices_mutex doesn't get unlocked in
between updating m_devices and dispatching the hooks.
2025-04-21 21:25:35 +02:00
427e9c5ad2 IOS: Move USB scanning thread to new class USBScanner 2025-04-21 21:25:35 +02:00
c0c180bdc2 Merge pull request #13467 from JosJuice/profiler-thread-safety
Common: Make Profiler thread safe
2025-04-21 20:19:47 +02:00
258fc1b209 Merge pull request #12949 from LillyJadeKatrin/retroachievements-new-dev-branch
RetroAchievements - Dev Branch Refactor
2025-04-21 14:08:40 -04:00
35fa32e254 Core/PowerPC/JitArm64: Replace zeroes in boolean context with false 2025-04-21 17:06:06 +02:00
89fdc0b9e0 Fix Triforce GameINIs 2025-04-21 22:05:26 +10:00
2238967d93 Add Triforce IPL hash 2025-04-21 22:05:25 +10:00
660232a12c Preliminary implementation of the Triforce Baseboard 2025-04-21 22:05:25 +10:00
2baa09d5b4 Implement endian swapping and lazy decryption of Triforce DI commands 2025-04-21 22:05:25 +10:00
8d94d25203 Implement Triforce ID parsing 2025-04-21 22:05:25 +10:00
71f654cdc4 Add Triforce platform and preliminary boot.id parsing 2025-04-21 22:05:25 +10:00
494e2c05c2 Adding support for detecting .bin images 2025-04-21 22:05:24 +10:00
ec9fb08dab MTLUtil: Remove availability check for iOS 13
My personal fork requires minimum iOS 14, so this is not required.
2025-04-21 00:24:58 -04:00
65f42ee2d2 MTLUtil: Always use MSL 2.3
The minimum macOS (and minimum iOS on my personal fork) are enough to allow MSL 2.3 usage without availability checks.
2025-04-21 00:24:58 -04:00
53b66be47d MTLUtil: Remove availability checks for macOS 10.15 and iOS 13 2025-04-21 00:24:58 -04:00
0bc33fb6df MTLUtil: Remove availability check for macOS 10.15 2025-04-21 00:24:58 -04:00
dc8865718e MTLUtil: Remove availability check for macOS 11 2025-04-21 00:24:58 -04:00
7213cdd439 MemoryUtil: Remove availability checks for macOS 11 2025-04-21 00:24:58 -04:00
a517c9f862 CoreTiming: Move VISkip calculation into a separate function. 2025-04-20 22:01:06 -05:00
7236d1539a CoreTiming: Cleanups to avoid drift from cumulative rounding errors. 2025-04-20 22:01:01 -05:00
bc3c3eb79a Merge pull request #13524 from jordan-woyak/fix-gba-link
SI: Fix GBA link by having a separate response for "error" and "no data".
2025-04-20 22:29:38 -04:00
7e7b75c1e6 Merge pull request #13537 from tygyh/DiscIO-Make-variables-constexpr
DiscIO: Make variables constexpr
2025-04-21 00:52:18 +01:00
9504916f72 Merge pull request #13538 from tygyh/DiscIO-Use-default-to-define-a-trivial-destructor
DiscIO: Use `= default` to define a trivial destructor
2025-04-20 22:32:12 +01:00
0a52140145 Merge pull request #13549 from shuffle2/ucrtpatch
remove ucrt compat patches
2025-04-20 22:24:57 +01:00
45ed4b2be9 Merge pull request #13541 from tygyh/DiscIO-Remove-redundant-zero-initializers-in-aggregate-initializations
DiscIO: Remove redundant zero initializers in aggregate initializations
2025-04-20 22:07:58 +01:00
2adf3449f3 Merge pull request #13548 from shuffle2/http
HttpRequest: remove some legacy code for windows < 8.1
2025-04-20 22:07:32 +01:00
8d7d026da6 Merge pull request #13533 from tygyh/DiscIO-Make-classes-final
DiscIO: Make classes final
2025-04-20 16:06:07 -05:00
2d1161150b remove ucrt compat patches
Dolphin has not supported a version of windows where
these binaries exist for a while.
2025-04-20 12:50:10 -07:00
5dd896a7d9 HttpRequest: remove some legacy code for windows < 8.1 2025-04-20 11:46:09 -07:00
07ad189b4f DiscIO: Pass parameters by constant reference 2025-04-20 08:26:09 +02:00
ac3dbe2294 Core/State: Use UniqueBuffer instead of make_unique and std::vector for save state buffers. 2025-04-19 17:29:56 -05:00
12dcd6c285 Common: Add UniqueBuffer and SharedBuffer templates. 2025-04-19 17:13:40 -05:00
f78fa2e9f1 LinearDiskCache: Use make_unique_for_overwrite. 2025-04-19 17:13:40 -05:00
77b4270981 DiscIO: Remove redundant zero initializers in aggregate initializations 2025-04-19 22:04:50 +02:00
7123fcd19b DiscIO: Use = default to define a trivial destructor 2025-04-19 17:43:18 +02:00
f6ba69f99a DiscIO: Make variables constexpr 2025-04-19 17:17:02 +02:00
1ae0b23265 Merge pull request #13528 from jordan-woyak/win-cmake-fix
Common/Timer: Change HANDLE to void* to avoid including Windows.h to fix cmake build.
2025-04-19 16:41:51 +02:00
49ebdaaae3 Merge pull request #13507 from JosJuice/time-played-game-id
Core: Don't store game ID inside TimePlayed
2025-04-19 14:28:02 +02:00
fda8afaf5c SI: Fix GBA link by having a separate response for "error" and "no data". 2025-04-19 03:28:57 -05:00
301cc5ee63 DiscIO: Make classes final 2025-04-19 09:05:22 +02:00
cb20959679 Common/Timer: Change HANDLE to void* to avoid including Windows.h to fix cmake build. 2025-04-18 21:50:15 -05:00
056b0339be Merge pull request #13496 from TryTwo/PR_GameSettings_Fix
Game config settings: Show global value when no game setting exists.
2025-04-18 15:56:59 -05:00
c55624702c Allow RA Dev Tools for Unidentified Games
Due to requests from RA Devs, updating the AchievementManager LoadGameCallback to still set MemoryPeeker (and set m_system) if the load game response is NO_GAME_LOADED, so that the memory inspector et al continue function properly on unidentified hashes. Without this, no memory is loaded and the memory inspector will show all zeroes.
2025-04-16 23:59:16 -04:00