73e7f2a839
BTReal: Improve error handling for device opening
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This commit attempts to improve error handling for device opening by
reducing panic alert spam when opening one or several devices fails.
Currently, Dolphin shows a panic alert for every device that we fail
to open, and another panic alert at the end if no usable device was
found. That is certainly a bit excessive -- we should only keep the
very last panic alert (the one that is shown if everything fails)
and we can just put the error for the last device open operation there.
This also changes the PanicAlert to a CriticalAlert to ensure the
message is visible even if the user has disabled regular panic alerts.
The message has also been reworded and should hopefully be clearer.
2020-03-15 22:10:24 +01:00
d297080f52
Merge pull request #8669 from container1234/mbp
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Breakpoints: Fix crash after clearing all memory breakpoints
2020-03-15 18:40:05 +01:00
3c1f5c675d
Merge pull request #8628 from iwubcode/texturepack_game_id_file
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VideoCommon: Allow texture folders to be determined by a <gameid>.txt
2020-03-15 18:37:46 +01:00
bba92019dc
VideoCommon: Allow texture folders to be determined by a <gameid>.txt file
2020-03-15 12:34:04 -05:00
24a01642e0
Merge pull request #8642 from AdmiralCurtiss/debugger_branch_arrows
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Qt/CodeViewWidget: Implement branch arrows.
2020-03-15 16:45:36 +01:00
9c98b659f1
Qt/CodeViewWidget: Indent branch arrows based on free space rather than reserving a full column for each.
2020-03-15 16:14:35 +01:00
19a46dd67b
Merge pull request #8652 from sonic2kk/qtshortcuts
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Qt: Use Builtin QKeySequence Shortcuts
2020-03-15 15:07:47 +01:00
4944e4b429
Merge pull request #8647 from jordan-woyak/minor-input-cleanups
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InputCommon: Minor ReshapableInput related cleanups.
2020-03-15 15:06:54 +01:00
0bf05009d0
Merge pull request #8650 from jordan-woyak/ir-cleanup
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HW/WiimoteEmu: Camera logic cleanups.
2020-03-15 15:04:48 +01:00
cd2cf137ba
Use ZoomIn/ZoomOut QKeySequence in GameList
2020-03-15 14:58:33 +01:00
eda31c782e
Qt: Add Configuration shortcut
2020-03-15 14:58:31 +01:00
b82f54762b
Qt: Use builtin Find and Quit key sequences
2020-03-15 14:58:24 +01:00
3487e5037e
Fix settings.txt parsing in case of weird line endings
2020-03-15 00:12:19 +01:00
75a69b1145
Breakpoints: Fix crash after clearing all memory breakpoints
2020-03-14 21:57:09 +09:00
cdb0aa850d
Qt/RenderWidget: Remove fill background functionality
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We no longer need this since the video backend handles clearing the
window, and it fixes MoltenVK with Qt 5.14.
2020-03-11 23:13:45 +10:00
2f016295a6
Core: Render a blank UI frame before booting
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This is related to https://bugs.dolphin-emu.org/issues/10958 which
uses Qt to clear out the window so the game list isn't displayed
while the core is booting. Instead, we use the video backend to
render a black screen, which means Qt doesn't have to flip between
paint engines.
2020-03-11 23:13:18 +10:00
fb947296b0
Vulkan: Pass CAMetalLayer to MoltenVK instead of NSView
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Gets rid of the warning for calling [NSView layer] off the main thread.
2020-03-11 23:11:26 +10:00
a545344268
VideoBackends: Make it possible for PrepareWindow to change the surface
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Again, needed for MoltenVK.
2020-03-11 23:10:30 +10:00
86db015c23
Common: Add a render_window field to WindowSystemInfo
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We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00
18127e2554
Qt/CodeViewWidget: Implement branch arrows.
2020-03-07 01:52:53 +01:00
d1f6f12f78
AudioPane: Do not enable Dolby Pro Logic II quality slider if DPLII is disabled
2020-03-06 21:13:45 +01:00
dcaabcac03
Merge pull request #8580 from AlexApps99/master
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DolphinQt: Add "File Path" column to Game Grid
2020-03-06 08:22:44 +01:00
879e8364af
Source/Core/Core/DSP/DSPTables.cpp: include <cstdio> for sprintf
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Without included header build fails on gcc-10 as:
```
[ 52%] Building CXX object Source/Core/Core/CMakeFiles/core.dir/DSP/DSPTables.cpp.o
../../../../Source/Core/Core/DSP/DSPTables.cpp: In function 'const char* DSP::pdname(u16)':
../../../../Source/Core/Core/DSP/DSPTables.cpp:492:3: error: 'sprintf' was not declared in this scope
492 | sprintf(tmpstr, "0x%04x", val);
| ^~~~~~~
```
Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org >
2020-03-05 21:20:34 +00:00
0478ce72f5
Source/Core/Common/StringUtil.h: include <limits> for std::numeric_limits
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Without included header build fails on gcc-10 as:
```
[ 13%] Building CXX object Source/Core/AudioCommon/CMakeFiles/audiocommon.dir/CubebUtils.cpp.o
In file included from ../../../../Source/Core/AudioCommon/CubebUtils.cpp:13:
../../../../Source/Core/Common/StringUtil.h: In function 'bool TryParse(const string&, T*)':
../../../../Source/Core/Common/StringUtil.h:84:20: error: 'numeric_limits' is not a member of 'std'
84 | if (value < std::numeric_limits<LimitsType>::min() ||
| ^~~~~~~~~~~~~~
```
Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org >
2020-03-05 21:20:34 +00:00
465e7c2521
Used whole path instead of relative path
2020-03-03 11:58:59 +13:00
7408c388d6
Add path to File Name column of game grid
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Fixes https://bugs.dolphin-emu.org/issues/10567
2020-03-02 17:38:28 +13:00
ccdfa43a3e
HW/WiimoteEmu: Fix Classic Controller triggers.
2020-02-26 15:40:58 -06:00
2451a41a48
DolphinQt: Fix calibration cancel behavior.
2020-02-25 18:36:56 -06:00
2c843ae06b
DolphinQt: Clean up calibration drawing a bit.
2020-02-25 17:58:32 -06:00
ed24f32c5b
InputCommon: Specify ini value default when saving calibration "center".
2020-02-25 17:19:48 -06:00
bd43e084f4
InputCommon: Clamp calibration values within square shape.
2020-02-25 17:19:48 -06:00
f8cca9fe5d
InputCommon: RoundStickGate's ideal sample count can be 1.
2020-02-25 17:19:48 -06:00
8233255b11
Qt: Re-enable Dark Mode support
2020-02-25 23:27:44 +01:00
ef777c4186
HW/WiimoteEmu: Fill IR data with 0xFF on failed bus read.
2020-02-24 19:45:02 -06:00
5361e66459
HW/WiimoteEmu: Camera logic cleanups.
2020-02-24 19:44:15 -06:00
6b109bd2a6
DolphinQt: Tweak indicator raw-input/input-shape color for better contrast in some dark themes.
2020-02-24 16:26:28 -06:00
122984b46e
DolphinQt: Eliminiate redundant swing indicator logic.
2020-02-24 16:26:28 -06:00
d80fd13b17
DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers".
2020-02-24 16:26:26 -06:00
f79ca680cb
DolphinQt: Eliminate redundant cursor indicator logic.
2020-02-24 16:25:06 -06:00
38f36be9ae
DolphinQt: Break mapping indicators into separate classes. Ensure "state lock" is held on redraw.
2020-02-24 16:25:06 -06:00
7accd9825f
InputCommon: Remove racy UpdateInput call in DetectInput.
2020-02-24 16:25:06 -06:00
1a3b4d91bf
InputCommon: Mark GetStateLock with [[nodiscard]] and fix discarding calls.
2020-02-24 16:25:06 -06:00
25d5f0d9ef
Merge pull request #8633 from spycrab/tas_window_fixes
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Qt/TAS: Improve TAS windows
2020-02-24 07:26:49 +01:00
c70e004f53
Qt/CodeViewWidget: Use named constants for column IDs.
2020-02-23 18:49:27 +01:00
da12f3eebc
InputCommon: Constify Device::Input::IsDetectable function.
2020-02-22 10:27:43 -06:00
29c7c12016
Qt/TAS: Improve TAS windows
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- Use the Dolphin Icon in TAS Windows
- Prevent deformation of the stick widget (#11988 )
- Improve visual appearance
- Set a reasonable minimum size
2020-02-18 16:13:31 +01:00
70ac9ad2e6
InputCommon: Remove Wii Remote real-time calibration of M+ in favor of functionality provided by ControllerEmu.
2020-02-17 16:14:03 -06:00
58448d74c5
InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes.
2020-02-17 16:14:01 -06:00
4176cc77e1
InputCommon/ControllerInterface: Make devices mutex recursive so RemoveDevice can be used within UpdateInput.
2020-02-17 15:58:06 -06:00
5af2081c75
Core/WiimoteEmu: Add functions to Nunchuk, Classic Controller, and MotionPlus extensions to get/set data without duplicate bithacks everywhere.
2020-02-17 15:57:58 -06:00