86e4da2c07
ForceFeedback: Apply immediately as well
2014-11-28 10:54:04 -08:00
1958a10b6f
XInput: Apply immediately as well
2014-11-28 10:54:04 -08:00
1b3d0173f5
SDL: Apply updates immediately rather than going through UpdateOutput
...
We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
2014-11-28 10:54:03 -08:00
1cee3b8cc6
WiimoteEmu: Hardcode acceleration calibration values
...
Now we don't have any runtime calibration at all.
2014-11-28 10:51:30 -08:00
5f6cfd67b7
Nunchuk: Hardcode Nunchuk accelerometre calibration values as well
2014-11-28 10:51:30 -08:00
211eafc130
Nunchuk: Hardcode Nunchuk stick calibration values
...
The game can never change these, so there's no reason to make it
dynamic. Just put the constants in the code.
While we're at it, take the time to clean up the code and also
and document several of the hacks we're doing inside to make the code
clearer to understand.
2014-11-28 10:51:30 -08:00
64014d1dcd
Nunchuk: Use the accel_cal struct directly in nu_cal
2014-11-28 10:51:30 -08:00
cd95002356
WiimoteHid: Remove unused structs
2014-11-28 10:51:30 -08:00
fca9b491cc
WiimoteEmu: Remove Spy method
...
This is the only use for a lot of unused methods and structs, and it's a
poorly written mess that doesn't even compile. Just remove it so we can
clean up the rest of a lot of code.
2014-11-28 10:51:30 -08:00
e43ad58a3a
GCPad: Clean up Motor/Rumble interfaces
...
Remove the duplication here and just have one Rumble interface that
takes a single strength parameter.
2014-11-28 10:50:45 -08:00
f2787f620e
ControllerInterface: Make UpdateInput / UpdateOutput return void
...
The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00
61fcfc4bf2
ControllerInterface: Remove unused ClearInputState
2014-11-28 10:50:45 -08:00
367a42dcfd
ControllerInterface: Implement dummy UpdateInput / UpdateOutputs
...
Make the implementation here a bit easier.
2014-11-28 10:50:45 -08:00
0c056c6411
DInput: Remove the unsupported Lights output
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The LEDs feature doesn't actually do anything: the SetState method is
entirely commented out.
2014-11-28 10:50:45 -08:00
b5d4e8d37e
ControllerInterface: Remove unused "force" parameter
...
I'm not sure when this nonsense of forcing locking the mutex when it's
already taken should have ever taken effect, but let's be thankful it
isn't now. That was a badly worded sentence.
2014-11-28 10:50:45 -08:00
6aa1a59ee8
SI: Clean up controller-like devices with subclassing
...
This takes the giant mess of controller-like devices (dance mat and
steering wheel) down to something more manageable, similar to how
the Donkey Konga bongo controller works.
Based-on-a-patch-by: comex <comexk@gmail.com >
2014-11-28 10:50:45 -08:00
ce059769f6
Merge pull request #1439 from Armada651/ogl-stereo-3d
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OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
41f5ef3304
JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 06:42:40 -08:00
3e893913dd
JIT: fix Force25BitPrecision with accurate single precision mode off
...
Doesn't affect anything now, but it's more correct (and should make setting
AccurateSinglePrecision to false work properly now).
2014-11-28 06:39:47 -08:00
df9ace0985
Fix wiimote connect hotkeys.
2014-11-28 08:55:19 -05:00
0e3d20c349
Merge pull request #1599 from FioraAeterna/fixfifowrite
...
JIT: clear FIFO write addresses when block cache is cleared
2014-11-28 12:49:22 +11:00
561e96b080
JIT: clear FIFO write addresses when block cache is cleared
...
Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
815b7bec96
DiscIO: Change a memset() to zero initialization.
2014-11-27 11:12:17 -08:00
f54bf81520
DiscIO: Avoid zeroing buffer when compressing gcz.
...
This saves 6% time.
2014-11-27 08:58:09 -08:00
2635e7d9ea
DiscIO: Decompress to file using a larger buffer.
...
This improves performance by around 20% for me, and the memory use impact
is negligible considering Dolphin is otherwise unusable.
2014-11-27 08:34:44 -08:00
f2f83a0c60
DolphinWX: Allow cancelling gcz compression.
2014-11-27 07:53:28 -08:00
6d51455195
VideoConfig: Further optimize convergence and separation values and update their descriptions.
...
Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
b3c6602d06
OGL: Only show the options when stereoscopy was enabled in the INI file.
...
We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
74291017e5
SystemInfo: various cleanup.
...
* Rename the copy slot to match naming convention elsewhere
* Remove the Mac 10.7/10.8 detection as we don't support it now
2014-11-26 15:40:38 -05:00
59c4ccfa75
GameGrid: enable uniform item sizes.
...
Looks much nicer this way.
2014-11-26 15:37:12 -05:00
c63a38088a
OGL: require GL version >= 3.0
...
This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
9180257c4a
"Gamelist view style" -> "List style"
...
* Cleaner & more concise.
* Also add some "Alt" shortcuts
2014-11-26 15:32:55 -05:00
ca8316ac54
Remove note about reusing the render widget.
...
This is actually not possible due to how Qt manages child widgets...
2014-11-26 15:30:35 -05:00
f151f5ed23
Merge pull request #1594 from rohit-n/build-pch
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Fix building with PCH disabled.
2014-11-26 10:40:07 -06:00
84b060d313
Fix building with PCH disabled.
2014-11-26 10:21:04 -06:00
25492f3d70
Merge pull request #1593 from lioncash/arm
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Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
e9b09a4c9f
Arm(64)Emitter: Make some variables static
2014-11-25 23:27:48 -05:00
b806680eac
Merge pull request #1522 from jcowgill/sfml-2.1
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Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
69bd1562e2
Merge pull request #1561 from comex/10.9
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Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
3be31ca2c8
JIT: remove "accurate fcmp" option
...
This doesn't seem to be necessary anymore now that FPRF is implemented in the
JIT. Technically, this isn't the same as before, since the JIT doesn't
implement the fcmp exception semantics, but as far as testing has shown, this
doesn't seem necessary.
This should make games that use FPRF a few percent faster (e.g. F-Zero GX)
since fcmpx no longer has to be fallbacked.
2014-11-25 09:54:40 -08:00
4afb85ef33
Merge pull request #1584 from degasus/master
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OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
aa92797f93
Merge pull request #1582 from Stevoisiak/newImprovedFormatting
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More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
dcdd4e51f6
Merge pull request #1589 from lioncash/x11
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
a93f86330e
Port dolphin to SFML 2.1
2014-11-25 16:44:38 +00:00
11dbe6b6ce
Update Externals/SFML to 2.1
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- all files converted to unix line endings
- files from other subsystems and most of system have been removed
- include/SFML/System.hpp and include/SFML/Network.hpp modified to
not include removed stuff
- IpAddress.*pp renamed to IPAddress.*pp to workaround git apply bug
with case-only renames
2014-11-25 16:44:38 +00:00
71125b2e5a
Merge pull request #1591 from Pringo/master
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HTTP -> HTTPS for Wiki Search
2014-11-25 01:37:50 -05:00
217ca9ba2b
http -> https for Wiki Seach
2014-11-24 22:06:41 -08:00
670d94967a
Merge pull request #1 from dolphin-emu/master
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update
2014-11-24 21:54:15 -08:00
b36b55cfcb
Upgrade AudioUnit API usage.
...
weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
759ea3bce7
Update Main.cpp version checks.
2014-11-25 00:27:13 -05:00