|
7718c9959e
|
[Android-overlay] Multiple physical gamepad support.
|
2013-11-25 10:58:05 -06:00 |
|
|
f6f2b1fc60
|
[Android-overlay] Support multiple gamepads with touch screen controls.
|
2013-11-24 15:04:53 -06:00 |
|
|
ae11fba069
|
[Android] Make joysticks less dumb from a configuration standpoint.
|
2013-11-18 14:48:08 -06:00 |
|
|
feedee5c23
|
[Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point.
|
2013-11-14 15:18:33 -06:00 |
|
|
2a23bdde6f
|
Merge branch 'master' into android-new-control-input-overlay
Conflicts:
Source/Core/DolphinWX/Src/Android/ButtonManager.h
|
2013-11-13 16:17:42 -06:00 |
|
|
c579637eaf
|
Run code through the advanced tool 'sed' to remove trailing whitespace.
|
2013-11-03 20:54:05 -05:00 |
|
|
c24dfe559b
|
[Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers
|
2013-10-26 05:36:20 -05:00 |
|
|
96a77f9feb
|
[Android] Fix the ability to stop the game and start another.
|
2013-09-23 01:43:18 -05:00 |
|
|
2897619ddb
|
Removal of my terrible idea.
|
2013-09-02 05:31:48 -05:00 |
|
|
831963616f
|
[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
|
2013-09-02 01:40:05 -05:00 |
|
|
7223778520
|
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
|
2013-06-18 07:09:38 -05:00 |
|