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7034c79ab9
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Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
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2013-03-24 21:06:34 -05:00 |
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d11679a06e
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Android mega commit of trash.
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2013-03-19 21:53:09 -05:00 |
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a0fdcaced8
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Removes the redundant window on OSX
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2013-03-13 21:34:52 -05:00 |
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a1c5e90083
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Merge branch 'master' into GLSL-master
Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
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2013-03-06 15:59:29 +01:00 |
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717b976875
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
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376a807dea
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first try of osx fix, mostly by pauldachz
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2013-02-07 10:34:29 +01:00 |
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5169804a61
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Remove duplicated X11 code.
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2012-12-26 12:12:26 -06:00 |
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01953ff64a
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Rename the interface files and hopefully fix OSX building.
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2012-12-25 19:08:24 -06:00 |
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