7aae9ccbc0
Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
2013-06-01 19:17:52 -05:00
80b09c074e
Changing the Gecko code comparison from metadata to data comparison
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because different data sometimes have the same metadata
2013-06-01 09:21:57 +02:00
4dad640d5f
Reading shake force from calibration rather than a constant
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because that allow maximum force regardless of calibration
2013-05-28 23:46:01 +02:00
388ddee685
Adding condition to CoreTiming state function
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because ev->type might be undefined in MODE_READ
2013-05-27 23:26:17 +02:00
ca12e7ee8f
Make auto fullscreen resolution the default.
2013-05-25 13:51:52 -04:00
3378f7d6a7
fix auto fullscreen resolution on linux
2013-05-25 11:43:56 +02:00
743230500f
Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does).
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Fixes issue 6082.
2013-05-25 03:08:09 -04:00
026ab26755
Save settings to file when booting a game.
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Fixes issue 6310.
2013-05-24 19:06:01 -04:00
a51d6a6ddd
add new statistics for gpu buffer streaming
2013-05-23 21:07:01 +02:00
6a5e7d7be4
also hide hacked buffer option on d3d
2013-05-23 13:58:37 +02:00
ae55d82e43
disable hacked buffer option for d3d
2013-05-23 11:08:07 +02:00
f452a6442f
Adding MMU state values to state
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because that allow the MMU state to be loaded
2013-05-23 01:55:29 +02:00
3778c96d48
Edge case where balance board returns corrupt extension type...
2013-05-22 22:39:55 +12:00
10630989a4
Merge remote-tracking branch 'john-peterson/state4'
2013-05-21 20:14:15 -04:00
5e801fd6ef
Adding DSP state values to state
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because that allow the DSP state to be loaded
2013-05-22 02:13:23 +02:00
10d1d19409
Set graphics settings while playing a movie in UpdateActiveConfig(), so settings can't be changed for a frame.
2013-05-21 19:20:22 -04:00
86b4a87fef
Merge branch 'wii_bb'
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Adds Balance Board support.
2013-05-21 23:34:58 +12:00
d642abce46
Only show 4 config dialogs in wiimote config.
2013-05-21 23:31:41 +12:00
f178015461
Better checking for extension.
2013-05-21 22:54:01 +12:00
e2b0632334
Added a method for detecting Wiimote extension.
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This is run before a Wiimote will be considered.
2013-05-21 21:42:19 +12:00
9a1b9e9b3b
Removing ISO ini presence requirement for reading movie settings
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because it's not necessary for running a movie
2013-05-19 19:47:32 +02:00
56976ad6ea
Fix coding style.
2013-05-19 14:57:04 +12:00
065d772696
Windows should have support for Balance Board now.
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Needs to be tested.
2013-05-19 14:45:24 +12:00
7208823396
Added config for enabling Balance Board.
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Fixed other structures that still assumed 4 of everything.
2013-05-19 00:30:20 +12:00
59924d0291
It never had logging here anyway...
2013-05-18 22:31:22 +12:00
08f6ba8274
I'm bad at mac.. sorry.
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Used the correct name string.
2013-05-18 22:29:51 +12:00
0b869cf12d
Add mac support for balance board.
2013-05-18 22:26:00 +12:00
2c7f9b1b78
[Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
2013-05-18 03:56:45 -05:00
fccf377180
Fix IODummy FindWiimote method.
2013-05-18 20:35:37 +12:00
19252f4e0e
Initial commit with balance board working on Linux.
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Will not work on any other platform currently.
Missing any sort of config, and definitely no emulation mode.
2013-05-18 20:31:37 +12:00
a905b18ef1
Merge branch 'ppd' - per pixel depth
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use always ppd is a huge gpu performance drop: 20%-50%
and always disable it cause some rendering issues
so there is an option again
But this time it's called "Fast Depth Calculation"
2013-05-12 07:29:31 +02:00
bf67378812
Fix the integer compare in our GLSL fmod function
2013-05-11 00:16:20 -05:00
82cd91e944
DSPJIT: the shift value must still be loaded into the correct register
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Fixes issue 6295
2013-05-10 20:12:49 +02:00
f348712d3a
BPMemory: Fix a small documentation mistake from revision 9365187f89
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2013-05-10 11:47:06 +00:00
f7c3cacb5c
ppd: fix small issues in my last commit
2013-05-10 12:51:06 +02:00
89be1cbf51
recreate "per pixel depth" option and renamed it to fast depth calculation
2013-05-09 17:48:48 +02:00
98e8f8d7d0
Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
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Fixes issue 6301.
2013-05-10 00:03:00 +10:00
c7486609fa
fix underflow in IndexGenerator::AddFan
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fix issue 6282
The Last Story seems to render a fan with two vertices. It is non-sense as it
shouldn't do anything, but the code underflows at (u32)numVerts-3
2013-05-09 10:17:12 +02:00
9365187f89
BPMemory: Add register documentation for texture source adress and EFB configuration.
2013-05-06 22:20:17 +02:00
6871cc9700
FifoPlayerDlg: Improve navigating through search results.
2013-05-06 22:20:17 +02:00
0247b2a97a
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
2013-05-06 06:43:04 -05:00
b6963ce1cb
[Android] Use vsnprintf for the log messages.
2013-05-05 23:37:01 -05:00
09def3ed3f
[Android] Add in a compiling option for GLES3
2013-05-05 23:37:01 -05:00
12d791a628
Fix some of the compiler warnings that have appeared recently.
2013-05-05 23:22:57 -05:00
46cd91dc0d
Build fix
2013-05-05 21:23:16 +02:00
7cc2e3146b
Updating Cheats manager when the ISO is changed etc.
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The Cheats manager should be updated when the ISO is changed because it's non-modal
Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
2013-05-05 12:25:53 +02:00
719f18a122
Forced an exception check on short ARAM DMA transfers.
2013-05-04 00:19:02 +10:00
18b0556e0d
Immediately process ARAM DMA transfers if they are 1 block in length. Fixes the teleportation in Beyond Good and Evil.
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Fixes issue 6289.
2013-05-03 23:20:48 +10:00
c80309ee1a
GCMemcard: Initialize the current/previous DIR BAT pointers when creating a new memory card fixes issue 6288
2013-05-01 11:28:02 -07:00
8bcd9a74c8
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
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Abbreviated some of the information in the window titlebar.
2013-05-01 23:51:43 +10:00