Commit Graph

18997 Commits

Author SHA1 Message Date
Sepalani
7e974f1064 SymbolDB: GetSymbolsFromHash added 2016-12-19 21:03:28 +00:00
Sepalani
d778b8a820 SymbolDB: GetSymbolsFromName added 2016-12-19 21:02:23 +00:00
Mat M
10862cd0e8 Merge pull request #4522 from lioncash/jitutil
Jit64Common: Split Jit64Util contents into separate files
2016-12-19 15:49:49 -05:00
Mat M
4e405010a3 Merge pull request #4497 from sepalani/totaldb.csv
Import/Export signature files as CSV
2016-12-19 15:45:21 -05:00
Mat M
b9dc73d9cd Merge pull request #4529 from RisingFog/remove_dead_code
Remove leftover SkipIdle function
2016-12-19 15:32:43 -05:00
Chris Burgener
2e2ba37bc1 Remove leftover SkipIdle function 2016-12-19 15:20:56 -05:00
Stenzek
01047319f8 Merge pull request #4517 from stenzek/mp3-blotches
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
Stenzek
344f2e57f6 VideoCommon: Use avg(color1, color2) for color3 in CMPR textures 2016-12-19 20:17:44 +10:00
Markus Wick
989cdc0929 Merge pull request #4505 from hthh/macos-likes-pbos
OpenGL: Always use a PBO in EncodeToRamUsingShader
2016-12-19 09:47:40 +01:00
Lioncash
94237b694b Jit64Common: Split Jit64Util contents into separate files
Much of Jit64Util consists of essentials, not utilities. Breaking these
out into their own files also prevents unrelated includes from being
present near other classes.

This also makes it easier to find and change certain components of the
x86-64 JIT, should it be necessary.
2016-12-18 02:27:58 -05:00
Sepalani
a6114bad34 Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
Anthony
f431b18675 Merge pull request #4491 from leoetlino/debugger-symbol-filter
DolphinWX: Add ability to filter symbols (by name)
2016-12-17 11:13:28 -06:00
Stenzek
accce4294a TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
Stenzek
d6cdf49769 VideoSoftware: Don't drop least significant bit of 5-bit blue channels 2016-12-14 23:56:06 +10:00
Lioncash
8b6f8892d6 TrampolineCache: Make constant constexpr 2016-12-14 04:43:32 -05:00
Lioncash
d0c54fe15e Jit64Util: Make constants constexpr 2016-12-14 04:43:31 -05:00
Lioncash
9c1ad3dde6 Jit64Base: Replace #defines with concrete constants 2016-12-14 04:43:31 -05:00
Lioncash
d010246af2 Jit64Base: Clean up casting
Mostly intended to clean up HandleFault than anything else.
2016-12-14 04:43:31 -05:00
Lioncash
1aff8c4eb1 BlockCache: Use const_cast 2016-12-14 04:43:30 -05:00
Lioncash
36c99df9f5 Jit: Move most x86-64-specific code out of JitCommon 2016-12-14 04:43:25 -05:00
Stenzek
5aaa5141ed PixelShaderGen: Fix incorrect indexing of tevLerpBias
Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
Markus Wick
d64c9dd5c9 Merge pull request #4419 from degasus/master
Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
hthh
801d1d1876 OpenGL: Always use a PBO in EncodeToRamUsingShader
This improves performance significantly on macOS, particularly
noticeably in the Super Mario Sunshine transition, which goes
from ~5FPS to ~17FPS.
2016-12-12 20:33:41 +11:00
Stenzek
607ce40f0b OGL: Fix black screen when MSAA is enabled 2016-12-12 17:51:19 +10:00
Markus Wick
863aeb383a Merge pull request #4509 from lioncash/assign
ShaderManagers: Use aggregate initialization for some variables.
2016-12-11 13:53:28 +01:00
Markus Wick
6ed462a059 Merge pull request #4511 from lioncash/ac
AudioCommon: Remove unnecessary headers
2016-12-11 13:52:59 +01:00
Lioncash
87f2a74c08 AudioCommon: Remove unnecessary headers
Now AudioCommon code won't need to be recompiled if the TAS movie header
is ever modified.
2016-12-11 06:11:37 -05:00
Lioncash
8dcb05802b ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
Stenzek
993e029f75 Merge pull request #4506 from stenzek/vulkan-no-depth-clamp
Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-11 01:57:25 +10:00
Mat M
a0920afd5b Merge pull request #4500 from leoetlino/fileio-fix
IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
2016-12-09 17:48:21 -05:00
Anthony
7a5bb46016 Merge pull request #4030 from clinchergt/fix-setfocus-rendertowindow
Fix focus bug when using the "render to main window" feature
2016-12-09 15:39:31 -06:00
Anthony
1fa61af413 Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
Mat M
b042377393 Merge pull request #4494 from lioncash/isoproperties
ISOProperties: Separate the filesystem tab out into its own class
2016-12-09 07:55:36 -05:00
Stenzek
af706efaef Vulkan: Fix viewport depth when depth clamp is unsupported 2016-12-09 22:45:10 +10:00
Léo Lam
10c7e56689 IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
We were reading the string from the wrong location…
2016-12-07 13:52:44 +01:00
Léo Lam
31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
aldelaro5
9ff95c58fa Add a special input configuration dialog for the GameCube Mic
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog.  This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
aldelaro5
431929fa1d Moved the Mic button of the GCPad to its own group.
This is needed to separate it from the GCPad input configuration dialog as it would be moved to its own dialog.
2016-12-05 18:09:23 -05:00
Markus Wick
7192789c11 Merge pull request #4486 from stenzek/gl-minimize-assert
OGL: Fix assertion when minimizing window
2016-12-05 12:46:29 +01:00
Lioncash
ddeccf2622 ISOProperties: Separate the filesystem tab out into its own class 2016-12-04 22:35:01 -05:00
Stenzek
bff394ec8a Merge pull request #4489 from stenzek/vulkan-minor-fixes
Vulkan: Minor fixes
2016-12-05 12:19:49 +10:00
Léo Lam
59abfee11d DolphinWX: Add ability to filter symbols (by name)
This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
degasus
5082a664c8 VertexLoaderX64: Avoid unchecked pointer cast. 2016-12-04 13:09:16 +01:00
degasus
21f3e97435 Jit64: Avoid pointer casts if possible. 2016-12-04 13:09:16 +01:00
degasus
f325d41def DSPJit: Use tmp register for pointer immediate.
PIE.
2016-12-04 13:09:16 +01:00
degasus
d26709f713 Jit64: Use ImmPtr for mtcrf.
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus
8189ef432b Jit64: Use ImmPtr for mcrxr.
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
degasus
23c284c081 Jit64: Use ImmPtr for inst.OE handling.
A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
Stenzek
8f97a24904 Vulkan: Enable GS instancing 2016-12-04 20:53:49 +10:00
Stenzek
9736198c3b Vulkan: Use explicit barriers instead of dependancies
At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00