Léo Lam
7f66de062c
Merge pull request #9188 from jordan-woyak/stop-caring-about-old-avcodec-versions
...
VideoCommon/FrameDump: Remove code for older versions of avcodec.
2020-10-26 18:55:48 +01:00
iwubcode
8a4773bc91
VideoCommon: update vcproj file to set HAS_OPENGL
2020-10-23 17:08:53 -05:00
iwubcode
a34745926e
VideoCommon: remove HAS_OPENGL from VideoBackendBase
2020-10-23 17:00:32 -05:00
iwubcode
272717b3f4
VideoCommon: update vcproj file to set HAS_VULKAN
2020-10-23 17:00:05 -05:00
iwubcode
d12380f26b
VideoCommon: rename USE_VULKAN to HAS_VULKAN in VideoBackendBase
2020-10-23 16:59:22 -05:00
Jordan Woyak
4902146329
VideoCommon/FrameDump: Remove code for older versions of avcodec.
2020-10-23 14:43:50 -05:00
mazes-80
f375ee72a2
CMake: Add option to enable/disable Vulkan video backend
2020-10-23 20:14:46 +02:00
JosJuice
908d6f8fa0
Merge pull request #9179 from leoetlino/available-video-backends
...
VideoCommon: Get rid of the global g_available_video_backends
2020-10-23 20:02:21 +02:00
Jordan Woyak
4807a5e157
VideoCommon: FrameDump fixes/cleanups.
2020-10-22 12:17:26 -05:00
Léo Lam
89b01cd6d3
Merge pull request #9169 from lioncash/uber-vert
...
UberShaderVertex: Migrate over to fmt
2020-10-22 01:21:31 +02:00
Léo Lam
d08b80828d
VideoCommon: Simplify VideoBackendBase::GetDefaultBackendName
...
Now we can just call GetDefaultVideoBackend to get the default backend
and get its name by calling GetName.
2020-10-21 22:00:10 +02:00
Léo Lam
aaaa3896c0
VideoCommon: Get rid of the global g_available_video_backends
...
Replace it with a function-local static that is initialized on first
use. This gets rid of a global variable and removes the need for
manual initialization in UICommon.
This commit also replaces the weird find_if that looks for a non-null
unique_ptr with a simple "is vector empty" check considering that
none of the pointers can be null by construction.
2020-10-21 22:00:10 +02:00
Lioncash
751d67a59a
UberShaderVertex: Migrate over to fmt
...
Continues migration of the shader generators over to fmt.
With this, all that's left to move over are the pixel shaders (regular
and ubershader variants)
2020-10-20 09:24:10 -04:00
Léo Lam
ce59b026c0
Merge pull request #9168 from lioncash/ifconst
...
DataReader: Make use of if constexpr where applicable
2020-10-20 14:56:24 +02:00
Lioncash
7bc2bbc508
DataReader: Make use of if constexpr where applicable
...
We can make use of if constexpr for cases where booleans will always
statically be known at compile-time.
2020-10-20 08:42:32 -04:00
Léo Lam
dc5ae5ee66
Merge pull request #9165 from lioncash/ubercommon
...
UberShaderCommon: Migrate over to fmt
2020-10-20 14:42:19 +02:00
Léo Lam
49b7f10b39
Merge pull request #9163 from lioncash/fbgen
...
FramebufferShaderGen: Migrate over to fmt
2020-10-20 13:25:50 +02:00
Lioncash
83db7a707c
UberShaderCommon: Migrate over to fmt
...
Continues migration of the shader generators over to fmt.
2020-10-20 06:22:48 -04:00
Léo Lam
7b1e0dba9b
Merge pull request #9164 from lioncash/geoshader
...
GeometryShaderGen: Migrate over to fmt
2020-10-20 11:59:45 +02:00
Léo Lam
fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
...
InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
Lioncash
5475a8d6eb
GeometryShaderGen: Migrate over to fmt
...
Continues migration of the shader generators over to fmt.
2020-10-19 19:22:02 -04:00
Lioncash
df11615bde
FramebufferShaderGen: Migrate over to fmt
...
Continures the migration of the shader generators over to fmt.
2020-10-19 18:49:01 -04:00
Admiral H. Curtiss
b93adeaad7
VertexShaderGen: Fix unescaped { in D3D shader.
2020-10-19 20:05:07 +02:00
LC
cec47b9c32
Merge pull request #8981 from lioncash/vtx-fmt
...
LightingShaderGen/VertexShaderGen: Migrate over to fmt
2020-10-19 07:52:55 -04:00
iwubcode
4fff04db3c
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
2020-10-03 17:10:36 -05:00
iwubcode
fd3af4c5d3
InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image.
2020-10-03 17:10:35 -05:00
iwubcode
8a1539f948
VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath
2020-10-03 17:10:35 -05:00
Stenzek
880f7ca6bb
FramebufferManager: Fix EFB readbacks with MSAA on
...
Regression from #8827 .
2020-09-25 20:58:02 +10:00
JMC47
6ada03fca2
Merge pull request #9075 from JosJuice/android-osd-left-margin
...
Android: Move OSD out of the way when menu is open
2020-09-16 16:42:04 -04:00
JMC47
655308255e
Merge pull request #9073 from darkain/patch-1
...
Adding AmdPowerXpressRequestHighPerformance
2020-09-16 15:56:04 -04:00
JosJuice
161f99b864
Android: Move OSD out of the way when menu is open
...
https://bugs.dolphin-emu.org/issues/12256
2020-09-16 18:36:15 +02:00
JMC47
dcbe9da279
Merge pull request #8743 from Techjar/apple-pls-support-standard-api
...
VideoBackends: Disable GPU Texture Decoding under MoltenVK
2020-09-10 09:54:11 -04:00
Vincent Milum Jr
4e443ed857
Adding AmdPowerXpressRequestHighPerformance
...
Adding AmdPowerXpressRequestHighPerformance
This will allow AMD drivers to detect the request to use the dGPU instead of the iGPU on compatible hybrid graphics systems.
Reference: https://community.amd.com/thread/169965
2020-09-09 22:09:34 -07:00
LC
b350cf043b
Merge pull request #8976 from JosJuice/port-some-settings
...
Port some settings to the new config system
2020-09-07 22:37:46 -04:00
Techjar
69358b2186
VideoBackends: Disable GPU Texture Decoding under MoltenVK
...
It's broken and causes spectacular artifacts and crashes.
2020-09-07 17:28:05 -04:00
JosJuice
6eefc3c524
Make default graphics backend not show up as empty
...
Fixes https://bugs.dolphin-emu.org/issues/12245 .
I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
Shawn Hoffman
969ea6e4f5
msvc: enable /Zc:preprocessor and make build compile cleanly
2020-08-27 21:58:48 -07:00
Shawn Hoffman
6ef9d70701
name some threads
2020-08-22 17:22:07 -07:00
Shawn Hoffman
2f47f486af
msbuild: re-enable standalone vcxproj processing
2020-08-22 16:17:50 -07:00
Shawn Hoffman
94bf48b67c
msbuild: refactor stuff out of project files (for dolphin)
2020-08-22 16:17:50 -07:00
Shawn Hoffman
36ace8eb52
prettify some constructs in vcxproj files
2020-08-22 16:17:50 -07:00
JosJuice
bd87285f3a
FrameDump: Don't ignore the time base numerator
...
Fixes a regression where f72b756
made all dumped video super long.
2020-08-11 11:17:22 +02:00
JosJuice
7385e9129c
Remove wait_for_completion parameter from Renderer::SaveScreenshot
...
This is now unused. Seems like it was an improper fix
(there would be a race if saving the screenshot took longer
than 2 seconds) back when it was used too.
2020-08-06 21:57:12 +02:00
JosJuice
b0f9bb9f13
Port some settings to the new config system
...
Other than the controller settings and JIT debug settings,
these are the only settings which were defined in Java code
but not defined in the new config system in C++. (There are
still a lot of settings that are defined in the new config
system but not yet saveable in the new config system, though.)
2020-08-03 15:07:53 +02:00
Felk
f775e9b99d
OnScreenDisplay: fix names rgba -> argb
2020-08-02 01:37:20 +02:00
LC
b354e343a7
Merge pull request #8988 from JosJuice/no-refresh-rate-round
...
VideoCommon: Don't round the refresh rate
2020-07-28 17:17:34 -04:00
JosJuice
f72b756778
VideoCommon: Don't round the refresh rate
...
We now provide a double to the FPS counter and exact values
to FIFO recording and frame dumping.
2020-07-28 21:01:38 +02:00
Lioncash
4b21bc7508
LightingShaderGen: Transition over to fmt
2020-07-24 13:50:09 -04:00
Lioncash
7f7db6d3e7
VertexShaderGen: Transition over to using fmt
2020-07-24 13:34:47 -04:00
iwubcode
9c8338ec4c
DolphinQt / VideoCommon: Add additional texture dumping options. Specifically, this enables users to choose whether to dump mip maps, base level textures, or both.
2020-07-22 19:30:27 -05:00