Commit Graph

26741 Commits

Author SHA1 Message Date
04d8cdfe88 Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00
ba107819ec Create EnumMap 2021-10-24 11:48:36 -07:00
4f82810845 RiivolutionPatcher: Use FileInfo instead of IOFile when only checking for filesize. 2021-10-24 00:09:09 +02:00
0efff5167d IOS/FS: On NAND redirected files, the source and target of a Rename operation may be on different partitions or devices. Implement a fallback for that. 2021-10-24 00:09:09 +02:00
fe7f3a6f26 RiivolutionPatcher: Protect against three or more dots in path traversal. 2021-10-24 00:09:09 +02:00
22c6f2fe3b RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file. 2021-10-24 00:09:09 +02:00
ba3373b476 RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution. 2021-10-24 00:09:09 +02:00
dd64c0e423 Core: Deduplicate Riivolution Patch to BootParameters apply logic. 2021-10-24 00:09:08 +02:00
a76fdeee93 DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget. 2021-10-24 00:09:08 +02:00
2be62d94fc RiivolutionParser: Add code to read and write the Riivolution config XMLs that remember the last selection. 2021-10-24 00:09:08 +02:00
2d3ed2c3ad DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch. 2021-10-24 00:09:08 +02:00
d0c11f76b5 Core/BootManager: Disable loading time emulation for Riivolution-patched games until we have proper emulation for that. 2021-10-24 00:09:07 +02:00
6394960f54 Core: Add ability to specify and launch a riivolution-modded game via a .json file. 2021-10-24 00:09:07 +02:00
fe242f79ee Core: Implement Wii NAND path redirects for Riivolution savegame patches. 2021-10-24 00:09:07 +02:00
588c31acb6 RiivolutionPatcher: Ignore last two bits of offset in file patches to match console behavior. 2021-10-24 00:09:07 +02:00
6ec4af7ea4 RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00
175f225ac1 DolphinQt: Add ability to start a game with Riivolution patches from the GUI. 2021-10-24 00:09:06 +02:00
783b180dc8 Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory. 2021-10-24 00:09:06 +02:00
e26b59bab3 Core: Add RiivolutionParser to parse a Riivolution XML. 2021-10-24 00:09:06 +02:00
a4da56e5e6 CommonPaths: Add a Riivolution subfolder in Load. 2021-10-24 00:09:06 +02:00
09fc39e2e5 DiscIO: Add CreateDisc/WAD/Volume() overloads that take a BlobReader directly. 2021-10-24 00:09:05 +02:00
e3f1de023f DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction. 2021-10-24 00:09:05 +02:00
00ef9f2b4f DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobReader from a VolumeDisc. 2021-10-24 00:09:05 +02:00
3a72a39efd DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc. 2021-10-24 00:09:00 +02:00
b1802f6daa DiscIO/DirectoryBlob: Add a content source representing a run of padding bytes. 2021-10-23 23:51:23 +02:00
f8611f7139 DiscIO/DirectoryBlob: Add a content source that reads data from a DiscIO::Volume. 2021-10-23 16:51:45 +02:00
b7a9cc37b1 DiscIO/DirectoryBlob: Add ability to have an offset for a partition ContentSource. 2021-10-23 16:51:45 +02:00
a14436fe3f DiscIO/DirectoryBlob: Add ability to have a start-of-file offset for a file ContentSource. 2021-10-23 16:51:45 +02:00
885e6690c5 DiscIO/DirectoryBlob: Add explanations for DiscContent members. 2021-10-23 16:51:44 +02:00
b988ab4441 DiscIO/DirectoryBlob: Consolidate functions that take data for ContentSource to just take a ContentSource. 2021-10-23 16:51:44 +02:00
7f57c24172 DiscIO/DirectoryBlob: Rename the vector-reference variant of DiscContentContainer::Add() to AddReference() to make it clearer at call sites that the given vector must remain in memory. 2021-10-23 16:51:44 +02:00
b997048cfe Merge pull request #10142 from aldelaro5/gdb-stub-rework
Rework the entire logic of the GDB stub
2021-10-24 01:51:29 +13:00
f972ddf32f Common/FileUtil: Fix incorrect (32-bit) stat struct being used on Windows, which was hidden by a define in CommonFuncs.h. 2021-10-23 03:50:47 +02:00
6a4d607e09 GDBStub: Add log when break is sent 2021-10-21 08:26:50 -04:00
7ad586fe2c GDBStub: Make step force pausing even if play was pressed 2021-10-21 08:26:50 -04:00
2f7a3e59e5 GDBStub: upgrade some logs from debug to info 2021-10-21 08:26:50 -04:00
1b92f81379 GDBStub: Refactor the whole code 2021-10-21 08:26:50 -04:00
94a0f416eb GDBStub: remove the cmake option and the ifdefs 2021-10-21 08:26:42 -04:00
657bb00c01 GDBStub: Cleanly shut down on stop 2021-10-21 08:26:42 -04:00
b8395280d3 GDBStub: Correctly inform the CPU thread if we are stepping 2021-10-21 08:26:28 -04:00
b9b7c4ac80 GDBStub: Add support for the T command 2021-10-21 08:26:28 -04:00
7d3ea4c3a1 GDBStub: rework the breakpoint and the control logic 2021-10-21 08:26:28 -04:00
994847f09c GDBStub: move the stalling logic to CPU::Run 2021-10-21 08:26:16 -04:00
e3b978cf20 GDBStub: boot to pause 2021-10-21 08:26:16 -04:00
e03ddc2116 Let the GDB stub listen for commands while running
This is needed to send ctrl+C signals while the CPU thread is running.
2021-10-21 08:26:16 -04:00
1e4b2daedb GameList: Fix duplicate selections with ctrl+a in grid view
Make grid view use selectedRow() instead of selectedIndexes() to ensure
one selection per game.
2021-10-19 14:50:58 -07:00
f0faf3712d Merge pull request #10171 from malleoz/fix-frame-advance-speed
Fix swapped frame advance speed increase/decrease
2021-10-16 11:36:07 +02:00
8195d0bda1 Merge pull request #10144 from malleoz/dsp-onion
Port Main.DSP to MainSettings
2021-10-16 11:32:38 +02:00
8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
ea81346fc3 Fix swapped frame advance speed increase/decrease
Frame Advance Speed hotkeys were swapped. This likely occurred because speed and delay are inverses (i.e. a speed increase should DECREASE the delay and vice versa).
2021-10-15 23:22:22 -04:00