04d8cdfe88
Convert LOG_TYPE and LOG_LEVELS to enum class
2021-10-24 11:48:36 -07:00
ba107819ec
Create EnumMap
2021-10-24 11:48:36 -07:00
4f82810845
RiivolutionPatcher: Use FileInfo instead of IOFile when only checking for filesize.
2021-10-24 00:09:09 +02:00
0efff5167d
IOS/FS: On NAND redirected files, the source and target of a Rename operation may be on different partitions or devices. Implement a fallback for that.
2021-10-24 00:09:09 +02:00
fe7f3a6f26
RiivolutionPatcher: Protect against three or more dots in path traversal.
2021-10-24 00:09:09 +02:00
22c6f2fe3b
RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file.
2021-10-24 00:09:09 +02:00
ba3373b476
RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution.
2021-10-24 00:09:09 +02:00
dd64c0e423
Core: Deduplicate Riivolution Patch to BootParameters apply logic.
2021-10-24 00:09:08 +02:00
a76fdeee93
DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget.
2021-10-24 00:09:08 +02:00
2be62d94fc
RiivolutionParser: Add code to read and write the Riivolution config XMLs that remember the last selection.
2021-10-24 00:09:08 +02:00
2d3ed2c3ad
DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch.
2021-10-24 00:09:08 +02:00
d0c11f76b5
Core/BootManager: Disable loading time emulation for Riivolution-patched games until we have proper emulation for that.
2021-10-24 00:09:07 +02:00
6394960f54
Core: Add ability to specify and launch a riivolution-modded game via a .json file.
2021-10-24 00:09:07 +02:00
fe242f79ee
Core: Implement Wii NAND path redirects for Riivolution savegame patches.
2021-10-24 00:09:07 +02:00
588c31acb6
RiivolutionPatcher: Ignore last two bits of offset in file patches to match console behavior.
2021-10-24 00:09:07 +02:00
6ec4af7ea4
RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
...
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00
175f225ac1
DolphinQt: Add ability to start a game with Riivolution patches from the GUI.
2021-10-24 00:09:06 +02:00
783b180dc8
Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory.
2021-10-24 00:09:06 +02:00
e26b59bab3
Core: Add RiivolutionParser to parse a Riivolution XML.
2021-10-24 00:09:06 +02:00
a4da56e5e6
CommonPaths: Add a Riivolution subfolder in Load.
2021-10-24 00:09:06 +02:00
09fc39e2e5
DiscIO: Add CreateDisc/WAD/Volume() overloads that take a BlobReader directly.
2021-10-24 00:09:05 +02:00
e3f1de023f
DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction.
2021-10-24 00:09:05 +02:00
00ef9f2b4f
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobReader from a VolumeDisc.
2021-10-24 00:09:05 +02:00
3a72a39efd
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc.
2021-10-24 00:09:00 +02:00
b1802f6daa
DiscIO/DirectoryBlob: Add a content source representing a run of padding bytes.
2021-10-23 23:51:23 +02:00
f8611f7139
DiscIO/DirectoryBlob: Add a content source that reads data from a DiscIO::Volume.
2021-10-23 16:51:45 +02:00
b7a9cc37b1
DiscIO/DirectoryBlob: Add ability to have an offset for a partition ContentSource.
2021-10-23 16:51:45 +02:00
a14436fe3f
DiscIO/DirectoryBlob: Add ability to have a start-of-file offset for a file ContentSource.
2021-10-23 16:51:45 +02:00
885e6690c5
DiscIO/DirectoryBlob: Add explanations for DiscContent members.
2021-10-23 16:51:44 +02:00
b988ab4441
DiscIO/DirectoryBlob: Consolidate functions that take data for ContentSource to just take a ContentSource.
2021-10-23 16:51:44 +02:00
7f57c24172
DiscIO/DirectoryBlob: Rename the vector-reference variant of DiscContentContainer::Add() to AddReference() to make it clearer at call sites that the given vector must remain in memory.
2021-10-23 16:51:44 +02:00
b997048cfe
Merge pull request #10142 from aldelaro5/gdb-stub-rework
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Rework the entire logic of the GDB stub
2021-10-24 01:51:29 +13:00
f972ddf32f
Common/FileUtil: Fix incorrect (32-bit) stat struct being used on Windows, which was hidden by a define in CommonFuncs.h.
2021-10-23 03:50:47 +02:00
6a4d607e09
GDBStub: Add log when break is sent
2021-10-21 08:26:50 -04:00
7ad586fe2c
GDBStub: Make step force pausing even if play was pressed
2021-10-21 08:26:50 -04:00
2f7a3e59e5
GDBStub: upgrade some logs from debug to info
2021-10-21 08:26:50 -04:00
1b92f81379
GDBStub: Refactor the whole code
2021-10-21 08:26:50 -04:00
94a0f416eb
GDBStub: remove the cmake option and the ifdefs
2021-10-21 08:26:42 -04:00
657bb00c01
GDBStub: Cleanly shut down on stop
2021-10-21 08:26:42 -04:00
b8395280d3
GDBStub: Correctly inform the CPU thread if we are stepping
2021-10-21 08:26:28 -04:00
b9b7c4ac80
GDBStub: Add support for the T command
2021-10-21 08:26:28 -04:00
7d3ea4c3a1
GDBStub: rework the breakpoint and the control logic
2021-10-21 08:26:28 -04:00
994847f09c
GDBStub: move the stalling logic to CPU::Run
2021-10-21 08:26:16 -04:00
e3b978cf20
GDBStub: boot to pause
2021-10-21 08:26:16 -04:00
e03ddc2116
Let the GDB stub listen for commands while running
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This is needed to send ctrl+C signals while the CPU thread is running.
2021-10-21 08:26:16 -04:00
1e4b2daedb
GameList: Fix duplicate selections with ctrl+a in grid view
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Make grid view use selectedRow() instead of selectedIndexes() to ensure
one selection per game.
2021-10-19 14:50:58 -07:00
f0faf3712d
Merge pull request #10171 from malleoz/fix-frame-advance-speed
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Fix swapped frame advance speed increase/decrease
2021-10-16 11:36:07 +02:00
8195d0bda1
Merge pull request #10144 from malleoz/dsp-onion
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Port Main.DSP to MainSettings
2021-10-16 11:32:38 +02:00
8ea6bef98f
Port Main.DSP to MainSettings
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While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.
This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
ea81346fc3
Fix swapped frame advance speed increase/decrease
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Frame Advance Speed hotkeys were swapped. This likely occurred because speed and delay are inverses (i.e. a speed increase should DECREASE the delay and vice versa).
2021-10-15 23:22:22 -04:00