Commit Graph

35843 Commits

Author SHA1 Message Date
Léo Lam
4541abd1c0
Merge pull request #10121 from malleoz/game-window-cursor-always-on
DolphinQt: Add option to always show Mouse Cursor
2021-10-13 12:22:10 +02:00
sowens99
2aa400e72f Add option for Never Hide Mouse Cursor
Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
2021-10-12 21:04:27 -04:00
sowens99
5145853351 Bug: fix unhide on mouse movement only responding to clicks
Previously the unhide of movement mouse_timer reset occurred within case MouseButtonPress.

Additionally, there was a redundant expression in the if statement for cursor locking.
2021-10-12 20:59:31 -04:00
Léo Lam
f19da1cf92
Merge pull request #10118 from lioncash/messageid
NetPlayProto: Remove lots of casts to MessageId when inserting enum values into packets
2021-10-13 02:27:52 +02:00
Léo Lam
13b84c93c2
Merge pull request #10150 from shuffle2/mgba-update
update mgba submodule
2021-10-13 02:17:28 +02:00
Léo Lam
dd936c5072
Merge pull request #10126 from malleoz/l-r-digital-input-display
Include digital L and R buttons in Input Display
2021-10-13 02:06:20 +02:00
Léo Lam
a9e2c858eb
Merge pull request #10151 from JosJuice/android-advanced-graphics
Android: Add the advanced graphics settings to the GUI
2021-10-13 02:01:51 +02:00
Léo Lam
c746040112
Merge pull request #10154 from malleoz/disable-hotkeys-on-mapping-window
MappingWindow: disable hotkeys while window is active
2021-10-13 01:58:48 +02:00
Léo Lam
0315fcf934
Merge pull request #10155 from malleoz/toggle-hotkeys-on-qfiledialog
Disable hotkeys on static QFileDialog calls
2021-10-13 01:48:31 +02:00
Léo Lam
c2d17f3f17
Merge pull request #10160 from fpdotmonkey/heed-renderwidget-switch-warning
Fix switch warning in RenderWidget
2021-10-13 01:44:24 +02:00
Léo Lam
cac74f0733
Merge pull request #10157 from dreamsyntax/ida-7.x-scripts
Tools: Add IDA Save/Load Dolphin Map Scripts for 7.x
2021-10-13 01:41:32 +02:00
Léo Lam
6c1a625f0d
Merge pull request #10159 from JosJuice/print-callstack-log
Core: Use log variant of PrintCallstack, not print variant
2021-10-13 01:40:07 +02:00
Mai M
6bf467ff4b
Merge pull request #10161 from JosJuice/jitarm64-emitting-routine
JitArm64: Consistently set emitting_routine
2021-10-12 14:34:26 -04:00
JosJuice
26322a54cf JitArm64: Consistently set emitting_routine
Important regression fix for 96760093e9.
2021-10-12 18:55:06 +02:00
JMC47
6987ea0596
Merge pull request #8350 from phire/fix-tmem
Extend Minimal TMEM cache implementation.
2021-10-11 23:11:43 -04:00
Scott Mansell
edb66dab84 TextureCache: Remove deleted textures from bound_textures
Fixes issue where vulkan might crash trying to bind a deleted
texture.
2021-10-12 15:51:24 +13:00
Scott Mansell
d771bee0fe TMEM: Add some helpful comments 2021-10-12 15:51:24 +13:00
Scott Mansell
a33cf27885 TMEM: Handle savestate and init 2021-10-12 15:51:24 +13:00
Scott Mansell
88bd10cd30 Extend TMEM cache implementation
Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:

 * Sonic Riders
 * Metal Arms: Glitch in the System
 * Godzilla: Destroy All Monsters Melee
 * NHL Slapshot
 * Tak and the Power of Juju
 * Night at the Museum: Battle of the Smithsonian
 * 428: Fūsa Sareta Shibuya de
2021-10-12 15:51:24 +13:00
Fletcher Porter
0a7eed71f3 Fix switch warning in RenderWidget
The compiler was throwing a bunch of `-Wswitch` warnings from RenderWidget
because of unhandled branches, so I added a default branch to quiet it.
2021-10-11 17:18:32 -07:00
JMC47
3bfb3fa52b
Merge pull request #9884 from JosJuice/jitarm64-paired-loadstore-addr
JitArm64: Improve psq_l/psq_st address checking
2021-10-11 16:49:26 -04:00
JosJuice
97a5a7be24 Core: Use log variant of PrintCallstack, not print variant
There are two reasons for this.

1. Using Dolphin's logging system lets the user decide whether
the printout should go to the terminal, the GUI, or a file.
fmt::print always prints to stdout... unless you're on Android, in
which case it does nothing at all, because Android disables stdout.

2. The Windows version of Dolphin crashes when you use fmt::print.
Yes, really. The crash happens because a call to std::fprint in
fmt::v7::detail::fwrite_fully returns that less characters were
written than requested, which fmt handles by throwing an exception.
(As always, Dolphin does not use exception handling.)
I'm not sure why std::fprint is doing this, but since switching
away from using fmt::print is a good idea due to the previous point
anyway, I'd say it's best to just switch.
2021-10-10 17:13:03 +02:00
Scott Mansell
eee302c040
Merge pull request #10158 from phire/bb-missing-include
BoundingBox: Add missing include
2021-10-10 16:15:10 +13:00
sowens99
839b04014e Add wrapper function to disable hotkeys for QFileDialog
Previously, if you have "Hotkeys Require Window Focus" disabled, you could repeatedly use the "Open" hotkey, for example, to stack File Open windows over top of each other over and over.

This commit allows the hotkey manager to disable/enable on QFileDialog creation and destruction.
2021-10-09 22:43:56 -04:00
Scott Mansell
5a8455e8ce BoundingBox: Add missing include 2021-10-10 13:21:31 +13:00
Scott Mansell
af043c07bb
Merge pull request #10096 from phire/consolidate_tex_unit_addressing
Consolidate TexUnit addressing
2021-10-10 09:10:52 +13:00
Scott Mansell
9fa26624b0 BPMemory: Refactor/consolidate TexUnit Addressing
Currently the logic for addressing the individual TexUnits is splattered all
across dolphin's codebase, this commit attempts to consolidate it all into a
single place and formalise it using our new TexUnitAddress struct.
2021-10-10 09:09:43 +13:00
Scott Mansell
ef0e401708 BPMem: Abstract TexUnit Addressing into struct
The addressing of the texture units is a bit non-obvious.
This struct abstracts the complexity away.
2021-10-10 09:01:57 +13:00
dreamsyntax
d99664a4cb add IDA save/load dolphin map scripts for 7.x 2021-10-09 12:59:14 -07:00
JMC47
1beaa07793
Merge pull request #9670 from iwubcode/freelook-input-controller
Core / VideoCommon: refactor FreeLookCamera
2021-10-09 12:18:41 -04:00
iwubcode
514475646d VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage 2021-10-08 18:17:20 -05:00
iwubcode
aa07fde8a0 VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera 2021-10-08 18:17:20 -05:00
iwubcode
0bbea6d67b Core: Update state to account for save system change 2021-10-08 18:17:18 -05:00
iwubcode
e70157474b Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc) 2021-10-08 18:16:32 -05:00
Léo Lam
ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
sowens99
530f5ecdd0 MappingWindow: disable hotkeys while window is active
MappingWindow is modal, yet the user can use hotkeys while the window is active. I believe hotkeys should not be recognized while this window is active.
2021-10-07 21:39:52 -04:00
Léo Lam
d90b30ca25
Merge pull request #10145 from NoNoTeal/master
Import Apple/FFmpeg libraries for AVI dumps on macOS
2021-10-07 08:18:53 +02:00
nonoteal
90437d1574 Change how FFmpeg is imported for Apple computers.
Imports Apple libraries and also pulls swresample in, so when compiling Dolphin doesn't throw undefined symbols.
2021-10-06 18:11:32 -10:00
Léo Lam
bf6a278c04
Merge pull request #10131 from malleoz/hotkey-syntax-fix
IOWindow: Do not accept on syntax errors
2021-10-06 00:27:06 +02:00
JosJuice
a6023c1f79
Merge pull request #10153 from PPLToast/gba-rename
Rename GameBoy -> Game Boy
2021-10-05 16:30:32 +02:00
PPLToast
e26d2053e2
Update MappingWindow.cpp 2021-10-05 16:53:23 +03:00
JosJuice
800bed330a Android: Add the advanced graphics settings to the GUI 2021-10-04 23:19:14 +02:00
Techjar
1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
Shawn Hoffman
2200658814 update mgba submodule 2021-10-04 06:18:06 -07:00
sowens99
1d5d896eaa Add timecode to dspdump and dtkdump
Match the same formatting present in framedump filenames.
2021-10-03 18:20:01 -04:00
Léo Lam
33ffc7aa66
Merge pull request #10146 from JosJuice/nkit-convert-warning
DolphinQt/Android: Add warning when converting NKit files
2021-10-03 21:47:04 +02:00
JosJuice
207c931a04 Translation resources sync with Transifex 2021-10-03 19:41:38 +02:00
Léo Lam
480cd35951
Merge pull request #10138 from Pokechu22/abort-on-panic-alert-fmt
Fix AbortOnPanicAlert with PanicAlertFmt
2021-10-03 19:10:19 +02:00
Léo Lam
9dc6229705
Merge pull request #10148 from JosJuice/i18n-keep-addresses
DolphinQt: Add i18n comment for "Keep addresses where value in memory"
2021-10-03 19:00:07 +02:00
JosJuice
8f9086f28a DolphinQt: Add i18n comment for "Keep addresses where value in memory"
This string is extremely likely to be mistranslated without the
proper context. Actually, it's probably impossible to translate
this string in a good way to some languages, but I'm not sure how
to solve that. Let's at least add an i18 comment for now.
2021-10-03 16:12:37 +02:00