Commit Graph

56 Commits

Author SHA1 Message Date
84e42904a2 Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
afaa0d92df Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
277348cd75 Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
2e5e724f94 Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036.
2015-06-14 17:10:12 +02:00
f9067cbf38 Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read. 2015-06-14 17:03:45 +02:00
abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
8ffe745c09 Config: Allow PAL60 to be set by ini files.
Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847.
2015-06-13 02:10:44 +02:00
92447fb052 Config: Add a boolean for PAL60, like the Progressive Scan one.
This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
33f5aaf956 GameCube Config: Add option to override the NTSC auto language change.
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
ffe25da78a Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731.
2015-06-11 18:39:44 +02:00
aec38466d9 Jit64: optionally accurate NaNs
When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
12b469b417 Config: Add SyncOnSkipIdle GameIni option 2015-06-06 11:19:58 +02:00
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
95c48b2be7 Merge pull request #2018 from JosJuice/gameini-region-wildcard
Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
aa40f750d4 Remove the BAT checkbox/setting/implementation.
The current version of the setting is useless, and the real implementation
(PR1882) will be always-on, and won't use any of the existing code.
2015-02-11 20:24:51 -08:00
49f223a211 Remove setting "BlockMerging".
It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
d73a6ea3b7 Move some BootManager game INI code to CoreParameter 2015-02-11 19:01:02 +01:00
8f416821ad Remove VBeam Speedhack. 2015-02-09 23:10:30 +13:00
c2c950108d Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
2015-01-10 10:46:38 -08:00
f7a16eca84 Merge pull request #1437 from skidau/Remove-DSP-thread-option
Removed the DSP LLE on separate thread option.
2014-12-06 10:54:53 +11:00
b25e1a2eb4 Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
9d23a366c8 Fix uninitialized GPU determinism mode for NAND titles or whatever.
m_strGPUDeterminismMode can be set by either the global or game
settings.  Either way, it's then supposed to be parsed into an enum,
m_GPUDeterminismMode.  However, the code to do this was placed right
after checking for game settings, which doesn't happen at all if there
isn't a valid title ID.  Move it outside the if block.
2014-11-05 19:36:12 -05:00
2140ac15e4 Removed the DSP LLE on separate thread option.
The DSP thread will be enabled if the game is an AX ucode game and if the host has more than two cores (not including hyperthreading).
2014-11-05 17:42:42 +11:00
d7ff482618 Fix FPRF flag setting
Looks like I didn't quite change every place it needed to be renamed.
2014-10-21 04:56:35 -07:00
719326df65 Make EnableBATs an option instead of disabling it entirely 2014-10-17 19:05:01 -07:00
8738b1879c Removed the MMU Speed Hack option. The TLBHack is now enabled if the MMU option is disabled. This will help catch cases where a game requires the TLBHack but the option has not been set in the game ini. It also removes the possibility to mistakenly enable both the MMU and TLBHack. 2014-10-11 11:31:16 +11:00
6c0a68d507 Add the override config option.
I hate the config code, but now is not the time to fix it...
2014-09-28 21:34:31 -04:00
3aba909b25 Core: Get rid of Host_GetInstance() 2014-08-03 23:47:29 -04:00
b0b70381f7 Revert "Don't add segfault handler in interpreter mode" 2014-07-07 05:30:06 +02:00
311e9e655a CoreParameter: add enum CPUBackend 2014-07-05 11:02:41 +02:00
de3f587b32 Add support for 2 memory cards for movies. 2014-07-02 22:26:29 -04:00
addbbf11d7 Allow progressive scan to be set by game ini. 2014-06-22 12:29:16 -04:00
f05d3f6e5d Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
89dbec437f Save bHLE_BS2 to config cache before it can be changed while booting.
This variable can be changed in SConfig::AutoSetup, so we need to save it before that is called.
2014-03-16 20:05:09 -04:00
315a8ba1c0 Various changes suggested by cppcheck
- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
  include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
6914eca167 Fix various warnings reported by clang
- mostly remove unused variables
- rename some generic JIT identifiers
2014-02-28 12:28:19 +01:00
6d8df311a3 Merge pull request #88 from lioncash/relative-includes
Relative includes
2014-02-20 02:08:44 +01:00
146b301a91 Fix more header sorting issues in Core/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
b1f77d0191 Save frame skipping option, and allow loading it from game ini too. 2014-02-18 12:25:11 -05:00
2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
6c4ee1753a Fix some vertical alignments
ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
88526be3b5 Merge pull request #50 from Parlane/inifile_tidy
Fix IniFile to use string& instead of char*
2014-02-13 19:04:27 +13:00
3fe05e0a9f Fix IniFile to use string& instead of char*
Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
a51b5f7815 Drop framelimit by fps
Framelimit by fps can't be done per coretiming
2014-02-10 16:08:03 +01:00
48470a20ca Code cleanup
Move enums for max SI and EXI devices to their respective .h file, and rename them.

Use only those enums in BootManager.cpp. Same thing in Movie.cpp

Change one instance of MAX_BBMOTES to MAX_WIIMOTES in Movie.cpp, since movies do not support balance board.
2014-01-08 20:36:27 -05:00
3046d0e701 NetPlay: Sync CPU engine between NetPlay clients/servers 2014-01-08 19:42:02 -05:00
216f4c927a Fix copy and paste error in BootManager.cpp. 2014-01-08 19:37:51 -05:00
509ec9cc99 Bootmanager.cpp fixes and clean up.
Some settings that bootmanger reads from game ini can be changed while a game is running, so we don't have to revert these back to what they were when starting the game, unless they were actually changed by the game ini.

Fix signed/unsigned warnings that pauldacheez pointed out.
2014-01-02 16:36:06 -05:00