8ee402863d
NetPlay: Remove RunOnThread and add SendAsync methods
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Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
44d7207a1c
NetPlay: add a Common/ENetUtil namespace
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Move WakeupThread in it
2015-03-18 09:23:44 +01:00
603fe25349
NetPlay: use a workaround from comex’s dc-netplay to interrupt enet
2015-03-18 09:23:44 +01:00
0ac8fd0214
Merge pull request #2183 from RachelBryk/netplay-time
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Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
e7d237f199
Use system time for start time in netplay.
2015-03-11 23:21:14 -04:00
3df51e553f
Fix crash when server's client disconnects.
2015-03-07 04:40:24 -05:00
a629555e6b
Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
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Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
1dea3780a7
Fixed issue where players were not disconnecting correctly
2015-02-25 18:28:26 -08:00
074d688884
Change netplay initial gctime to be determined by the hosts initial time
2015-02-25 18:28:26 -08:00
4cdc307b87
Moved Traversal Client code over from old netplay
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Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
461a54338b
Switched tcp over to enet
2015-02-25 18:17:50 -08:00
80e6367e46
Merge pull request #1869 from Stevoisiak/GeneralConsistency
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Minor consistency changes
2015-01-21 13:46:53 -06:00
6b64c309df
Update NetPlayServer.cpp
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Update NetPlayServer.cpp
2015-01-19 12:13:23 -08:00
f31b688cf5
More minor consistency changes
2015-01-12 22:28:12 -05:00
cb86db7b68
Minor consistency changes
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Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
c2c950108d
Support overclocking and underclocking the Gamecube CPU
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Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
2015-01-10 10:46:38 -08:00
a93f86330e
Port dolphin to SFML 2.1
2014-11-25 16:44:38 +00:00
0f3194abc3
Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-16 13:20:00 -04:00
31353573cb
Change default netplay buffer to 5.
2014-08-26 21:50:30 -04:00
6faed31a44
Core: Get rid of calls to mem_fn in thread instantiations
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These are not necessary for the same behavior.
2014-08-09 12:46:05 -04:00
44a157fc09
Core: Kill off an unused parameter for NetPlayServer::StartGame
2014-08-02 18:28:26 -04:00
b0b70381f7
Revert "Don't add segfault handler in interpreter mode"
2014-07-07 05:30:06 +02:00
311e9e655a
CoreParameter: add enum CPUBackend
2014-07-05 11:02:41 +02:00
0b1cb1ee45
Merge pull request #436 from RachelBryk/netplay-kick
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Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
7babc635cb
Compress a for loop in NetPlayServer.
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Also gets rid of a redundant return from a void function.
2014-05-29 22:14:50 -04:00
a3ae20fc15
Remove the use of a delete[] in NetPlayServer.
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We just use a vector instead of a raw pointer.
2014-05-29 20:39:09 -04:00
8c70ee7194
Make sure netplay player IDs are actually unique.
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Fixes issue 7329.
2014-05-28 06:04:08 -04:00
e79895e372
Replace use of the deprecated mem_fun function with mem_fn.
2014-04-01 12:09:22 -04:00
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
c89f04a7c5
clang-modernize -loop-convert
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and some manual adjustments
2014-03-09 21:11:59 +01:00
315a8ba1c0
Various changes suggested by cppcheck
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- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
404624bf0b
Turn loops into range-based form
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and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
3046d0e701
NetPlay: Sync CPU engine between NetPlay clients/servers
2014-01-08 19:42:02 -05:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00