c88e4a097e
update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
2011-12-18 01:15:59 -08:00
cfad00d6e0
added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness)
2011-12-18 00:23:12 -08:00
e5286e0406
improve the movie savestate load verification a bit more
2011-12-18 00:22:57 -08:00
c6ea5f31f5
remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState
2011-12-18 00:22:31 -08:00
1e4e05fdc3
made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate.
2011-12-18 00:22:21 -08:00
c68c8c388c
made savestate loads less fragile by adding some markers and rolling back on a mismatch.
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This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00
d2f61fa155
some movie playback fixes
2011-12-15 09:22:16 -08:00
9470f9545f
many movie fixes (mainly for readonly mode), and some wii input display support
2011-12-14 21:26:42 -08:00
2c2ef9a961
made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point)
2011-12-11 21:08:26 -08:00
b0ffa72e37
Merge branch 'large-mram'
2011-12-10 18:48:35 -08:00
62858c8c14
Small logging changes. Pause core if Jit64 tries to compile at 0.
2011-12-10 18:42:49 -08:00
c04c3bd9d3
Use "unsigned int" instead of "unsigned".
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By request of hrydgard.
See commit 045eb924d9
.
2011-12-07 07:10:31 +01:00
045eb924d9
Changed type of GetTicksPer(Line|Frame) to unsigned.
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Avoids a GCC warning about comparing signed and unsigned values
in Source/Core/Core/Src/State.cpp.
2011-12-02 00:33:45 +01:00
f50ea590ce
Don't use the same name for two different local variables.
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This avoids a warning when compiling with GCC.
2011-12-02 00:06:49 +01:00
51127c1243
Added newlines at end of file.
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This avoids warnings when compiling with GCC.
2011-12-01 23:30:28 +01:00
b62cac2ca9
Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE.
2011-11-27 19:52:05 -08:00
cc6f90c7d5
Enabled memory breakpoints under JIT in the debugger.
2011-11-05 19:42:06 +11:00
9eaf20cc44
Fixed the slowdown that occurred under JIT32. Fixes issue 4969.
2011-11-05 13:04:46 +11:00
3d2a2abb49
Made the JIT bypass the icache when it is executing the external interrupt
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exception handler.
Fixed by comwiz.k
2011-11-03 20:55:47 +11:00
78b74101b0
Added code to invalidate the JIT cache on dcbf. This fixes Monster House and Scooby Doo: Mystery Mayhem.
2011-10-29 17:21:20 +11:00
e03fd9a942
Added code to invalidate the JIT cache on dcbi and writes to memory.
2011-10-27 21:08:35 +11:00
9a627e89fb
Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932 .
2011-10-26 14:28:57 -05:00
105e7e4eb4
Added TaruKonga (DK Bongos) support.
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Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
ba119e8c05
Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent
2011-10-23 02:53:31 -07:00
3cdcdba25f
Merge branch 'SaveStates'
2011-10-22 16:18:02 +11:00
599c3ccd7b
Fixed save states for games which use the MMU Speed Hack
2011-10-22 16:14:34 +11:00
5b2c5c9ce3
Removed the icache invalidation code as it is causing frequent code clearing.
2011-10-19 02:36:30 +11:00
3fc5d8d7cf
Merge branch 'gc-mic'
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Added GameCube Microphone support. Uses your default audio recording device. The Microphone is selectable from the Slot A/Slot B pulldowns under the GameCube tab. The Microphone button can be set under GCPad configuration for pad 1 and 2. Thanks to MooglyGuy and skidau.
2011-10-17 03:21:11 -07:00
45eb9f0e7a
fix some logic errors in the mic code and decrease latency a bit. emulate the buffer_overflow bit.
2011-10-17 03:14:20 -07:00
c528978608
use callback model instead of blocking read/write.
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fixes delay on linux.
currently not implementing the overflow bit, not sure it's needed since we manage our own buffer now.
2011-10-16 23:20:37 -07:00
1d6bd3248c
It is safe to call Pa_Initialize and Pa_Terminate more than once.
2011-10-16 13:29:10 -07:00
18d9a275e7
Invalidated a wider range in the JIT cache to force recompile updated code in the ICache. This fixes the crashes in Mario Power Tennis and the remaining games in Mario & Sonic at the Olympic Winter Games.
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Fixes issue 2102.
Fixes issue 2751.
2011-10-16 23:23:17 +11:00
46afefb14f
Merge branch 'master' into gc-mic
2011-10-16 02:22:21 -07:00
676822891d
ups, exi slots are on whole different channels...
2011-10-16 02:08:51 -07:00
f6b9ae534e
Merge branch 'master' of https://skidau@code.google.com/p/dolphin-emu/ into SaveStates
2011-10-16 17:51:41 +11:00
c0498ca831
Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip.
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Fixes issue 1610.
2011-10-16 16:43:32 +11:00
5d14bb5e70
Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states.
2011-10-15 22:19:42 +11:00
0ceb3cba36
Adjusted the system timing as DKCR was still getting disconnects with DSP HLE.
2011-10-09 22:10:46 +11:00
58cbe9cbd9
Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE.
2011-10-09 22:10:45 +11:00
a09e859b3a
Adjusted IPC HLE period to allow for four emulated wiimotes.
2011-10-09 22:10:45 +11:00
3556069f9f
Also allow JitIL to update EXI exceptions much more frequently.
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At this point, the mic branch is ready for testing by windows people at least. cmake/scons may work already, not sure.
2011-10-09 03:41:31 -07:00
41424d98e8
Make the mic button respect which slot it's plugged into.
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*You need to open the Gamecube config page and reselect the devices in slot A and B after this commit*
Just jitil left...
2011-10-09 03:18:15 -07:00
ceef98b882
Added mic button to gcpad 1 and 2 diags. Both mic slots use gcpad 1 currently. Totally untested.
2011-10-09 04:27:43 -05:00
3790a16ece
billliarrddd...here is how to set the button bit
2011-10-09 01:11:49 -07:00
ade9485aac
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
a751b627fd
remove a now-unneeded comment
2011-10-09 01:11:44 -07:00
03b65f3d89
Merge branch 'GCMemcardUpdates'
2011-10-04 13:18:22 -07:00
5316c6d97b
Move GCMemcard from DolphinWX/Memorycards to Core/HW
2011-10-04 13:14:18 -07:00
8d91f1e0c1
EXI_Memcard: HLE memcard Formatting, GCMemcard: Add static format function, cleanup checksums code
2011-10-04 13:14:17 -07:00
5dc866bfc9
Fix gamecube microphone (button not implemented, yet :p).
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Calls ExpansionInterface::UpdateInterrupts just before checking exceptions now.
2011-10-03 23:46:00 -07:00