Commit Graph

19188 Commits

Author SHA1 Message Date
90051536bf D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
c9d649d27c D3D: Use Direct3D 11.1 where supported 2017-09-03 16:33:47 +10:00
0622979d3b ShaderGen: Support writing integer colors when logic op is enabled
This is required for D3D to support logic op.
2017-09-03 16:33:25 +10:00
3dd675e613 Renderer: Change SetBlendState to accept a BlendingState
This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
22b8cbae35 RenderBase: Drop SetColorMask and SetLogicOpMode
These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
5c9bc8b79c D3D11: Use blending state from VideoCommon 2017-09-03 14:14:54 +10:00
c90b0bf532 D3D11: Create debug device when validation layer is enabled in options 2017-09-03 14:14:19 +10:00
ce59121748 Merge pull request #6004 from lioncash/d3d
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00
005d0b39f7 Merge pull request #6009 from lioncash/async
AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
2017-09-03 14:11:41 +10:00
7a4348b641 Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
2017-09-03 13:49:51 +10:00
ed07bd4270 Merge pull request #6005 from spycrab/qt_warning_disable
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:50:29 +02:00
0d3c4a3883 Qt/DevelopmentWarning: Add "Don't show me this warning again" option 2017-09-03 03:46:23 +02:00
425a8cb378 Merge pull request #5718 from mimimi085181/partial-updates-update
Update to partial texture updates
2017-09-03 03:16:55 +02:00
ab27f0f78c Merge pull request #6010 from lioncash/vertex
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-03 03:13:40 +02:00
1b593fd56b Qt: Implement TAS/Movie shortcuts 2017-09-03 02:58:38 +02:00
0e7ed3514f Qt: Implement "Movie" menu 2017-09-03 02:57:44 +02:00
2237a6a04c OGL/VertexManager: Make vertex and index buffer handles private
These are only ever read, but not written to outside of the VertexManager class.
2017-09-02 20:51:54 -04:00
4163ee42bc Qt/GameList: Implement SelectionChanged() 2017-09-03 01:49:04 +02:00
3ae82ea669 Merge pull request #6007 from spycrab/qt_win_icon
Qt/MSVC: Add icon
2017-09-03 01:36:11 +02:00
018c2cfd65 Qt/MSVC: Add icon 2017-09-02 23:51:59 +02:00
2d45204f12 VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
Prevents implicit conversions
2017-09-02 17:35:20 -04:00
5059332d95 OGL/ProgramShaderCache: Remove unnecessary virtual keyword
This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
657195fad5 Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string
Parse IMGTEC's GL_VERSION string format
2017-09-02 17:10:59 -04:00
30e01834e2 Merge pull request #6002 from lioncash/include
CommandProcessor: Remove unnecessary include
2017-09-02 23:05:58 +02:00
658a4a6e29 Mark an ImgTec driver bug as fixed in 1.8@4693462
Now we correctly parse ImgTec's GL_VERSION string we can actually use
the BugInfo's version stuff correctly here
2017-09-02 14:05:16 -07:00
662abcb2fe Parse IMGTEC's GL_VERSION string format
ImgTec's driver uses a major.minor@changeID versioning system

This is packed into a double so "1.9@4850625" becomes "109.4850625"

The next release brnach is expected to be 1.10, hence the need for 2
digits for the branch minor.

The changeID should be unique for each build, but is shared over all
branches, so only makes sense to compare withing a branch.

It's likely branch 'major' versions will be used for major hardware
revisions, and the drivers for both maintained in parallel. Thus it
may not make sense to compare versions between different major
verisons - if/when this happens we can hook up a DriverDetails::Family
as needed.
2017-09-02 14:05:16 -07:00
64de8a9d0b D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
6f97e3faa6 AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
Same behavior, simpler code.
2017-09-02 14:08:00 -04:00
62615c601e AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
As this just hands off the arguments to another type's constructor,
perfect forwarding should be used here to preserve any potential move semantics.
2017-09-02 14:06:48 -04:00
f6e3a39c0e CommandProcessor: Remove unnecessary include
Gets rid of some indirect inclusion.
2017-09-02 13:34:21 -04:00
fcdd247f93 Qt: Fix building on <= 5.7.x 2017-09-02 03:20:20 +02:00
8e9857d3cd Merge pull request #5954 from khg8m3r/OSXKeyboard
Clean up OSX input selection
2017-09-01 21:31:17 +02:00
1173c2f790 Qt: Implement "Extract Certificates from NAND" 2017-08-29 08:31:50 +02:00
561d31f887 Qt: Implement "Import BootMii NAND Backup" 2017-08-29 08:31:45 +02:00
62e8d25cd1 Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.

This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
11057649ee Add VideoLogic (ImgTec) PCI ID 2017-08-28 18:01:16 -07:00
a2b7632850 Qt: Implement "Load GameCube Main Menu" 2017-08-29 02:57:46 +02:00
0dfde1d34e Qt: Implement "Export All Wii Saves" 2017-08-28 23:00:14 +02:00
9469fc3d6f Qt: Implement "Import Wii Save" 2017-08-28 23:00:14 +02:00
378416f986 Merge pull request #5972 from leoetlino/close
WiimoteReal: Fix device handles not being closed
2017-08-28 21:01:12 +02:00
95a53a435c Qt/GraphicsWidget: Fix bad layout column 2017-08-27 10:04:06 +02:00
21b3cd4759 OGL: Fix EFB pokes using incorrect color/depth 2017-08-27 11:55:24 +10:00
56aad4a958 Qt/PropertiesDialog: Make title more like Wx 2017-08-26 14:44:38 +02:00
87d982982d Fix regression in File::CopyDir
This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.

The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
2017-08-25 19:14:14 +02:00
31b04149b3 DiscIO: Fix TMD extraction
The offset that we read from the header is relative to the partition.
2017-08-25 17:31:50 +02:00
cc03e49024 Remove FFMPEG check for Renderer::IsFrameDumping() 2017-08-24 11:15:50 -04:00
ef95bf26cb Implement GamePAd and MultiAxisController detection 2017-08-24 00:31:59 -04:00
5b41c5ae0d Fix vulkan crash on drivers without atomic load/store support
This would not allocate a SSBO buffer, but still try to update the
descriptor said with a NULL buffer. Which naturally crashed.
2017-08-23 14:49:22 -07:00
52f26d462e WiimoteReal: Fix device handles not being closed
fail.

I have no idea how this didn't cause issues for more people.
2017-08-23 23:05:29 +02:00
fb2016838e Merge pull request #5864 from JosJuice/directoryblob-disccontentcontainer
DirectoryBlob: Improve ReadInternal
2017-08-23 18:48:24 +02:00