Commit Graph

624 Commits

Author SHA1 Message Date
dreamsyntax
0bde79a4ca GameINI: Shadow the Hedgehog texture cache default
Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
Pokechu22
e23a5adc87 GameINI: Remove OnLoad sections
These haven't worked since 2008 (0b5fed62c1).
2024-10-18 00:17:18 -07:00
Pokechu22
ce17dda1bf GameINI: Remove trailing space for 1080° Snowboarding 2024-10-18 00:09:47 -07:00
AGuy27
6b89ff4906
Create S7E.ini 2024-10-12 15:55:03 -04:00
AGuy27
4f3fc84f76
Create STZ.ini 2024-10-12 15:53:22 -04:00
Jules Blok
7db13d23c9
Merge pull request #13086 from Tilka/gameini
GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
2024-10-09 02:06:51 +02:00
Martino Fontana
e57ee3c099 GameINI: Add Skylanders: Trap Team
`EFBEmulateFormatChanges = True` properly emulates the blur in the backgrounds.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs.
2024-10-03 19:41:46 +02:00
Martino Fontana
b055965792 GameINI: Add Skylanders: Giants
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03 19:41:39 +02:00
Martino Fontana
f3dd61ae89 GameINI: Add Skylanders: Spyro's Adventure
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03 19:41:32 +02:00
Tillmann Karras
0323b30ed7 GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
This is required to avoid glitches during Downhill Skiing.
2024-10-01 01:42:18 +01:00
Patrick Ferry
eb07c832b9 GameINI: Set Texture Cache Accuracy to "Safe" for UFC Personal Trainer: The Ultimate Fitness System
SafeTextureCacheColorSamples is supposed to be for [Video_Settings], but also the medium setting isn't enough to display the missing text.
2024-09-29 00:35:34 +01:00
Patrick Ferry
1d8fef8649 GameINI: Disable AA in Sonic Heroes
The use of any anti-aliasing will cause graphical corruption, which occurs on the ground.

MaxAnisotropy is supposed to be for [Video_Enhancements], but also it doesn't cause any of the issues in game so it is being removed rather than set under the correct heading.

Added a comment on why these values are set.
2024-09-29 00:35:27 +01:00
Patrick Ferry
a2fec747c6 GameINI: Rename INI for Naruto Collection (Demo)
The wrong filename was used so the settings weren't being applied.

(All it does is reset the Texture Cache Accuracy to the default setting.)
2024-09-29 00:35:12 +01:00
Patrick Ferry
5f49aa3afb GameINI: Remove Obsolete Setting in FaceBreaker K.O. Party
Hack is not a valid setting.

Also updated the GameID.
2024-09-29 00:34:55 +01:00
Patrick Ferry
d86146af72 GameINI: Remove Obsolete Settings in Super Metroid Demo (Brawl VC)
Both UseXFB and UseRealXFB are obsolete since Hybrid XFB.
2024-09-29 00:34:40 +01:00
Patrick Ferry
576bae3ac8 GameINI: Fix Cheats for Conduit 2
These codes are actually Gecko codes so setting that correctly.

There were errors which pop up when running this game as the comments for AR codes need to be set with hash(#) instead of asterisk(*). I replaced those anyways.

Removed the url in the comment since it's inaccessible and not on wayback machine either.

Also corrected the GameID, the wrong one is listed.
2024-09-29 00:34:27 +01:00
JMC47
e9e4ae5a34
Merge pull request #13049 from PatrickFerry/gameini_remove_broken_cheat
GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
2024-09-25 14:18:30 -04:00
JosJuice
de67c4c93b
Merge pull request #13013 from duckymomo360/rgh-tattoos-fix
GameINI: Fix tattoo texture saving in Rabbids Go Home
2024-09-22 09:10:09 +02:00
JMC47
18ccd157cd
Merge pull request #13058 from Dentomologist/gamesettings_disable_gpu_texture_decoding_when_needed
GameSettings: Disable GPU Texture Decoding when needed
2024-09-21 15:15:23 -04:00
Patrick Ferry
5dac174972 GameINI: Disable Broken Enhancements for Solvalou
The wrong filename was used so the settings weren't being applied.

The graphical issues reported were from enhancements that create graphical issues.

EFBToTextureEnable solves some graphical issues but those issues appear for only a few frames, the bulk of the game does not benefit while the setting while it is very sore on performance.
2024-09-15 21:49:06 +01:00
Patrick Ferry
8c24b4745a GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 3: Mutant Nightmare"
ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended

https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:59 +01:00
Patrick Ferry
a51d87bc3d GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 2: Battle Nexus"
ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended

https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:44 +01:00
Patrick Ferry
a5209738fe GameINI: Disable ICache for Happy Feet
The DisableICache setting is supposed to be for [Core]
2024-09-15 21:48:25 +01:00
Dentomologist
b1d54e416b GameSettings: Disable GPU Texture Decoding when needed
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is
enabled, so disable GPU Texture Decoding for games where the .ini
enables Arbitrary Mipmap Detection.

Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
2024-09-10 12:01:40 -07:00
Patrick Ferry
98fe7104a3 GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
This is causing graphical glitches on some sprites, specifically the partner character after loading a game.
2024-09-03 23:30:28 +01:00
Tillmann Karras
4b60ab9ce3 GameSettings: force EFB-to-RAM for My First Songs 2024-08-31 00:11:24 +01:00
Patrick Ferry
6f24fdd78f Gameini: Enable PAL60 for "Project Zero II: Wii Edition" 2024-08-25 15:29:11 +01:00
Patrick Ferry
8ffa87f894 Gameini: Enable PAL60 for "Boom Street" 2024-08-25 01:40:13 +01:00
Patrick Ferry
58c391ee21 Gameini: Enable PAL60 for "The Last Story" 2024-08-25 01:38:57 +01:00
Tillmann Karras
f358b67205 GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00
duckymomo360
6c980b659c GameINI: Fix tattoo texture saving in Rabbids Go Home 2024-08-16 00:02:33 -07:00
Martino Fontana
f9450f1460 GameINI: SVX.ini: Replace EFBToTextureEnable=False with ImmediateXFBEnable=False
To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
2024-07-27 15:42:12 +02:00
Avasam
130d594c82 Disable Dual Core in Death Jr.: Root of Evil 2024-07-16 22:06:21 -04:00
Admiral H. Curtiss
7e7273a335
GameINI: Enable Pokémon Colosseum/XD save patches by default 2024-07-15 03:44:05 +02:00
LillyJadeKatrin
0c14b0c8a7 Add Approved Patch Allowlist for Achievements
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-07 13:42:09 -04:00
JMC47
e58d6f4f1f Disable Dualcore in Geist
Fixes random crashes and unknown opcode errors.
2024-06-26 01:53:47 -04:00
dreamsyntax
2584a200ef GameINI: Shadow The Hedgehog widescreen heuristic
Adjusts widescreen heuristic values to work properly for both the original game and the widescreen hack versions of Shadow the Hedgehog (all regions), Game ID GUP.
Credit to Billiard for determining values.
2024-06-21 13:27:46 -07:00
icup321
f910678dd4 GameINI: Ubisoft updates
Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
AGuy27
946639337b
Update GSZ.ini
This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
Admiral H. Curtiss
0bfa64bd74
Merge pull request #12629 from Avasam/GPH-aspect-ratio
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-17 06:07:45 +01:00
AGuy27
9427a4ec68
GameINI: Fix Emergency Mayhem hang on loading 2024-03-12 03:21:40 +01:00
Avasam
967b4ac504
Fix aspect ratio swapping in Pitfall: The Lost Expedition 2024-03-09 20:21:04 -05:00
AGuy27
573102d4cf
Update and rename G5BE4Z.ini to G5B.ini 2024-02-03 15:32:13 -05:00
AGuy27
3ae535fa05
Create G5BE4Z.ini
Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
BuildTools
a0ccb255b3 GameINI: Octomania text fix 2024-01-16 03:38:32 -05:00
Mai
8a9d168775
Merge pull request #12477 from JosJuice/r8a-efb2tex
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Patrick Ferry
a061678b31 Gameini: Disable "Immediately Present XFB" for Racquet Sports
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.

Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice
d423ddc275 GameSettings: Don't force EFB to RAM for PokéPark Wii
This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.

There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
Tillmann Karras
dcc674febd GameSettings: fix C4 texture tiling in Crash Nitro Kart
For buttons and some character icons the game loads palleted PNGs and
tiles the pallet indices directly into C4 textures but fails to take
into account that PNG and C4 use opposite nibble orders. This causes
adjacent pixel columns to be swapped, see issue 13370.

Also disable Immediate XFB for the Japanese release. It has the same
black screen and flickering issues as the other regions.
2023-12-17 15:50:05 +00:00
Patrick Ferry
f47ac24170 Gameini: Enable AccurateNaNs for "Jeep Thrills" 2023-12-03 16:57:13 +00:00