Commit Graph

18106 Commits

Author SHA1 Message Date
Scott Mansell
92f165d756 Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5
cc7aa73081 Invalidate the icache when inserting a nop or BLR
Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5
47d1b07abb Add a thread safe variant of invalidating the icache
This is used by the next commit.
2016-08-23 07:37:41 -04:00
Markus Wick
52af0770c3 Merge pull request #4141 from lioncash/vtx
VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Lioncash
2bf05a544d VertexManager: Correct variable naming scheme
Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
Markus Wick
8d186a468f Merge pull request #4136 from Helios747/custom_textures_hotkey
[Hotkey] Added custom textures toggle
2016-08-22 16:59:01 +02:00
Markus Wick
8177eddd68 Merge pull request #4125 from leoetlino/fix-iterate-crash
InputConfigDiag: Fix a segfault caused by missing check
2016-08-22 16:58:14 +02:00
Markus Wick
09b955fbdd Merge pull request #4133 from lioncash/hle
HLE_OS: Return string from GetStringVA by value
2016-08-22 16:53:53 +02:00
Markus Wick
10d20d47aa Merge pull request #4132 from lioncash/enum-fifo
Fifo: Make SyncGPUReason an enum class
2016-08-22 16:49:40 +02:00
Markus Wick
3156e8590b Merge pull request #4122 from EmptyChaos/tas-sticky
TASInputDlg: Fix inputs "sticking" after closing (Issue 9748)
2016-08-22 16:27:24 +02:00
Lioncash
1392efa91d VertexManagerBase: Get rid of static behavior 2016-08-21 23:30:38 -04:00
Anthony Serna
9e40fa2657 [Hotkey] Added custom textures toggle 2016-08-19 23:14:56 -05:00
Scott Mansell
f1964f90d6 Merge pull request #4129 from RisingFog/hahahahahahahahahaha
Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
Chris Burgener
da0204a85c Fix a really stupid GLSL version parsing bug 2016-08-19 08:53:27 -04:00
JosJuice
31c530c7b3 Merge pull request #3386 from lioncash/memory
Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
Lioncash
e0c9c9b3ca HLE_OS: Return string from GetStringVA by value
No real point to using an out parameter for something like this.
2016-08-19 00:31:54 -04:00
Lioncash
5635d4b709 Fifo: Make SyncGPUReason an enum class 2016-08-18 22:35:58 -04:00
Jules Blok
e86d7cbc99 OGL: Workaround gl_ClipDistance bug on Mesa i965. 2016-08-18 01:08:39 +02:00
Jules Blok
7078216b61 Improve documentation. 2016-08-16 21:09:58 +02:00
Jules Blok
8c1c7fc2da Cosmetics. 2016-08-15 13:11:30 +02:00
Jules Blok
959d1879e5 VertexShaderGen: Fix far clipping.
We should only check whether z > 0, we don't care about w.
2016-08-15 13:11:29 +02:00
Jules Blok
afa251af42 DriverDetails: Add bug for broken gl_ClipDistance on i965. 2016-08-15 13:11:28 +02:00
Jules Blok
94927f360f VideoCommon: Add a user-defined far clipping plane. 2016-08-15 13:11:28 +02:00
Jules Blok
6e2052fae6 OGL: Disable clip distance on when not in a game-like state. 2016-08-15 13:11:27 +02:00
Jules Blok
9596ec8971 GeometryShaderGen: Pass-through clipping distance. 2016-08-15 13:11:27 +02:00
Jules Blok
a141e91dd2 OGL: Check for GL_DEPTH_CLAMP support.
It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.

Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
Jules Blok
4582853af4 VertexShaderGen: Use reversed depth range. 2016-08-15 13:11:26 +02:00
Jules Blok
e9e81ece65 VideoBackends: Enable depth clamping. 2016-08-15 13:11:25 +02:00
Jules Blok
b1ed7e80fb VertexShaderGen: Clip z using user-defined clipping planes. 2016-08-15 13:11:25 +02:00
Jules Blok
159247f4ad VertexShaderGen: Clamp to the console depth range.
This fixes the Mii Channel among others.
2016-08-15 13:11:24 +02:00
Jules Blok
92aa7669b5 VertexShaderManager: Use a more accurate depth range.
This fixes the gxtest_depth hwtest.
2016-08-15 13:11:24 +02:00
Jules Blok
c223bd47b9 VideoCommon: Implement depth range equation in vertex shader. 2016-08-15 13:11:23 +02:00
Léo Lam
b59e919919 InputConfigDiag: Fix a segfault caused by missing check
The original code assumed that we would always find a button in
control_buttons. However, this is incorrect, since the iterator can and
will be control_buttons.end() if the button that triggered the iterate
code is not in control_buttons, which happens when it's in an
exclude list.
2016-08-15 11:31:14 +02:00
Scott Mansell
0015d2e86b Merge pull request #4121 from leoetlino/osreport-sjis
Convert OSREPORT text from SJIS to UTF-8
2016-08-15 16:04:07 +12:00
EmptyChaos
e5e126c2eb TASInputDlg: Fix inputs "sticking" after closing 2016-08-14 05:13:33 +10:00
Léo Lam
c0be228c71 Convert OSREPORT text from SJIS to UTF-8
I'm not sure this is the correct fix, but it looks like OSREPORT output
is Shift-JIS, so we need to convert it to UTF-8. Most characters work
fine without and with this conversion, but Japanese text completely
fails and results in outputting invalid UTF-8 (which gets shown as �).
2016-08-13 17:19:21 +02:00
hthh
d841d9c7b3 JitArm64: Check the FIFO on EIEIO instructions
Copied from the Jit64 version
2016-08-12 21:09:15 +10:00
hthh
bbc0f0c744 Jit: Check the FIFO on EIEIO instructions
The gather pipe optimization postpones checking the FIFO until the end
of the current block (or 32 bytes have been written). This is usually
safe, but is not correct across EIEIO instructions.

This is inferred from a block in NBA2K11 which synchronizes the FIFO
by writing a byte to it, executing eieio, and checking if PI_FIFO_WPTR
has changed. This is not currently an issue, but will become an issue
if the gather pipe optimization is applied to more stores.
2016-08-12 21:03:41 +10:00
Léo Lam
c1184957a5 Run clang-format on missed files
`clang-format`s files that lint missed because of the bug. Fortunately,
not much.
2016-08-11 21:14:39 +02:00
Pierre Bourdon
cef71afc27 Merge pull request #3987 from JosJuice/scheduleevent-cleanup
CoreTiming: ScheduleEvent cleanup
2016-08-11 16:18:14 +02:00
Pierre Bourdon
c6fed0565d Merge pull request #4109 from JosJuice/remove-am-baseboard
Remove AM Baseboard
2016-08-11 16:16:23 +02:00
Stenzek
951fc44d86 Externals: Add glslang from Vulkan SDK v1.0.21.1 2016-08-11 22:40:32 +10:00
JosJuice
3bb0e7e3f5 Remove AM Baseboard
Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.

I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00
JosJuice
3443a10030 CoreTiming: Merge ScheduleEvent variants into one function
Now Core::IsCPUThread() only gets called once when using the AnyThread
variant. Also, I think the enum approach makes calling code clearer.
2016-08-11 12:45:57 +02:00
Markus Wick
5697032ec7 Merge pull request #4103 from degasus/dynamic-bat
JitArm64: Fix two issues.
2016-08-11 12:42:02 +02:00
Scott Mansell
088f7eaa3d Merge pull request #4110 from JosJuice/fix-exi-translations
Fix choosing certain localized EXI devices
2016-08-11 12:39:36 +12:00
Scott Mansell
e577ffaee5 Merge pull request #4107 from JosJuice/no-immediate-scheduleevent
Remove Immediate variants of ScheduleEvent
2016-08-11 12:13:49 +12:00
JosJuice
c9fa6318a2 Fix choosing certain localized EXI devices 2016-08-10 20:04:33 +02:00
Mat M
8552ff5789 Merge pull request #4106 from RisingFog/dtm_gc_language
Add Gamecube Language to DTM Header
2016-08-10 12:16:20 -04:00
JosJuice
b8e04c9513 Replace some unnamed tick constants with GetTicksPerSecond()
These operations should always take the same amount of time,
not the same amount of ticks. The number of ticks per second
is different for GameCube and Wii.
2016-08-10 17:34:23 +02:00