17918472ae
Fix random d...
2013-08-16 19:26:34 +12:00
9de7611ff9
Merge branch 'master' into wii-network
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Conflicts:
CMakeLists.txt
Source/Core/Core/Core.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
Source/Dolphin_2010.sln
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
82e9bed20e
[Android] Fix a bug where the name would display incorrectly in the game list.
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Completely missed the 'this.' on the variable. My bad.
2013-08-15 20:34:05 -04:00
c3065ecb66
Fix compatibility with the SDL2.0 release.
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SDL2.0 removed SDL_HAPTIC_SQUARE because of ABI issues (see comment #7 on issue
6491 by Ryan C. Gordon from the SDL project). It will be reintroduced again in
2.1, so keep the code and #ifdef it away.
2013-08-15 22:18:40 +02:00
1de39a4a6e
Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :)
2013-08-15 15:40:57 -03:00
08a6b8920b
re indentation to follow emulators code rules in some files I'm modifying
2013-08-15 15:16:32 -03:00
10f6117905
Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3.
2013-08-15 18:15:55 +00:00
8e9bbdeb2f
some fixes for point rendering
2013-08-15 15:14:48 -03:00
06620ff364
[Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the functions statically since eglGetProcAddress wouldn't return any GLESv3 functions. This also changes glMapBuffer to glMapBufferOES because glMapBuffer isn't actually part of the OpenGL ES 3 spec...
2013-08-15 18:07:56 +00:00
a5e34dd5cb
merge changes from other back ends to the PerfQuery functionality
2013-08-15 14:45:18 -03:00
ba6a67a5f1
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-15 13:49:53 -03:00
863fb9f95b
D3DBase: Fall back to creating a normal context when debug fails
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This can happen if the user does not have an up to date version of
the DirectX SDK, as Microsoft intentionally broke it and requires
users to install the W8 SDK.
2013-08-15 10:19:14 -04:00
605e3e8f65
Revert "D3DBase: Don't pass the DEBUG flag when creating a device"
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This reverts commit 0e6b5bc5c8
.
2013-08-15 10:07:52 -04:00
417552b21e
Not sure what that was.
2013-08-16 01:06:44 +12:00
c6d8d52041
Fix a warning introduced by the recent netplay UI changes
2013-08-15 15:05:20 +02:00
d6ec6ae97a
Fix polarssl on Windows.
2013-08-16 00:24:10 +12:00
d16f089e88
properly clean up PerfQuery on OGL
2013-08-15 13:52:31 +02:00
d8b39b9dcf
Support PolarSSL on *nix
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Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
e1f8146d96
Use explicit output dir for PolarSSL
2013-08-15 21:53:52 +12:00
b93d62dcb8
Remove LTCG and platform toolset, fix code style.
2013-08-15 21:43:43 +12:00
fede38985e
Replace OpenSSL with PolarSSL
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Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
979718484f
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-15 00:21:28 -03:00
072fac4a74
[Android] Remove a redundant LinearLayout in one of the layout files.
2013-08-14 20:49:26 -04:00
3e6f9d22db
[Android] Add a faint divider line between each folder browser item.
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See here for how it looks: http://i.imgur.com/CGX9NTt.png
2013-08-14 20:43:29 -04:00
3380e47ca7
MemArena: Free memory for 64-bit machines
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Make the logic here a lot simpler. Patch contributed by Google Code
user plbl4ster.
2013-08-14 20:34:15 -04:00
9c27fedd6d
[Android] Remove the subtitles on all folders in the folder browser. No need to have the subtitle "Folder" when it's visibly indicated by the icon of a folder next to it.
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Now it looks like this: http://i.imgur.com/CbUSqgg.png
2013-08-14 19:49:39 -04:00
1826fce946
NetPlay: Make sure the server knows it's stopped when it's stopped
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This is embarassing.
2013-08-14 18:36:09 -04:00
7622d5b354
Only call SetGenerationMode from BPWritten if the cull mode changed.
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Should decrease CPU usage on the GPU thread by a bit in the OGL backend.
2013-08-15 00:26:03 +02:00
998194246c
NetPlay: Disable the "Start" button while the game is running
2013-08-14 18:16:07 -04:00
1c74e412e2
NetPlay: Remove the "Stop" button
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Now that the host can simply close the window, there's no need for this extra control.
2013-08-14 18:16:06 -04:00
5241deaebe
NetPlay: Allow hosts to stop the game by closing the game window
2013-08-14 18:16:05 -04:00
92f8d79574
NetPlay: Set the pad buffer size on server creation
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If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.
This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
0e6b5bc5c8
D3DBase: Don't pass the DEBUG flag when creating a device
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In order for this flag to not fail, you either need a Windows 8 machine
or upgrade to the paid version of Visual Studio 2012. Not gonna happen.
2013-08-14 18:04:44 -04:00
e60e50a198
Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly implem, but the current state of VideoCommon does not allow much better)
2013-08-14 23:18:00 +02:00
c322bedf0e
Enable performance queries for Super Mario Sunshine
2013-08-14 23:18:00 +02:00
26f58e1ba5
Add an option to enable performance queries in gameini files, disable it by default
2013-08-14 23:16:46 +02:00
ffdd79df36
Move VideoBackendBase from Common to VideoCommon
2013-08-14 23:16:46 +02:00
94397a44cc
[Android] General formatting clean-up.
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Made some class variables final, since they should convey that they cannot be changed after the first assignment.
Made the formatting consistent between files.
2013-08-14 15:03:07 -04:00
6f1612d99c
[Android] Fix the gamepad settings view inflation.
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In some cases, it would fail to inflate correctly in the sense that it would only show the binding status and not the name of the actual control that was being binded.
2013-08-14 14:33:47 -04:00
0cd94b5bc7
VertexShaderGen: Cleanup.
2013-08-14 11:47:23 +00:00
39eeb37032
[Android] Correct the accessibility scope of a method and variable in InputConfigFragment.java.
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Also, join a variable's declaration and assignment in the onMotionEvent() function.
If no explicit accessibility term (private, protected, public, etc) is given, then the permission level is set to something called 'package-private' which means it is set to the scope of the whole package. So technically any class could have access to this method and variable, which is likely not what we want.
2013-08-14 07:33:17 -04:00
0142efbb2a
[Android] Add 'final' to all of the class declarations.
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This prevents inheritance of the classes (will throw a compiler error if you try and extend any of the classes).
This is mainly syntactical sugar and form. Nothing major.
2013-08-14 07:17:45 -04:00
0ec92f986b
small correction, we cannot use dual source blending if separate alpha function is not supported
2013-08-13 17:31:50 -03:00
85f91d66ba
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-13 17:30:22 -03:00
a791733c27
Fix invalid C++ code (returning reference to local) - thanks devm33.
2013-08-13 14:47:32 -04:00
3cc8f7747e
[Android] Main title text for the file browser items are bolded again. Must have removed it accidentally during the previous large refactor.
2013-08-13 14:32:46 -04:00
53bf55b1e9
[Android] Make the file browser look much more nice and user friendly to use.
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This is what it now looks like: http://i.imgur.com/KOZgA1i.png
As usual, if any bugs arise from this rather large change. Please report it so I can fix it.
2013-08-13 13:05:42 -04:00
8fbf11a0d9
[Android] Add translatable="false" to the names of the string arrays in prefvalues.xml.
2013-08-13 12:10:42 -04:00
a8fcd50cd7
[Android] Integer.toString isn't required in this string declaration. Concatenation handles this.
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For example: "string" + 1 will just be concatenated as "string1" implicitly.
2013-08-13 10:09:42 -04:00
debd5b42cf
[Android] Clean up function SupportsGLES3 in PrefsFragment.java a little bit.
2013-08-13 09:48:18 -04:00