997681b65a
Removed the tag check in InvalidateTLBEntry. All four TLB entries are always cleared on each invalidate command.
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Initialised the TLB cache to start from a consistent state on reset.
2014-12-05 19:56:45 +11:00
693f413364
Updated C bit on TLB cache hits.
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Added TLB state to the save state file.
2014-12-05 14:29:13 +11:00
a4c6cf85e9
TLB: fix backwards exception check
2014-12-03 06:00:23 -08:00
6317721c95
MemmapFunctions: Remove unused effective_address argument
2014-11-02 16:34:17 -08:00
3e47480470
Remove dumb getPointers that actually want the whole memory block.
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The whole memory block is accessable globally anyway. Much
cleaner!
2014-10-29 23:51:27 +13:00
f4fa8d0b83
MMU: allow page-table loads/stores if MMU is off
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Fixes regressions in some games that apparently required this to work, but
don't really require full MMU emulation (e.g. with exceptions and all).
2014-10-21 05:55:56 -07:00
c048691a57
Merge pull request #1292 from FioraAeterna/enablebats
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Make EnableBATs an option instead of disabling it entirely
2014-10-21 02:26:49 -04:00
24e72cd064
Merge pull request #991 from phire/dsi_should_crash
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Panic if game does an invalid memory access.
2014-10-21 01:53:08 -04:00
f9d9257c57
Fixed typo in the MEM2 handling.
2014-10-19 21:25:43 +11:00
719326df65
Make EnableBATs an option instead of disabling it entirely
2014-10-17 19:05:01 -07:00
73590b1323
Merge pull request #1266 from skidau/mmu-exram
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Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-17 17:10:51 +11:00
6650f8922d
Merge pull request #1283 from FioraAeterna/removebats
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MMU: disable BAT resolution
2014-10-14 01:14:14 -04:00
6ac2fcca61
MMU: disable BAT resolution
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No known games, not even Wii MMU games like Cars 2 and Toy Story 3, use custom
BATs. This makes BAT resolution a waste of time. BAT handling could be
optimized significantly, but as long as nothing uses it, it's easier to just
disable it.
Should significantly improve performance in MMU-heavy games.
2014-10-13 22:04:03 -07:00
7b44e79356
Changed the FAST_TLB_CACHE to update its state only if the TLB cache is accessed by the game (not by Dolphin). The FAST_TLB_CACHE (written by booto) is faster and accurate to the hardware. Enabled the FAST_TLB_CACHE by default.
2014-10-13 18:00:45 +11:00
69a2d0cb96
Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-13 16:01:02 +11:00
8738b1879c
Removed the MMU Speed Hack option. The TLBHack is now enabled if the MMU option is disabled. This will help catch cases where a game requires the TLBHack but the option has not been set in the game ini. It also removes the possibility to mistakenly enable both the MMU and TLBHack.
2014-10-11 11:31:16 +11:00
22f087275c
MMU: support loads/stores that cross page boundaries
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Fixes some strange issues with Rogue Squadron 3 in JIT mode.
2014-09-29 21:19:21 -07:00
71cb09f1ca
Merge pull request #1027 from rohit-n/change-include
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Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
f93aa7087c
Kill Core::g_CoreStartupParameter.
2014-09-09 00:24:49 -04:00
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
1963717855
Panic on invalid reads/writes for non-mmu games.
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Previously it would fall through to the mmu code path, and raise a dsi
exception, which it would never check for, so it would continue
executing code silently.
2014-09-06 19:16:54 +12:00
96e92d33b7
Don't write to EXRAM if it doesn't exist.
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Previously, if a gamecube game wrote to an EXRAM address, dolphin would
segfault.
2014-09-06 19:16:02 +12:00
e5705a9273
Merge pull request #908 from FioraAeterna/fixenhancedbat
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MMU: fix enhanced BAT support
2014-09-02 05:46:03 +02:00
eb535be874
Core: Clean up brace placements
2014-08-30 18:06:49 -04:00
08ab2d3110
MMU: fix enhanced BAT support
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I don't know what I can test this on, but it was definitely broken before.
Seems to be a few clock cycles faster too due to the refactoring?
2014-08-30 05:47:05 -07:00
38c8a4efb2
MMIO: Cleanup Mapping class by using templates instead of macros.
2014-07-27 19:23:19 +02:00
5767691f4e
Get rid of a few C-style struct declarations
2014-07-23 20:36:45 -04:00
7e79806efc
remove unused globals
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Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
81ed17be53
avoid the extern keyword in .cpp files
2014-07-11 16:10:20 +02:00
22e1aa5bb4
mark all local functions as static
2014-07-11 16:07:23 +02:00
ec9dd80b7f
Memmap: get rid of unused junk.
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This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
86326de6f6
WriteToHardware: Pass through the whole 0xCC008xxx area to GPFifo instead of only 0xCC008000.
2014-02-23 10:01:47 +01:00
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
96a66ada2e
Use a pointer instead of a non-const ref in MMIO::Mapping::Read now that compatibility with the old interface is not required anymore.
2014-02-16 19:22:40 +01:00
92f8d93e96
Remove the old MMIO access "interface".
2014-02-16 19:22:40 +01:00
9fe58d28ba
Starting point for the new MMIO interface
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Design doc:
https://docs.google.com/document/d/11qcGCWLne1wYvmtFaSrOKZt_vHxXrcWcZsdWJ-MJnyo/edit
The code is currently not used. Migration plan:
1. Implement MMIO access via MMIO::Mapping in parallel to the current
method.
2. Implement all existing MMIO handlers via the new interface.
3. Remove the old hwRead/hwReadWii/hwReadIOBridge code.
4. Implement JIT optimizations for MMIO accesses.
2014-02-16 19:22:39 +01:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00