Ryan Houdek
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7df8a9cae8
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Partial revert of 0247b2a97a . I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.
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2013-06-18 07:52:36 -05:00 |
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NeoBrainX
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c505260ec1
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Fix some merge conflicts.
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2013-06-17 12:29:47 +02:00 |
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NeoBrainX
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32b78a8572
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First steps of making the pixel shader uid struct more compact.
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2013-06-17 10:50:12 +02:00 |
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NeoBrainX
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5e6b712651
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Merge 'master' into shader-uids-awesome.
Conflicts:
Source/Core/VideoCommon/Src/BPMemory.h
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/PixelShaderManager.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.h
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2013-04-25 14:05:54 +02:00 |
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Lioncash
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bab9963b00
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New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.
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2013-04-17 23:09:55 -04:00 |
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NeoBrainX
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abde070f63
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LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
Also fix a small bug (cf. revision 154c533e76 ).
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2013-04-10 14:25:18 +02:00 |
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NeoBrainX
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fab4f1d0a5
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LightingShaderGen: Improve code flexibility.
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2013-04-10 13:38:31 +02:00 |
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NeoBrainX
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f6d65a636e
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ShaderGen: Fix per pixel lighting.
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2013-03-31 23:29:33 +02:00 |
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NeoBrainX
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248d56d930
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ShaderGen: Small optimization.
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2013-03-31 20:55:57 +02:00 |
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NeoBrainX
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e31c2aa601
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ShaderGen: Cleanup uid data writing.
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2013-03-29 21:53:57 +01:00 |
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NeoBrainX
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3c02f227db
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PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).
ShaderGen: Replace typeid usage with more general code.
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2013-03-29 20:35:31 +01:00 |
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NeoBrainX
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364a5093d9
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ShaderGenCommon: Replace the GenOutput enum by using typeid instead.
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2013-03-26 23:21:08 +01:00 |
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NeoBrainX
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3253603ae7
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Merge 'master' into shader-uids-awesome.
Conflicts:
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/PixelShaderManager.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
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2013-03-26 22:21:19 +01:00 |
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NeoBrainX
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b519d37128
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Move new lighting shader uids to LightingShaderGen.h
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2013-01-28 21:52:03 +01:00 |
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NeoBrainX
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ca7e8a9e88
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
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Soren Jorvang
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0f7ff9c23e
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Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
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2011-02-06 01:56:45 +00:00 |
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donkopunchstania
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35edf1b236
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Split shader code generation for lighting into a separate file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088 8ced0084-cf51-0410-be5f-012b33b47a6e
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2011-02-05 23:57:12 +00:00 |
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