Commit Graph

5 Commits

Author SHA1 Message Date
death2droid
2a6973f390 Update CG 2.2 April to CG 2.2 October
Release Notes:(COPY AND PASTED)
The October 2009 version of Cg 2.2 contains the following improvements:
 Allow compiler options in effect compile statements
 e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
 Better performance when running on multicore CPUs
 Choosing the "latest" profile is now deferred until effect validation
 Improved the inverse matrix computation in cgGLSetStateMatrixParameter
 Better memory behavior when a program is repeatedly recompiled
 Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
 cgCombinePrograms now works with CG_OBJECT programs
 cgGetNextProgram was always returning 0
 Fixed a problem with effect parameters and cgGLGetTextureEnum
 Allow comments prior to the shader version in D3D asm blocks of an effect
 HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant
 buffers
 HLSL10: Allow any semantic for varyings provided the semantics match
 between stages
 HLSL10: Fix handling of TEXUNITn semantic
 HLSL10: Added support for arrays of samplers
 HLSL10: Empty structs for uniform parameters crashed the D3D compiler
 Fixed a problem when connecting parameters of type string
 Corrected issues in the fp20 profile on Solaris
 Now using MesaGLUT-7.5 for GLUT on Windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 00:41:17 +00:00
Shawn Hoffman
1d62782d89 upgrade to nvidia Cg 2.2
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 18:46:18 +00:00
XTra.KrazzY
fc1c441987 A working version of win64 cg
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 20:30:24 +00:00
Shawn Hoffman
bebd610c9f update cg to 2.1.0.17
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 17:22:08 +00:00
Shawn Hoffman
a3abeed4f2 remove Binary/win32 and Binary/x64 from the svn, and auto copy everything there. Also fix a bug with padsimple where if you stopped emulation while the pad was rumbling, it would do so indefinitely.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1157 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 21:29:28 +00:00