Commit Graph

2137 Commits

Author SHA1 Message Date
8158d291aa D3D: Use the full depth range for Z pokes. 2016-01-11 22:27:41 +01:00
129975233f D3D: Use a 32-bit floating point depth buffer. 2016-01-11 22:27:40 +01:00
5a549ef663 [Android] Add support for rotation and minimizing the application 2016-01-10 13:00:32 -06:00
e7fbd1fd50 Merge pull request #3439 from Armada651/depth-range
Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
b4eb5d8e3f Disable geometry shaders on mesa AMD/ATI drivers.
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
98ea1f773a VideoSW: fix some warnings 2016-01-09 10:38:07 +01:00
3f15aa4b57 Add support for framedumping to OpenGL ES. 2016-01-09 00:21:20 -06:00
bf1c53a6e8 Merge pull request #3451 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
c34fb3edf0 Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
db551c55a2 FrameBufferManager: Fix typo in stereoscopic MSAA shader. 2016-01-07 20:05:12 +01:00
efbe5bc4b6 VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
7fcb5a803b Merge pull request #3359 from degasus/ini
VideoConfig: Use "GFX.ini" for both D3D and OGL.
2016-01-06 16:02:23 -05:00
05fdf0398b Merge pull request #3313 from degasus/videosw
VideoSW: Clear Vertex data before usage
2016-01-06 21:56:02 +01:00
ad1f7576ad VideoConfig: Use "GFX.ini" for both D3D and OGL.
They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
0a42a0ab1b Merge pull request #3428 from Sonicadvance1/proper_glextensions
Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
0509292f86 Merge pull request #3431 from stenzek/shadercache
ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
ca7160f714 Merge pull request #3434 from lioncash/enum
OnScreenDisplay: Make CallbackType an enum class
2016-01-04 13:47:22 +01:00
3045e08daf Merge pull request #3430 from lioncash/compare
ProgramShaderCache: Simplify SHADERUID comparison operators
2016-01-04 13:42:39 +01:00
1bcfae5fd7 OGL: Correct unique_ptr types
By default unique_ptr will call delete on the given type if an array
qualifier isn't present, not delete[]. It's important to explicitly
specify an array is being handled.
2016-01-03 16:00:16 -05:00
8c3108b354 Render: Clamp the z range to the full range. 2016-01-03 15:39:34 +01:00
01f99a04a2 VideoBackend: Get rid of a boolean global
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
edda018d54 OnScreenDisplay: Make CallbackType an enum class 2016-01-02 14:57:55 -05:00
37525f3fcf Make GLExtensions no longer require slghtly modified GL headers.
In fact, removes the need for external headers at all.
2016-01-02 10:34:13 -06:00
617f9d9532 ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
6093d1f72a ProgramShaderCache: Simplify SHADERUID comparison operators 2016-01-01 22:28:42 -05:00
b4e9bbb551 Merge pull request #3336 from Sonicadvance1/improve_glextensions
[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
330329254c Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
d8e5d8659e TextureCache, fix an incorrect assert. 2015-12-29 14:25:31 +13:00
5d63a08a50 VideoSW: Clear Vertex data before usage
This must have no effect, everything else is usage of uninitialized memory.
2015-12-28 20:37:25 +01:00
aabcd441d9 Merge pull request #3381 from Armada651/revert-3076
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
281860eafa Merge pull request #3400 from lioncash/shadergen
ShaderGen: Get rid of static buffers
2015-12-28 10:09:11 +01:00
5cb047f449 D3D: Fix compilation error on windows 2015-12-28 15:50:01 +10:00
294bb75316 Merge pull request #3295 from stenzek/d3d-xfb-msaa
D3D: Fix multiple issues relating to MSAA
2015-12-28 01:13:42 +01:00
8ce3a4aa70 ShaderGeneration: Get rid of static buffers 2015-12-26 17:01:54 -05:00
bed102ae89 Revert "ShaderGen: Toggle value of uninitialized color." 2015-12-27 02:28:29 +13:00
12ef4c8ae0 OGL: Fix for black framebuffer when resolution/msaa mode changes 2015-12-23 23:29:32 +10:00
4d48a7abfc D3D: Fix crash on startup/resize 2015-12-23 23:07:31 +10:00
8371c428cd VertexLoaderBase: Get rid of explicit delete and new 2015-12-22 20:09:54 -05:00
da0e647346 Render: Get rid of explicit new and delete 2015-12-22 19:10:05 -05:00
8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2, reversing
changes made to b926061f64.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
e422af9cce FramebufferManager: Get rid of raw new and delete 2015-12-22 18:06:05 -05:00
f448c6e291 FramebufferManagerBase: Get rid of explicit delete and new 2015-12-21 15:57:48 -05:00
d20ba76ab3 StreamBuffer: Make factory function return a std::unique_ptr 2015-12-21 10:21:38 -05:00
ec71452706 StreamBuffer: Correct function casing 2015-12-21 10:09:03 -05:00
1eea95a5be StreamBuffer: Use std::array for fences 2015-12-21 10:07:56 -05:00
7b69fec8e7 StreamBuffer: Remove unnecessary inline specifiers
Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
50b9ab4541 Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this 2015-12-20 17:02:36 -08:00
a61fc372bb VideoCommon: Change PokeEFB to take a pointer rather than a vector
This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
7b628c99ec D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00