Stenzek
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1151a1238f
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
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Stenzek
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3d8014beb5
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
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Stenzek
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f039149198
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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Lioncash
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75f5fcdfee
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Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
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2018-03-16 13:01:11 -04:00 |
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Lioncash
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50a476c371
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Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
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2018-03-14 22:03:12 -04:00 |
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Stenzek
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fec6bb4d56
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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