28f1beeca8
Merge pull request #13398 from jordan-woyak/perf-tracker
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PerformanceTracker: Eliminate mutex. General cleanups.
2025-03-23 15:21:11 -04:00
8e253518e6
VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic
2025-03-22 15:22:00 -05:00
561aee7707
Config: Expose Default and 1x Anisotropic Filtering setting.
2025-03-17 20:46:24 -05:00
79a1e480ca
Enable anisotropic filtering when the game requests it
2025-03-17 20:46:19 -05:00
0299540209
Merge pull request #13397 from jordan-woyak/perf-metrics
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PerformanceMetrics: Eliminated a mutex. Code cleanups.
2025-03-17 23:20:41 +01:00
49bee36e6a
Merge pull request #13435 from iwubcode/uninitialized_directx
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VideoCommon: initialize uninitialized state value in pixel ubershader
2025-03-16 14:56:44 -04:00
c5f89f2de9
VideoCommon: initialize uninitialized state value in pixel ubershader to prevent error on directx in some games
2025-03-16 11:35:56 -05:00
48b2f7d200
VideoConfig: Eliminate frame dumping members.
2025-03-16 04:30:06 -05:00
f4c37aeb14
Merge pull request #13423 from jordan-woyak/async-request-cleanup-1
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AsyncRequests Cleanups.
2025-03-15 18:17:29 -04:00
e3deb14156
Merge pull request #13347 from iwubcode/custom_shader_overhaul_lighting
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VideoCommon: move lighting shader logic to callable functions
2025-03-15 17:26:32 -04:00
46e0952e97
PerformanceTracker: Use SPSCQueue and atomic to eliminate need for a mutex. Clean up some math.
2025-03-15 14:40:00 -05:00
c763961112
PerformanceTracker: Use std::deque instead of hand-rolled circular
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queue.
2025-03-15 14:40:00 -05:00
b2ce3fbefc
PerformanceTracker: Pass chrono values instead of us s64.
2025-03-15 14:40:00 -05:00
f2d1918714
Fix broken merge of PR #13181
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This undoes one of the changes of PR #13181 . I'm guessing the relevant
code changed between when the PR was last pushed to and when it was
merged.
2025-03-15 17:23:39 +01:00
8c7ab286f5
Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
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Replace 'reinterpret_cast' with 'static_cast'
2025-03-15 15:31:38 +01:00
3fb4084e25
Merge pull request #13345 from Tilka/unswap_depth
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Fix depth texture being incorrectly affected by swap table
2025-03-15 14:30:19 +01:00
2690a62949
Core: Remove unused GetActualEmulationSpeed function and related variables/functions.
2025-03-14 03:10:13 -05:00
e1745f682f
PerformanceMetrics: Eliminated a mutex. Code cleanups.
2025-03-14 03:10:13 -05:00
6c158ed590
VideoCommon: Create AsyncRequests directly in MMU code to eliminate EFB-related functions in VideoBackendBase.
2025-03-14 01:14:51 -05:00
63b848ca93
VideoCommon: Eliminate EFBAccessType enum. Eliminate union and switch statement handler in AsyncRequests.
2025-03-14 00:59:41 -05:00
15372dc835
VideoCommon: move lighting shader logic to callable functions
2025-03-13 23:56:04 -05:00
0e2785a562
Merge pull request #13387 from jordan-woyak/frame-pacing
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CoreTiming: Improve frame pacing
2025-03-13 14:23:18 -04:00
5b36c13bfb
VideoCommon: Rename Renderer to EFBInterface.
2025-03-12 21:09:16 -05:00
de997d616f
Merge pull request #13416 from jordan-woyak/unused-viewport-correction
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VertexShaderManager: Eliminate unnecessary m_viewport_correction member.
2025-03-11 19:00:55 -04:00
b7bd0a0836
Merge pull request #13413 from jordan-woyak/vconfig-progressive
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VideoConfig: Eliminate bForceProgressive.
2025-03-11 18:59:28 -04:00
67c8d5640f
Merge pull request #13412 from jordan-woyak/netplay-vconfig
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VideoConfig: Eliminate NetPlay related members.
2025-03-11 18:59:02 -04:00
1698daef66
Merge pull request #13410 from jordan-woyak/movie-vconfig
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Movie: Eliminate MovieManager::SetGraphicsConfig.
2025-03-11 18:58:45 -04:00
c191ed5321
VertexShaderManager: Eliminate unnecessary m_viewport_correction member.
2025-03-11 03:55:57 -05:00
de01a790e1
VideoConfig: Eliminate bForceProgressive.
2025-03-10 19:02:43 -05:00
7f3d8a1ad4
VideoConfig: Eliminate NetPlay related members.
2025-03-10 18:53:44 -05:00
44423a3656
Movie: Eliminate MovieManager::SetGraphicsConfig.
2025-03-10 18:16:49 -05:00
7222188cde
Core/VideoCommon: Push presentation time calculated from CPU thread to GPU thread.
2025-03-10 16:40:46 -05:00
fe2d247acb
VideoCommon: Don't merge EFBPoke AsyncRequests.
2025-03-10 16:37:24 -05:00
433c6ce0f2
GCC: Remedy NRVO Fails
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Using the `-Wnrvo` flag introduced by GCC 14, I identified a few places where NRVO was clearly intended, but is fumbled.
2025-03-10 12:38:03 -07:00
5ed8b7bc9d
Merge pull request #13403 from jordan-woyak/backend_info
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VideoCommon: Move backend_info out of VideoConfig struct.
2025-03-10 15:06:19 -04:00
e4efe011d7
Modernize std::max_element
with ranges and projections
2025-03-09 13:26:39 -07:00
8b9f92a0af
Modernize std::sort
with ranges and projections
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In PPCTables.cpp, the code is currently unused so I was unable to test it.
In CustomPipeline.cpp, a pointer to member function cannot be used due to 16.4.5.2.1 of the C++ Standard regarding "addressable functions". https://eel.is/c++draft/namespace.std#6
In Fs.cpp and DirectoryBlob.cpp, these examples used projections in a previous iteration of this commit, but no longer do. Still, they remain in this commit because the PR they would actually belong to is already merged.
2025-03-09 13:26:38 -07:00
62b2b939b5
Simplify std::find_if
with std::ranges::find
and projections
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In LabelMap.cpp, the code is currently unused so I was unable to test it.
In WiiUtils.cpp, the magic value `1u` was replaced by the constant value `DiscIO::PARTITION_UPDATE`.
2025-03-09 13:26:35 -07:00
c18c039089
VideoCommon: Move backend_info out of VideoConfig struct.
2025-03-09 01:42:45 -06:00
7925240107
Core/VideoBackendBase: Call ExitGpuLoop from Core to eliminate Video_ExitLoop.
2025-03-07 17:30:33 -06:00
6dedf11c96
VideoCommon: mark 'WriteTexCoordTransforms' as 'static'
2025-03-02 11:27:54 -06:00
4e460a7968
UberShaderPixel: use unswapped texture samples for depth
2025-02-25 18:45:01 +00:00
359fb51d64
PixelShaderGen: use unswapped texture samples for depth
2025-02-25 18:45:01 +00:00
0645a267d9
PerformanceMetrics: Add clamping, resetting on resize, and setting
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Clamp overlays to the render window (with some padding), reset their
positions when the render window changes sizes, and add a setting to
enable moving the overlays (off by default, .ini only for now).
2025-02-24 13:17:57 -08:00
43a6ec5bbd
Merge pull request #13353 from iwubcode/custom_shader_overhaul_vertex_texcoord
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VideoCommon: move texcoord calculations to accessible functions in VertexShaderGen
2025-02-22 02:32:47 -05:00
af064c57de
Merge pull request #13219 from Tilka/cp_cleanup
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VideoCommon: drop CP MMIO registers that were probably added in the wrong place
2025-02-17 21:27:19 +01:00
1ce78dd9b4
VideoCommon: move texcoord calculations to accessible functions in VertexShaderGen
2025-02-14 22:44:49 -06:00
5db6bd6054
VideoCommon: simplify dither calculation
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This saves three instructions on AMD GPUs. Dunno about Nvidia.
2025-02-11 19:23:37 +00:00
19d954eaea
VideoCommon: remove CP readonly field, it's now always false
2025-02-08 11:46:49 +00:00
84e72c185a
VideoCommon: drop CP MMIO registers that were probably added in the wrong place
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I think someone confused these with the actual token and bounding box
registers in PE, which were added later. In CP they never did anything
and it's suspicious that they have the same addresses as their PE
counterparts. On real hardware they always read as zero.
2025-02-08 11:46:49 +00:00