Commit Graph

18378 Commits

Author SHA1 Message Date
Lioncash
822cf2bcbf IniFile: Mark getter functions as const 2015-08-19 22:27:18 -04:00
flacs
4fb48fd209 Merge pull request #2878 from lioncash/funcs
Frame/TASInputDlg: Remove unused functions
2015-08-20 02:51:09 +02:00
Lioncash
9e9a293a85 Frame/TASInputDlg: Remove unused functions 2015-08-19 20:36:16 -04:00
Lioncash
5b86e7335f Merge pull request #2795 from ddcc/master
Fix some compilation warnings
2015-08-19 17:40:04 -04:00
Bartosz Telesiński
a52aaf22ba VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB 2015-08-19 23:13:09 +02:00
flacs
b0c9d73465 Merge pull request #2842 from Tilka/bmi2_flags
x64Emitter: don't check flags for most BMI2 ops
2015-08-19 21:38:09 +02:00
Scott Mansell
13526135f8 Merge pull request #2877 from JosJuice/remove-lle-ini
Remove forced DSP LLE from game INIs
2015-08-20 05:41:51 +12:00
JosJuice
af7873f656 Remove forced DSP LLE from game INIs
The HLE issues are gone since 4.0-7359.
2015-08-19 18:02:03 +02:00
Dominic Chen
09714f86c3 Fix some compilation warnings 2015-08-19 11:07:54 -04:00
Markus Wick
869c5d7a8c Merge pull request #2875 from degasus/hle
DSP HLE: Remove timing informations from ucodes
2015-08-19 16:47:38 +02:00
degasus
896a02b3a8 DSP HLE: Remove timing informations from ucodes
On HLE, we don't emulate the timings on HLE, so there is also no need
to setup periods callbacks.
2015-08-19 16:20:17 +02:00
degasus
7277eb0e6c AX-HLE: Call HLE on mailbox write
It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
2015-08-19 16:19:06 +02:00
Markus Wick
bdbe723d6e Merge pull request #2870 from Sonicadvance1/GLInterface_Fix
Fix a memory leak in the EGL GLInterface.
2015-08-19 11:14:25 +02:00
Lioncash
291f857b0e Merge pull request #2859 from lioncash/netplay
NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Tillmann Karras
0f2c656687 Jit64: implement FPSCR related instructions 2015-08-18 18:12:32 +02:00
Ryan Houdek
3f1055de94 Fix a memory leak in the EGL GLInterface. 2015-08-18 08:26:45 -05:00
Tillmann Karras
415ad94dbe Interpreter: fix undefined bits of mffs
Lioncash tested this on hardware.
2015-08-18 15:07:14 +02:00
Lioncash
761e087e52 NetWindow: Remove translation marker from empty string 2015-08-17 21:56:52 -04:00
Lioncash
65adf76698 NetWindow: non-ugly way to check for window focus 2015-08-17 21:56:51 -04:00
Lioncash
2b4a249dea NetWindow: Replace old wx event binding types 2015-08-17 21:56:50 -04:00
Lioncash
ca0b9481ea ChangeGameDialog: Internally set the chosen game name
Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00
Lioncash
af35f38491 NetWindow: Minor simplifications 2015-08-17 21:56:46 -04:00
Lioncash
11f3ded296 NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Ryan Houdek
4baaa3755e Merge pull request #2840 from zeroZshadow/master
Ignore all writes to BBA_TXFIFOCNT
2015-08-17 10:38:00 -05:00
Jules Blok
5e652686f7 Merge pull request #2865 from SMarioMan/patch-1
Add stereoscopic options to tested gameini files
2015-08-17 16:57:41 +02:00
SMarioMan
bd78937d3c Update SF8.ini 2015-08-17 09:42:25 -04:00
SMarioMan
b0def7a740 Update RSB.ini 2015-08-17 09:42:14 -04:00
Markus Wick
ff95fa8a6d Merge pull request #2861 from lioncash/param
VideoCommon: Remove unused parameters
2015-08-17 15:02:44 +02:00
Markus Wick
239ad678f1 Merge pull request #2855 from Armada651/revert-clamp
Revert "VideoCommon: Clamp integer conversions."
2015-08-17 15:01:27 +02:00
Tillmann Karras
1c78c7b864 Jit64: implement HID0 case of mtspr 2015-08-17 13:31:57 +02:00
Pierre Bourdon
58b4b7edea Merge pull request #2863 from Tilka/fallback
Jit64: load PC only once after fallbacks
2015-08-17 10:29:54 +02:00
Pierre Bourdon
797d29d066 Merge pull request #2862 from Tilka/clean
PowerPC: clean up and fix typo
2015-08-17 10:29:02 +02:00
SMarioMan
f3baba6c88 Add stereoscopic options to RSB.ini
A convergence value of 136 places player damage gauges and overhead labels perfectly in the convergence plane.
2015-08-17 03:34:04 -04:00
SMarioMan
3d34f80f11 Add stereoscopic options to SF8.ini
Stereoscopy values have been tested and a convergence value of 26 is ideal for placing the characters on the convergence plane. No perceived issues with disabling monoscopic shadows.
2015-08-17 02:29:35 -04:00
Tillmann Karras
fbdc20ac37 Jit64: load PC only once after fallbacks 2015-08-17 06:05:10 +02:00
Tillmann Karras
c4a6612b01 PowerPC: fix typo in FPSCR comment 2015-08-17 06:03:11 +02:00
Tillmann Karras
a9447a8606 PowerPC: drop instructions not supported by GC/Wii 2015-08-17 06:03:11 +02:00
Lioncash
8e17c710f3 TextureConversionShader: Remove an unused parameter 2015-08-16 21:10:54 -04:00
Lioncash
0e41b973c7 VertexShaderManager: Remove unused parameter 2015-08-16 21:07:10 -04:00
flacs
1b2074e53f Merge pull request #2860 from lioncash/unused
DolphinWX: Remove unused instance variables and enums
2015-08-17 01:18:19 +02:00
Lioncash
a824f6a74c Debugger: Remove unused instance variables 2015-08-16 18:30:07 -04:00
Lioncash
c593bd226c Frame: Remove an unused enum and array 2015-08-16 18:24:58 -04:00
Lioncash
81d8d2c7f1 Merge pull request #2858 from lioncash/leak
DolphinWX: Fix memory leaks occurring in ISOProperties
2015-08-16 05:53:44 -04:00
Lioncash
7aa76a84ef DolphinWX: Fix memory leaks occurring in ISOProperties
This would only occur for Wii discs. While the tree data itself would be deleted, the allocated contents of it were not.
2015-08-16 05:40:07 -04:00
Lioncash
b1af2a6bbc NetPlay: Use std::array for the pad mappings 2015-08-16 00:08:09 -04:00
Lioncash
e3ffb2dd16 NetPlayProto: Minor cleanup 2015-08-16 00:00:59 -04:00
Markus Wick
b8a35f6996 Merge pull request #2856 from mathieui/netplay-free
[netplay] Fix a crash
2015-08-15 23:13:18 +02:00
Markus Wick
cd1071c3a1 Merge pull request #2857 from Danbsky/gameini
Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
2015-08-15 21:28:01 +02:00
Markus Wick
b3045f9664 Merge pull request #2852 from aserna3/master
Changed GC adapter "Direct Connect" to false by default
2015-08-15 21:25:23 +02:00
Markus Wick
e60018abd4 Merge pull request #2854 from Tilka/valgrind
Fix some small stuff found with Valgrind
2015-08-15 20:52:12 +02:00