Commit Graph

36783 Commits

Author SHA1 Message Date
Zachary Lockwood
9130ad8fbe Add support for overriding the IOS that boots with a wii game 2022-03-20 09:47:06 -04:00
Admiral H. Curtiss
7b0d5f2df3
Merge pull request #10491 from Minty-Meeo/dolphin-tool-more-stuff
More dolphin-tool features and options
2022-03-20 05:43:53 +01:00
Admiral H. Curtiss
8368b87fb8
Merge pull request #10016 from JMC47/ubisoftcodinground11
GameINI: Rayman Arena - Add Disable Culling Patch that fixes "Rise and Shrine" Hang
2022-03-20 03:21:15 +01:00
JMC47
6619bfef50 GameINI: Rayman Arena - Add Disable Culling Patch
For unknown reasons, a Gecko Code on the Wiki for Rayman Arena that was
meant to help with widescreen patches.  This doesn't actually change
anything about the game unless you enable Dolphin's built-in widescreen
hack, where it will cause enemies and whatnot to render on the edges of
the screen.  This is because it patches out the culling function in the
game, which coincidentally is also the cause of the hang in Dolphin.
2022-03-19 21:39:09 -04:00
Admiral H. Curtiss
c47fa2f4f1
Merge pull request #10492 from teconmoon/patch-1
Create REX.ini file for Excite Truck visual issues
2022-03-20 00:22:17 +01:00
Minty-Meeo
deba9ce256 Added a way to check Block Size, Compression Method, and Compression Level flags to dolphin-tool
New dolphin-tool command: "header"
-b / --block_size
-c / --compression
-l / --compression_level

Informative RVZ/WIA header2 value "compression_level" is now a s32 instead of a u32, because negative compression is a thing.

Speaking of, it is now possible to use negative compression levels in dolphin-tool's convert command (not the GUI, though).
2022-03-19 17:13:28 -05:00
Admiral H. Curtiss
a3f83d92d1
Merge pull request #10515 from JosJuice/android-user-data-clarification
Android: Clarify what we mean by "user data"
2022-03-19 21:05:17 +01:00
JosJuice
9f606734c3
Merge pull request #10513 from JosJuice/android-update-dependencies
Android: Update dependencies
2022-03-19 20:29:41 +01:00
Admiral H. Curtiss
f5657d0a83
Merge pull request #10174 from dreamsyntax/panic-handles-restore-messages
DolphinQt: Add "Reset Ignore Panic Handler" MenuBar Option
2022-03-19 16:52:20 +01:00
Admiral H. Curtiss
0ed6bfc713
Merge pull request #10522 from AdmiralCurtiss/autoupdate-vs
Re-enable Auto-Update when building with VS project files.
2022-03-19 15:56:00 +01:00
Admiral H. Curtiss
676713e036
Re-enable Auto-Update when building with VS project files. 2022-03-19 15:30:28 +01:00
JMC47
edd63d8c3f
Merge pull request #10519 from jordan-woyak/fix-hotkey-detections
MappingCommon: Fix detection of hotkey and conjunction expressions.
2022-03-19 00:41:00 -04:00
Pierre Bourdon
f73b2d70a6
Merge pull request #10516 from OatmealDome/steam
CMakeLists: Add flag to enable / disable automatic update support
2022-03-18 08:33:13 +01:00
OatmealDome
e23df9369d CMakeLists: Add option to disable automatic update support 2022-03-18 03:04:51 -04:00
TryTwo
53cf78d413 Gekko constistancy changes. Add context item to codeview to show or copy a load/store target memory address from instructions at or near PC when paused. 2022-03-17 12:53:38 -07:00
Jordan Woyak
b589d720bf MappingCommon: Fix detection of hotkey and conjunction expressions. 2022-03-16 22:25:04 -05:00
JosJuice
c0f6aa7ab1 Android: Clarify what we mean by "user data" 2022-03-15 19:29:08 +01:00
JosJuice
479489c999 DiscIO: Don't return GameTDB ID for any Datel disc
DTLX01 can be either a Freeloader or Action Replay, so it's
inappropriate to always use the same title and cover for it.
2022-03-15 18:56:49 +01:00
JosJuice
f9f561ced1 Android: Update dependencies 2022-03-15 18:19:28 +01:00
JosJuice
f5b6cccd32 Android: Update Android Gradle Plugin 2022-03-15 18:19:07 +01:00
Léo Lam
bf261f6144
Merge pull request #10493 from jordan-woyak/netplay-show-traversal-external-port
NetPlayDialog: Display external IP/Port as seen by the traversal server.
2022-03-15 16:03:28 +01:00
Léo Lam
e10967e918
Merge pull request #10502 from Pokechu22/defer-gcadapter
GCAdapter: Defer initialization until MainWindow::InitControllers
2022-03-15 16:00:28 +01:00
Léo Lam
da6f86f381
Merge pull request #10496 from JosJuice/mappingcommon-split
Move parts of MappingCommon out of DolphinQt
2022-03-15 15:54:04 +01:00
Léo Lam
a99c993f1d
Merge pull request #10509 from JosJuice/freeloader-too-small
VolumeVerifier: Skip "lacks some data" check for Datel discs
2022-03-15 15:47:55 +01:00
Léo Lam
a39d11c47a
Merge pull request #10501 from jordan-woyak/dolphin-tool-no-need-for-a-unique-ptr
DolphinTool: Kill an unnecessary unique_ptr.
2022-03-15 15:46:35 +01:00
Léo Lam
c883ec1c53
Merge pull request #10512 from stblr/device-change
USBv5: Fix racy device change behavior
2022-03-15 15:45:40 +01:00
Jordan Woyak
c058c8e1a6 NetPlayDialog: Display external IP/Port as seen by the traversal server when it's used. 2022-03-15 01:56:16 -05:00
Jordan Woyak
d599620fdd
Merge pull request #10511 from Techjar/netplay-longer-timeout-2-electric-boogaloo
NetPlay: Add timeout to traversal code path
2022-03-15 00:34:24 -05:00
Techjar
302dedbd24 NetPlay: Introduce constant for peer timeout 2022-03-15 01:26:55 -04:00
Pablo Stebler
7e7b0971ab
USBv5: Fix racy device change behavior
This prevents the device changes happening between 2 GETDEVICECHANGE
calls from being missed by the application.
2022-03-14 22:32:30 +01:00
Techjar
b1122ec94f NetPlay: Add timeout to traversal code path
Amendment to 600c816 as I missed the traversal case.
2022-03-14 00:19:54 -04:00
JosJuice
41adf3cd53 DiscIO: Treat game ID DTLX01 as a Datel disc
Needed for the disc mentioned in the previous commit.
2022-03-12 22:27:58 +01:00
JosJuice
6d1a344aab VolumeVerifier: Skip "lacks some data" check for Datel discs
Turns out there's some Freeloader disc for the GC that triggers this
despite being a good dump. This warning is mostly intended to catch
Wii games that have been truncated at the 4.00 GiB or 4.38 GiB mark
anyway, and if someone does have a Datel dump that has been truncated,
they'll still get the "unusual size" warning.
2022-03-12 22:24:38 +01:00
JosJuice
2e1f89025f Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP
According to the documentation, getActionIndex should only be
used with ACTION_POINTER_DOWN and ACTION_POINTER_UP. We've had a
few crashes reported in the Play Console regarding invalid pointer
indices for getY, and I'm hoping this will help with that.
2022-03-12 21:20:00 +01:00
JosJuice
905e86d754
Merge pull request #10451 from JosJuice/skip-redundant-flushes
Jit: Skip redundant flushes
2022-03-12 12:32:02 +01:00
JosJuice
7a3c719739
Merge pull request #10453 from JosJuice/output-in-use
PPCAnalyst: Count outputs as being in use
2022-03-12 12:31:42 +01:00
JosJuice
9962b0bcaf
Merge pull request #10504 from Pokechu22/info-logspam
Reduce logspam at info level
2022-03-12 11:46:51 +01:00
Pokechu22
37806472e1 GCAdapter: Defer initialization until MainWindow::InitControllers
If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies.  Now, the panic alert is properly shown and the user can ignore it.
2022-03-10 10:35:45 -08:00
Pokechu22
0f3832dec6 Common/FileUtil: Change logging to debug level
These messages hid other, more important, ones often.  I have left AttemptMaxTimesWithExponentialDelay and GetSysDirectory/SetSysDirectory as info, since those are called infrequently and can be useful to the end-user.
2022-03-08 14:07:37 -08:00
Pokechu22
c657b80996 Software/EfbInterface: Remove logspam for RGB565_Z16 being unsupported
This message would be logged, usually multiple times, for EVERY. SINGLE. PIXEL. That's pretty much useless and just makes the log unreadable. Plus, the current support (which acts as RGB8) is close enough that for end-user purposes, it's fine.  I don't think the hardware backends support RGB565_Z16 and its antialiasing functionality correctly either, but they don't have similar logspam.
2022-03-08 13:59:55 -08:00
JosJuice
da12ff02fc Android: Actually use a thread for DirectoryInitialization
`((Runnable) () -> init(context)).run()` is just a more complicated way
of writing `init(context)`, and doesn't on its own launch a thread.
2022-03-08 22:29:07 +01:00
Jordan Woyak
f711b8dbae DolphinTool: Kill an unnecessary unique_ptr. 2022-03-08 02:00:26 -06:00
Jordan Woyak
58c02e6b85
Merge pull request #10500 from shuffle2/master
windows: wrap all main funcs with utf8 conversions
2022-03-08 01:54:41 -06:00
Martin
a4d031cfda Add NonDefaultQPushButton to set autoDefault of buttons to false 2022-03-08 08:51:29 +01:00
Shawn Hoffman
a546c451b7 windows: wrap all main funcs with utf8 conversions
fixes 12858
2022-03-07 23:24:21 -08:00
JosJuice
1bc057614e Move parts of MappingCommon out of DolphinQt
Some of the functions in MappingCommon would be useful to use on
mobile in the future.
2022-03-06 14:30:49 +01:00
Admiral H. Curtiss
9af9e791f6
Merge pull request #10494 from JosJuice/dynamiclibrary-rule-of-five
Common: Make DynamicLibrary non-copyable
2022-03-06 02:10:15 +01:00
JosJuice
5446daaef9 Common: Make DynamicLibrary non-copyable
The default implementations of DynamicLibrary's copy and move
constructors and assignment operators are unsafe.
2022-03-05 23:40:41 +01:00
teconmoon
d95f6faa55
Create REX.ini file for Excite Truck visual issues
With "Store EFB Copies to Texture Only" set to True (the default setting), areas of Excite Truck appear darker than on console. For example, in Sylvan Glen under the Bronze cup, all of the trees appear very dark, nearly black. On console, this does not occur.

Start of the race on Dolphin: https://youtu.be/KjJ-55lwFkE?t=817
Start of the race on Console: https://youtu.be/0W9blwA8AG4?t=699

Setting EFBToTextureEnable = False fixes this issue and does not appear to introduce any performance impacts, so I am recommending that this be disabled by default for this game.
2022-03-03 15:34:58 -08:00
Léo Lam
d32c72038a
Merge pull request #10467 from Dentomologist/fix_scalar_initializer_braces_warning
Debugger: Fix warning on Debian builder
2022-03-02 12:56:09 +01:00