degasus
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924ad1ee9f
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LightingShader: hard code const variable
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2014-06-19 16:46:53 +02:00 |
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Lioncash
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ce54c1e571
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Kill off replaceable usages of s[n]printf.
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2014-06-18 19:53:38 -04:00 |
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degasus
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c82991df5b
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ShaderGen: inline constant shaders
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2014-05-05 17:06:37 +02:00 |
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degasus
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b0878c54b2
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ShaderGen: use cbuffers for D3D
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2014-05-05 17:06:37 +02:00 |
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Tillmann Karras
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d802d39281
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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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2014-03-09 21:14:26 +01:00 |
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Pierre Bourdon
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4ba9cb217f
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Fix a compilation error introduced in PR #91.
For some reason it passed builbot-try but didn't build after being merged to
msater. Did not expect that, sorry :(
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2014-02-23 03:45:46 +01:00 |
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Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
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Lioncash
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3fd87a7636
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Second and final pass of clearing out tabs.
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2014-02-17 02:19:41 -05:00 |
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lioncash
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d2038049f5
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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degasus
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6089e4470a
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OGL: remove ubo workaround
This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
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2014-02-01 22:33:45 +01:00 |
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Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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