a3a222bf5b
NetPlay: Remove NetPlay.h / NetPlay.cpp
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Now the server and client implementations are entirely separate.
2013-08-05 05:05:06 -04:00
9e63cebc93
NetPlay: Remove the base NetPlay class
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It's only used by the NetPlayClient. For now, keep around NetPlay.cpp,
but we'll remove that soon.
2013-08-05 04:56:30 -04:00
3b32d3c90d
NetPlay: Split the server out, and make the local system manage a client as well
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This should be transparent, but it may cause regressions.
The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.
The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.
This is all still just a pipe dream, though.
2013-08-05 04:42:26 -04:00
9e8655fa1f
NetPlay: Remove some dead code
2013-08-05 04:25:16 -04:00
25fc0c27f3
[ARM] Make sure to flush a register location. IMM still doesn't work...
2013-08-05 07:15:15 +00:00
f2e43f47a4
[ARM] Add support for IMMs to the GPR reg cache. Not yet using it since it doesn't quite work
2013-08-05 05:26:32 +00:00
f485d96b0b
[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly.
2013-08-05 05:26:32 +00:00
0e0f0aec6e
Core: Remove dead code
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We never call SetState with CORE_UNINITIALIZED, and always call
Core::Stop() directly.
2013-08-05 00:03:15 -04:00
db93b516b0
[ARM] Missed flushing our register caches in mtmsr. This would cause a buttload of problems, including the suspected ori being wrong issue. So flush caches and reenable ori.
2013-08-05 02:15:25 +00:00
bafed349e8
[ARM] dcbst implementation.
2013-08-04 17:44:59 +00:00
522d38d080
[ARM] Implement cmpl
2013-08-04 17:33:43 +00:00
f690be3e94
[ARM] Disable ori since it breaks Wind Waker.
2013-08-04 17:05:53 +00:00
af71100867
Save DSP on thread setting to config cache when booting.
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Fixes issue 6451.
2013-08-04 02:34:39 -04:00
28e12a4198
Change the OSX CFBundleIndentifier to use the proper domain name
2013-08-03 18:37:57 +02:00
cf8e8c91b6
[ARM] Implement lha and fix lfs.
2013-08-03 00:48:45 +00:00
ca7fb9f38e
[ARM] Fix VCVT F32<->F64 encoding.
2013-08-03 00:48:44 +00:00
f58edd018c
Remove a couple files which have apperently never been used for anything.
2013-08-02 20:46:07 -04:00
541106d611
Increase number of save state slots to 10.
2013-08-02 20:42:30 -04:00
ab0f42636d
[ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings.
2013-08-02 23:18:44 +00:00
c1baed086d
Fix hotkeys.
2013-08-02 16:14:34 -04:00
8f1a2bf43b
fix c&p error
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This error could change dual vs single core setting
2013-08-02 14:21:34 +02:00
95c234ceb3
Merge branch 'join-wiimote-scanning-thread'
2013-08-01 07:19:00 -05:00
be76dc153b
Re-add the HandleWiimoteDisconnect calls to the RealWiimote::Shutdown
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routine. This is needed to actually disconnect real wiimotes and delete
the corresponding wiimote objects when the app exits.
2013-08-01 07:16:51 -05:00
8c5bc2ba3c
Allow setting dsp on thread via game ini.
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Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
7aae59a766
Add comments to explain the usage of the WiimoteReal Stop/Shutdown
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routine usage.
2013-07-31 09:19:28 -05:00
01987be6b9
Make sure that WiimoteReal is really shutdown on app exit. Particulary
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ensure that the wiimote scanning thread is joined. This fixes a crash
on shutdown if scanning has been initiated.
2013-07-31 09:09:18 -05:00
44d17b5da5
Add hotkeys to increase/decrease the frame limit.
2013-07-30 19:25:12 -04:00
a33b1fcdc6
Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
2013-07-30 05:49:02 -04:00
4987f89ecc
simplify my last commit
2013-07-29 23:26:18 +02:00
d029fc2f9f
remove printf in shader uid generation
2013-07-29 20:52:24 +02:00
8529addcc6
Removing the 'Clearing code cache' OSD message in Release builds
2013-07-29 09:56:50 +02:00
531c299bde
fix movie player on linux
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thx @ delroth for the patch
2013-07-28 17:55:35 +02:00
5d38a9c91e
[Android] Some minor cleanup.
2013-07-27 15:09:33 -05:00
9b20280bcf
Changing the Nunchuk stick axis from center to center + 1
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if the other axis isn't at center
because
* it's expected by some emulated programs
2013-07-26 23:47:50 -04:00
23f59a82f7
Adding Nunchuk stick calibration
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because it's useful for the hybrid Wiimote mode
2013-07-26 23:47:23 -04:00
4aba0135e1
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
2013-07-26 21:49:48 -05:00
b6e9a75bdf
Good Job Windows. Fixes compiling...
2013-07-27 00:53:53 +00:00
f786f0f0c6
Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
2013-07-27 00:41:38 +00:00
bff2bc1288
Clear patches on shutdown.
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Fixes issue 6434.
2013-07-25 16:43:00 -04:00
e0a5f7842e
Fix Mali-T604 shader compilation
2013-07-25 16:13:33 +00:00
672871b3be
Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
2013-07-25 05:44:20 +00:00
3f03588dec
Tas input works with bongos too.
2013-07-23 20:43:51 -04:00
ec148008d0
Clean up code for multiple GameCube Controllers
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Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
Source/Core/DolphinWX/Src/FrameTools.cpp
2013-07-23 20:35:33 -04:00
59d6df7046
Adds Support for multiple GameCube Controllers
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Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
2013-07-23 20:22:08 -04:00
8a4b6f3d73
Forgot this from the last commit.
2013-07-23 19:55:17 -04:00
9fdc7360cd
Fix L and R triggers with tas input.
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Partially copied from revision 1be844406c
, but allows < fully pressed, and without the typo.
2013-07-23 19:44:43 -04:00
09338c673c
FrameTools: Use the correct window handle for resizing the window
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We want to resize the OpenGL window, not the frame window.
2013-07-23 15:02:00 -04:00
0ba6d12e9d
fix a small uid awsome bug
2013-07-23 02:13:40 +02:00
a963c621dc
NetPlay: Sync across whether to save memcards or not
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There's no reason this shouldn't be synced other than laziness.
2013-07-22 07:29:15 -04:00
6d463d1b67
NetPlay: Allow building a server without a game
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This isn't hooked up in the UI yet, but it will allow us to
basically start the server and chat system without choosing
a game.
2013-07-22 07:29:15 -04:00