3cb5bb3b30
VertexLoader: temp class for reader/writer
2014-01-21 23:44:51 +01:00
0b97b33ceb
VertexLoader: inline destionation buffer
2014-01-21 19:23:07 +01:00
c613868f57
VertexLoader: load scale factor as const, this will save some assembler instructions
2014-01-21 18:54:16 +01:00
f90fe90320
fix windows debug comile
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This is broken because of revision ebbf1d392b
2014-01-21 14:23:50 +01:00
ebbf1d392b
VideoCommon: merge trivial parts of VertexManager::Flush
2014-01-21 10:47:00 +01:00
60632fda6f
OpenGL: remove small optimization
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This one was introduced to reduce the glBindTexture and glActiveTexture calls. But it was quite a bit of logic and only an improvment on uploading/creating a texture, which is done rarely.
2014-01-21 10:34:48 +01:00
fe02833f13
OpenGL: fix our ubo workaround when blend_func_extended is missing
2014-01-21 10:03:05 +01:00
0dc437e94d
[Android] Finally check if regular OpenGL is possible on devices and display/hide it's fragment based upon this in AboutActivity.java.
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Also added another constructor to EGLHelper which can be used to quickly query for information.
2014-01-21 00:12:40 -05:00
8b2c540544
Finally Merge branch 'videosoftware-xfb'
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This adds xfb support to the videosoftware backend, which increases it's
accuracy and more imporantly, enables the usage of many homebrew apps
which write directly to the xfb on the videosoftware backend.
Conflicts:
Source/Core/VideoBackends/Software/SWRenderer.cpp
Source/Core/VideoBackends/Software/SWmain.cpp
2014-01-21 00:10:00 +13:00
2c8340e1dc
Move GLInterface.h into GLInterface directory
2014-01-20 00:46:21 -07:00
4b3c338930
Merge Platform.h into GLInterface.h
2014-01-20 00:32:01 -07:00
75020b9b51
Automatic translation resources update from Transifex
2014-01-20 00:00:51 +00:00
f8abdbf91a
[Android] Initial introduction of the EGLHelper utility class. Should simplify all interop with the EGL/GL APIs. Not hooked up yet. However it is entirely functional.
2014-01-19 18:29:43 -05:00
f28bf81db1
Revert "Modified project settings"
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This reverts commit 6ad4c0efa6
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Get out of my tree Matt_P!
2014-01-19 15:07:40 -06:00
683dbc09ac
Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
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Also a bit of spacing cleanup.
2014-01-19 11:37:37 -06:00
6ad4c0efa6
Modified project settings
2014-01-19 11:37:37 -06:00
84aa98a5a4
wayland: Add bits required to run as a wayland client.
2014-01-19 10:36:20 -07:00
3b25bf2f14
Readme: Windows XP is not supported anymore.
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Cf. issue 6785. The decision had been made weeks ago but no one thought of updating the readme.
2014-01-19 18:00:20 +01:00
21b0252e27
Jit64: disable non-IEEE mode emulation
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I give up. Merging the ppc_fp branch has caused issues in numerous games
and I can't find the bug. I'm leaving this merged to enable easy
recompilation for people who would like to play games that benefit from
non-IEEE mode emulation (e.g. Starfox Assault).
2014-01-19 09:36:08 +01:00
4a81baff3f
Reenable vsync after releasing tab even if frame limit is disabled.
2014-01-19 02:48:59 -05:00
287ac90dc3
Automatic translation template update
2014-01-18 16:43:14 +00:00
127e78d846
Change the gettextize to not update .po files (Transifex will do that)
2014-01-18 16:40:28 +00:00
a39be49c55
Automatic translation resources update from Transifex
2014-01-18 16:17:24 +00:00
5d26bf6d9d
Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows.
2014-01-18 14:18:32 +00:00
bea484e12f
Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964.
2014-01-18 14:10:24 +00:00
839df31347
Merge of GL-AutoChoose.
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This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
0a5bd83af2
Gameini database update for Mega Man Anniversary Collection (gc), Tony Hawk's Pro Skater 3 (gc) and WarioWare, Inc. Mega Party Games (gc).
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Fixes issue 6959.
2014-01-17 18:14:10 +02:00
5a599d472e
Merge branch 'GLExtensions'
2014-01-17 16:49:51 +01:00
355df60abd
Merge branch 'index_buffer_cleanup'
2014-01-17 16:35:54 +01:00
304adc6e0d
IndexGenerator: inline all variables
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As we do lots of writes to *Iptr, the compiler isn't allowed to cache any shared variable (neither index nor Iptr itself).
This commit inlines Iptr + index into the index generator functions, so the compiler know that they are const.
2014-01-17 16:34:53 +01:00
1d6425bd5e
IndexGenerator: drop unused variable
2014-01-17 16:34:53 +01:00
6b01839525
VideoCommon: merge triangle+list+point index buffers
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We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush.
Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer.
This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
2014-01-17 16:34:53 +01:00
e932a349e8
[GLExtensions] fixup for missing changes on rebase
2014-01-17 16:10:10 +01:00
29e0a90b88
[GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing.
2014-01-17 16:06:46 +01:00
cd145cb63e
[GLExtensions] Refix GLES3 build. Until we clean up the platform detection this'll need to be here.
2014-01-17 16:06:40 +01:00
c744aca323
[GLExtensions] Move the include directory location for Externals/GL so no other library includes global GL folder first.
2014-01-17 16:06:35 +01:00
3d4d3f6b11
[GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h
2014-01-17 16:06:29 +01:00
6cdb05b633
[GLExtensions] OpenGL 3.0 also added GL_ARB_map_buffer_range to core.
2014-01-17 16:06:23 +01:00
a5ffe9932a
[GLExtensions] Future proof ourself by putting the default: instance on the top, so we'll grab extensions if they support something newer. Handle older GLVersions in the case they get that far.
2014-01-17 16:06:18 +01:00
2a11fead5c
[GLExtensions] Populate the extension list for OpenGL implementations that don't show core extensions.
2014-01-17 16:06:13 +01:00
0ea6718d99
[GLExtensions] Fix OS X build.
2014-01-17 16:06:08 +01:00
34c9a33807
[GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. Enable dlsym fallback for OS X
2014-01-17 16:06:03 +01:00
ca96274936
[GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails.
2014-01-17 16:05:57 +01:00
45dfa3a481
[GLExtensions] Missed a couple USE_GLES3 compile time differences.
2014-01-17 16:05:52 +01:00
95ab2380c9
[GLExtensions] wxWidgets expects to statically link in to GL 1.1 functions like any sane project. Let them do this.
2014-01-17 16:05:47 +01:00
97dc20d1be
[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
2014-01-17 16:05:40 +01:00
f308b878b2
[GLExtensions] Oops. Don't just outright disable these helper functions.
2014-01-17 16:05:34 +01:00
cfb8b43b4a
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes.
2014-01-17 16:05:25 +01:00
fc1f8291d6
[GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well.
2014-01-17 16:05:07 +01:00
eba0c21b5a
[GLExtensions] Fix Windows build.
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Conflicts:
Source/VSProps/Base.props
2014-01-17 16:04:05 +01:00