Commit Graph

2656 Commits

Author SHA1 Message Date
a56a27a219 Audio: Add option to AudioPane to temporarily mute audio when emulation speed limit is disabled. 2024-10-15 03:05:19 -07:00
3b9a70a435 Merge pull request #13053 from Dentomologist/texture_dumping_show_osd_on_startup_and_toggle
Texture Dumping: Show OSD message on startup and when toggled
2024-09-21 15:17:54 -04:00
2c15d7af7f Merge pull request #12966 from Dentomologist/cheatsmanager_create_code_widgets_only_once
CheatsManager: Create Action Replay and Gecko code widgets only once
2024-09-07 15:13:18 -04:00
c3d6d2189a Texture Dumping: Show OSD message on startup and when toggled
If texture dumping is enabled, notify the user on emulation startup
using an On Screen Display message.

Also notify the user when texture dumping is toggled.

Addresses https://bugs.dolphin-emu.org/issues/12445.
2024-09-06 13:00:25 -07:00
efc395f7f4 Merge pull request #12977 from mitaclaw/branch-watch-tool-fixes-4
Branch Watch Tool: Refactors, Fixes, and Features
2024-09-04 19:36:24 -04:00
2a20e6e3df Branch Watch Tool: Toolbar Visiblity Menu
Adds the ability to hide unneeded features of the controls toolbar.
2024-08-31 15:37:34 -07:00
8f76a32be4 Branch Watch Tool: New Conditional Branch Inspection Tools
Invert conditions, invert decrement checks, and make conditional branches unconditional. USnapshotMetadata in prior versions of Dolphin is forward-compatible with these changes (tested on x86_64).
2024-08-31 15:37:34 -07:00
8bdfdc88b2 Branch Watch Tool: Ignore Apploader Branch Hits Concurrency Fix
Also removed worthless `Start` and `Pause` helpers from `Core::BranchWatch`.
2024-08-31 15:37:34 -07:00
e4500b5798 BranchWatchDialog: Improve Branch Was/Not Overwritten Buttons
Giving a warning if these are used when not usable is bad UX.
2024-08-31 15:37:34 -07:00
f5e7b45773 BranchWatchDialog: Listen For clicked Signal Rather Than pressed
The latter signal was used by mistake, see PR #8263.
2024-08-31 15:37:24 -07:00
0c889c715d BranchWatchDialog: Const Correctness
m_index_list_temp should not be imagined as a member of `BranchWatchDialog`, so it is now mutable to allow for more const member functions.
2024-08-31 15:31:26 -07:00
7ce703a4a8 BranchWatchDialog: Refactor Context Menus
Instead of one wildly complex context menu constructed lazily, now three manageable context menus are constructed proactively.
2024-08-31 15:11:25 -07:00
107c08b77f BranchWatchDialog: Clean Up Object Parenting and Prefer Auto
Objects which get parented automatically by later processing now pass a nullptr to the constructor to make the intent clearer. Also fixed "true" and "false" not being translatable strings.
2024-08-31 15:11:25 -07:00
f9f0806022 BranchWatchDialog: Disconnect Slots When Hidden 2024-08-31 15:11:24 -07:00
e1b1e4b4cf Merge pull request #13031 from parona-source/libfmt-11
Add support for libfmt-11
2024-08-31 15:34:48 +02:00
38b189e13d Merge pull request #13039 from Dentomologist/mainwindow_fix_hidden_confirm_on_stop_dialog
MainWindow: Prevent Confirm On Stop dialog from being hidden by the Render window
2024-08-31 00:08:45 +01:00
9bdf862460 MainWindow: Prevent Confirm On Stop dialog from being hidden
Set the Render Window as the parent of the Confirm On Stop confirmation
dialog when Keep Window On Top is enabled, ensuring it will always be
visible.

Previously, when Confirm On Stop and Keep Window On Top were both
enabled the Confirm On Stop dialog could be hidden by the render window
in the following situations:
* Clicking Stop in the Main Window
* Clicking the Main Window's close button
* Pressing the Stop hotkey while in FullScreen mode

This was particularly troublesome because the confirm dialog is modal,
preventing the user from moving the render window out of the way if it
was obscuring the dialog.

Fixes https://bugs.dolphin-emu.org/issues/13247.
2024-08-27 15:28:05 -07:00
22ed1dddca Merge pull request #13037 from Dentomologist/hotkeyscheduler_handle_wiimote_connections_independently
HotkeyScheduler: Handle Wii Remote connections independently
2024-08-27 18:54:52 +01:00
16bf5a86d3 HotkeyScheduler: Handle Wii Remote connections independently
Allow connecting or disconnecting multiple Wii Remotes simultaneously
instead of only handling the highest index whose hotkey is pressed. This
allows using a single hotkey to toggle multiple remotes.
2024-08-26 21:30:30 -07:00
9e6a4e9d35 ARCodeWidget: Remove unnecessary call to OnSelectionChanged
Before the call to OnSelectionChange, m_code_edit and m_code_remove are
disabled and UpdateList calls m_code_list->clear(), thereby deselecting
any selected items.

When no items are selected, OnSelectionChange disables m_code_edit and
m_code_remove and then returns. Since that was already done, the call
doesn't change anything and can be removed.
2024-08-25 23:44:17 -07:00
f4db168a8e CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.
Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
2024-08-25 23:44:17 -07:00
232d24109d Extract ARCodeWidget/GeckoCodeWidget code loading to functions 2024-08-25 23:44:17 -07:00
ee35aa49a2 ARWidget: Disable Edit and Remove buttons when no code is selected
Also some minor refactoring of nearby/related code:
* Make non-obvious variable types explicit instead of auto.
* Throw some consts around.
* Use setDisabled(empty) instead of setEnabled(!empty).
2024-08-25 23:44:17 -07:00
ffaba26830 BranchWatchDialog: Refactor For LoadQSettings / SaveQSettings 2024-08-24 00:29:53 -07:00
7b89730daa BranchWatchDialog: Defer Layout Construction When Possible
The main layout, tool controls layout, and misc. controls layout all don't need the QLayout constructed so early.
2024-08-24 00:29:52 -07:00
9eb79f1d28 BranchWatchDialog: De-lambda-ize Constructor 2024-08-24 00:29:52 -07:00
d7c93d87be Add support for libfmt-11
fmt::join was moved into fmt/ranges.h

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2024-08-22 16:54:35 +03:00
7ec6d116e8 Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
2024-08-22 07:11:43 +10:00
93617e96c3 Merge pull request #13029 from JosJuice/sddress
DolphinQt: Fix "Sddress" typo
2024-08-21 12:32:49 -04:00
9f95a8fa8a DolphinQt: Fix "Sddress" typo 2024-08-21 18:12:04 +02:00
9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
db9b3592e1 Add instructive text to disabled RetroAchievements login button
Changes the RetroAchievements "Log In" button's text to "To log in, stop the current emulation." when the button is disabled because an emulation session is active. This allows a user to understand why the button is disabled, and how this state can be resolved.

Previously, it could be unclear why this button was disabled without an understanding of the underlying system.

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-08-19 10:15:44 +02:00
0b33d293ee DolphinQt: Simplify the Speed Limit description
The description of the Speed Limit setting currently uses a lot of
complicated terms, like "emulated time" (known to many Dolphin
developers, but in my experience not known by even advanced emulator
users) and "maximum time scale" (I have never heard it before). The
meaning of "sustainable" is also unclear in context.

This commit rewords the description to be easier to understand.
2024-08-18 15:35:19 +02:00
307c8c273e Fix postprocessing shader not changing when setting stereo mode
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
2024-08-17 22:09:12 -07:00
a62f8eac1a DolphinQt: Delete output Sys folder before copying to it
For a long time now, we've had a problem where game INIs persist in
the copied Sys folder if they've been deleted from the original Sys
folder. (I still have hundreds of game INIs locally that only set
EmulationStateId, and we removed those game INIs 6 years ago. On the
buildbot, we do occasionally clear out the build directories manually,
so I'd assume it's not quite as bad there.)

This commit fixes the problem by deleting the output Sys folder before
copying the original Sys folder to the output Sys folder. This should be
a bit slower, but in my testing, the difference seems small. At least if
you have an SSD, which I really hope people have nowadays!

Operating systems other than Windows have not been touched, because:

* Android: Already explicitly deletes the output Sys folder.
* macOS: Does some magic to put the Sys folder in the app bundle, which I
  will simply assume isn't affected by this problem, without testing.
* Linux: Expects the person building to manually manage the Sys folder.
2024-08-16 21:09:10 +02:00
30c58eba96 MSBuild: Use SkipUnchangedFiles with Copy
Just a bit of simplification.
2024-08-16 21:09:10 +02:00
45d6653a6d Merge pull request #13010 from OatmealDome/goodbye-steam
Remove Steam support
2024-08-16 20:03:38 +01:00
214756dd18 Small wording changes for dump conversions 2024-08-16 18:39:23 +01:00
d10c3aaf29 Merge pull request #13012 from mitaclaw/Use-contains-method-2
Use contains method 2
2024-08-16 18:31:07 +01:00
8bcaf6ef26 Fixed missing game badge in achievements dialog 2024-08-15 21:48:50 -04:00
9fa4eb9aab Use 'contains' method 2024-08-15 14:20:16 -07:00
c28fd445d7 DolphinQt: Remove Steam runtime build support 2024-08-15 12:42:16 -04:00
8a93620d06 DolphinQt: Remove entitlements for Steam overlay 2024-08-15 12:42:15 -04:00
18ac8bf405 Merge pull request #12990 from tygyh/Use-contains-method
Use 'contains' method
2024-08-14 23:54:16 +01:00
618b41a459 Use 'contains' method 2024-08-14 22:18:28 +02:00
d5522e218f Merge pull request #12997 from tygyh/Remove-constness
Constness of 'result' prevents automatic move [performance-no-automatic-move]
2024-08-14 02:28:23 +01:00
f712ea71f1 Merge pull request #13004 from Dentomologist/menubar_update_select_state_slot_on_hotkey
MenuBar: Update checkmarked Select State Slot when hotkeys are pressed
2024-08-14 02:27:36 +01:00
134313e313 MenuBar: Update checkmarked Select State Slot when hotkey pressed
Update the checkmarked slot in the Select State Slot menu when the
Increase Selected State Slot or Decrease Selected State Slot hotkeys are
pressed.

The actual selected save slot was being changed correctly before this
commit; this just fixes the menu checkmark.
2024-08-13 12:53:29 -07:00
c6eb7c566d Constness of 'result' prevents automatic move [performance-no-automatic-move] (0 issues) 2024-08-13 21:51:43 +02:00
49134afb42 Remove unused lambda capture 2024-08-13 10:26:25 +02:00