250cc9d5a0
Fixed last tick count not being set on movie load
2014-07-24 20:56:27 -04:00
87b3975f7c
Merge pull request #669 from lioncash/source-header
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Core: Fix the license headers for Memmap.h and SystemTimers.h/.cpp
2014-07-25 02:26:14 +02:00
cefea9a1a1
Core: Fix the license headers for Memmap.h and SystemTimers.h/.cpp
2014-07-24 20:15:43 -04:00
264459457e
Merge pull request #665 from lioncash/cisms
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Get rid of a few C-style struct declarations
2014-07-25 01:30:29 +02:00
e3dde592b6
Merge pull request #668 from lioncash/include
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InputCommon: Include the algorithm header in ForceFeedbackDevice
2014-07-25 00:58:04 +02:00
6186a293f6
InputCommon: Include the algorithm header in ForceFeedbackDevice
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Also simplified the casting within a std::max call
2014-07-24 18:55:12 -04:00
7d920bbb3a
AudioCommon/Mixer: Allow input sample rate changes
2014-07-24 22:42:29 +08:00
5767691f4e
Get rid of a few C-style struct declarations
2014-07-23 20:36:45 -04:00
78c3a22060
VertexLoader: take the VAT object directly for RunVertices
2014-07-24 01:51:37 +02:00
069801a7d1
VertexLoader: Simplify SetVAT
2014-07-24 01:25:23 +02:00
20369743a4
VertexLoaderUID: remove global state dependency
2014-07-24 01:12:12 +02:00
e91db62f1b
Merge pull request #663 from moshekaplan/patch-1
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Prevent potential buffer overflow in sscanf
2014-07-23 10:00:49 -05:00
cd8b65bd8a
Prevent potential buffer overflow in sscanf
2014-07-23 10:03:49 -04:00
008b907bf0
Merge pull request #655 from lioncash/crashes
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Fix two possible crashes related to the debugger.
2014-07-23 21:24:03 +12:00
257d2a6faf
Merge pull request #661 from delroth/dolphinbar
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Fix WiiMote issues causing DolphinBar to not work
2014-07-23 05:26:38 +02:00
e51c459406
IOWin: rework _IOWrite OVERLAPPED/bytes written handling.
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CheckDeviceType_Write uses an OVERLAPPED structure to make sure some bytes
were written to the device for a given _IOWrite operation. However, the
OVERLAPPED structure is only used for the BlueSoleil stack, not the MS stack
(which goes through an alternate HID path instead of WriteFile, and does not
have an equivalent async operation).
Make _IOWrite return the number of written bytes instead, since it knows
about the Bluetooth stack being used.
2014-07-23 05:17:04 +02:00
7f55d36013
Clarify that WiimoteEmu::Spy is intended for debugging purposes
2014-07-22 22:38:31 -04:00
ff61158466
IOWin: Make error 0x1F less noisy.
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This error code is used by third-party WiiMote adapters to signal the
absence of a WiiMote connected to their virtual HID port. Ignoring it
removes some log spamming and doesn't change anything in terms of
behavior.
2014-07-23 03:32:15 +02:00
8a7640f8b4
DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps
2014-07-22 06:58:32 -04:00
c3eb45f7bc
Revert "Merge pull request #473 from Tilka/frsp"
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This reverts commit d369627d70
, reversing
changes made to 67ff926f1e
.
2014-07-21 20:40:21 -07:00
cee07ff16e
Use new stick/trigger constants for Classic.cpp
2014-07-22 12:16:34 +12:00
82ee68663f
Add stick and trigger radius/center/range consts
2014-07-22 12:14:47 +12:00
e30f4576c9
Revert "Use new stick/trigger constants for Classic.cpp"
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Added using github, Parlane is an idiot.
This reverts commit 954e61949f
.
2014-07-22 00:08:10 +00:00
954e61949f
Use new stick/trigger constants for Classic.cpp
2014-07-22 11:57:12 +12:00
4b3d579573
Renderer: Only notify the host when exiting fullscreen
2014-07-21 20:50:50 +02:00
0c81494c89
Frame: Make the fullscreen transitions more reliable.
2014-07-21 20:50:49 +02:00
009b4dd376
Exit exclusive fullscreen when the stop confirmation is shown.
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Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
d369627d70
Merge pull request #473 from Tilka/frsp
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Jit64: implement frsp
2014-07-21 14:35:40 -04:00
36ea1890c8
Let the Renderer decide when to exit fullscreen.
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This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.
This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
67ff926f1e
Merge pull request #657 from booto/gcpademu_needs_less_magic
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GCPadStatus: coalescing magic numbers into consts
2014-07-21 14:01:45 +02:00
0d2bef2743
GCPadStatus: coalescing magic numbers into consts
2014-07-21 19:56:05 +08:00
38d5197a2c
Merge pull request #646 from lioncash/warnings
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Core: Fix warnings in JitRegCache
2014-07-21 20:43:41 +12:00
cd94ff1966
VideoConfig: Add "Borderless Fullscreen" option.
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This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
4f78ba6a76
Merge pull request #656 from shuffle2/find-git-ext
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Windows: Also look for git.exe in the registry (for Git Extensions installs).
2014-07-20 22:02:51 +02:00
cfc7bb35c2
Windows: Also look for git.exe in the registry (for Git Extensions installs).
2014-07-20 12:33:56 -07:00
298425920a
DolphinWX: Fix a possible crash when setting debugger memory values.
2014-07-19 19:59:44 -04:00
44e43fe5c3
Core: Make CPU_POWERDOWN the initial CPU state.
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This isn't a correct state for the CPU to begin in when starting the application.
Also CPU_STEPPING as an initial state causes the emulator to crash if you use any of the debugger stepping buttons, since it checks if the CPU is in the CPU_STEPPING state before performing their functions.
2014-07-19 19:43:53 -04:00
963e1a698c
Merge pull request #581 from TotalNerd/memcard-emu
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Emulate GameCube memory card speeds
2014-07-20 00:12:47 +02:00
c189a3491b
Merge pull request #653 from lioncash/internal-state
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DolphinWX: Move some public variables to be private in CodeView
2014-07-20 00:03:48 +02:00
fa2944898f
DolphinWX: Move some public variables to be private in CodeView
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It's not used outside of the class, and it also shouldn't be modified
outside of it either (considering it holds all the blr instructions inserted by the user).
2014-07-19 17:23:43 -04:00
3400871992
Renderer: Don't attempt to switch to exclusive fullscreen if "render to main" is enabled.
2014-07-19 21:14:49 +02:00
9064bf147d
D3D: Don't set the windowed mode size when we initialize in fullscreen.
2014-07-19 21:14:48 +02:00
d00e76b3ef
Cosmetic changes based on feedback on PR #506 .
2014-07-19 21:14:47 +02:00
5837b35add
Renderer: Restore exclusive mode after focus has been regained.
2014-07-19 21:14:47 +02:00
5f04e9c526
D3D: Make the swapchain available outside of the namespace.
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This commit reverts a part of pull request #579 .
2014-07-19 21:14:46 +02:00
643c9ff173
D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled.
2014-07-19 21:14:46 +02:00
961076a3d5
D3D: Return to windowed mode before destroying the swapchain.
2014-07-19 21:14:45 +02:00
77bc879384
D3D: Add exclusive fullscreen support.
2014-07-19 21:14:44 +02:00
d72375fdfa
D3D: Request desktop resolution before overriding the buffer size.
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This fixes issues where the wrong refresh rate is selected for some monitors.
2014-07-19 21:14:44 +02:00
c323b386ae
Prevent DXGI from making changes to the window.
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Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling.
2014-07-19 21:14:43 +02:00