a858db1d27
OGL: move osd warning for not supported stereo mode into config validation
2014-12-20 19:54:00 +01:00
ed9c14e0d5
OGL: Fix OGL3 with stereo enabled
2014-12-20 19:13:34 +01:00
9122c868fe
Merge pull request #1734 from Armada651/stereo-fixes
...
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
2014-12-20 17:48:31 +01:00
dad7911214
Merge pull request #1486 from rohit-n/goto
...
Remove some gotos.
2014-12-20 16:47:55 +01:00
cee4a85a12
Merge pull request #1633 from JosJuice/dvd-speed-tweak
...
DVDInterface: Tweak speeds
2014-12-20 16:46:22 +01:00
24a2ca4d28
Merge pull request #1703 from FioraAeterna/saveregs
...
JIT: free up a register by eliminating RCODE_POINTERS
2014-12-20 16:45:08 +01:00
e7eb4c06e2
Merge pull request #1634 from JosJuice/disc-drive-unification-lite
...
Make WII_IPC_HLE_Device_DI call DVDInterface
2014-12-20 16:41:52 +01:00
3322c55484
OGL: don't clear the stencil buffer
...
We don't have one. This should remove some spamming of the nvidia driver.
2014-12-20 15:17:20 +01:00
d09af2dbba
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
...
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
2014-12-20 13:16:26 +01:00
d1c8a8bd9f
Make WII_IPC_HLE_Device_DI call DVDInterface
2014-12-20 13:02:04 +01:00
a560d8f150
Merge pull request #1716 from Armada651/geom-wireframe
...
VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-20 12:22:40 +01:00
6a785af280
Merge pull request #1704 from phire/wii_ssl_segfault
...
De-memsetify Wii_SSL and fix segfault.
2014-12-20 21:16:55 +13:00
fba3abe4cf
Manually revert d34418100b
2014-12-20 00:33:15 -05:00
31bc51072b
Merge pull request #1712 from skidau/GC-Adapter-thread-fix
...
Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 13:09:19 +11:00
bc3ed44050
OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
2014-12-19 23:56:02 +01:00
f913cb6ab6
Removed redundant code from the GC Adapter interface.
2014-12-20 09:44:35 +11:00
9eecfca71d
Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 09:44:35 +11:00
b30802e2f0
Merge pull request #1721 from Sonicadvance1/fix_adreno_400
...
Fixes Adreno 400 performance.
2014-12-19 15:55:50 -06:00
0d79e8f32b
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
...
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
2014-12-19 22:45:39 +01:00
8c0e26d969
Minor changes to DriverDetails
...
Fixes a typo where the official IMGTec drivers were said to be the OSS driver support.
Removes Mali GPU family detection just like I removed the Adreno family detection.
We don't support Mali Utgard anyway.
If we need family detection we can properly add it, right now it isn't needed.
2014-12-19 21:41:12 +00:00
0fec69001b
Fixes Adreno 400 slow performance.
...
Adreno 300 and 400 have the same video driver performance issues because they are very similar architectures which use basically the same thing with
everything.
There isn't any need to detect the family of the driver with Qualcomm anyway. If we ever need family specific bugs then we can implement real support
for that.
Performance issue on Adreno 400 series was due to us only detecting Adreno 300 series, and with Adreno 400 it wouldn't use the bugs, which would cause
it to use glBufferSubData, causing the huge performance hit.
2014-12-19 21:31:37 +00:00
531b3941ff
GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.
2014-12-19 14:24:08 +01:00
1b9fe70d7c
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
2014-12-19 14:10:53 +01:00
c9e469f832
D3DState: Remove wireframe rasterizer support.
2014-12-19 14:10:52 +01:00
925bbcb85b
VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-19 14:10:52 +01:00
cdd9e07522
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
...
Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
2014-12-19 12:19:15 +01:00
02f22152be
Merge pull request #1706 from Armada651/line-width
...
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
e7e8a4f1cb
GeometryShaderGen: Don't use the reserved keyword "point" in D3D.
2014-12-19 02:24:41 +01:00
c7b809d46b
Merge pull request #1669 from degasus/swvertexloader
...
Video Software Vertex Loader
2014-12-18 19:30:56 +01:00
717e155ce1
Merge pull request #1689 from kayru/d3d_efb_copy_fix
...
D3D: Fixed D3D validation error during EFB to texture copy
2014-12-18 02:59:51 -08:00
8dc3653ac9
VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported.
2014-12-18 00:37:16 +01:00
1f84f4632d
OGL: Check OpenGL version for geometry shader support.
2014-12-18 00:37:16 +01:00
93ce95b48e
D3D: Use ROUND_UP macro for rounding buffer sizes.
2014-12-18 00:37:15 +01:00
69df23f725
VideoCommon: Only use interface blocks when geometry shaders are supported.
2014-12-18 00:37:14 +01:00
1af3d8447a
GeometryShaderManager: Set the constants within the callbacks.
2014-12-18 00:37:09 +01:00
3d9dfad6a2
D3D: Set the geometry shader before every draw call.
...
And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
7e8f96f0d3
OGL: Don't generate a geometry shader if the backend doesn't support it.
...
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
782a5adb94
VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.
2014-12-18 00:36:49 +01:00
bd6d229733
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
2014-12-18 00:36:48 +01:00
f2e52b46c3
GeometryShaderGen: Cosmetics.
2014-12-18 00:36:47 +01:00
2850c9a206
VertexManager: Disable culling for lines and points.
2014-12-18 00:36:47 +01:00
0ac7103391
GeometryShaderGen: Pack uniforms more tightly.
2014-12-18 00:36:40 +01:00
5f322cc9e8
Jit: move constants out of class
...
This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
5688c27610
D3D: Moved setting texture by slot mask into StateManager
2014-12-17 23:41:26 +01:00
98292682fe
Merge pull request #1709 from unknownbrackets/attributeless-fix
...
OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
5313dd1b8c
Merge pull request #1702 from CarlKenner/DebugSymbols
...
Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
5b51f5a801
OGL: Attempt a larger buffer to workaround 7946.
2014-12-16 22:20:45 -08:00
6e7eb52211
Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
...
I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
84ae817c18
Remove white space at ends of lines.
2014-12-17 01:12:08 +10:30
cd5d354acc
Load 4 column map files like in American Mensa Academy.
...
Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30