Commit Graph

8785 Commits

Author SHA1 Message Date
a99ad2db7c Merge pull request #499 from magumagu/ipchle-disk-channel
ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
eb3de73ab9 Merge pull request #531 from LPFaint99/memcard
GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
516369594f Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection. 2014-06-24 12:37:38 -05:00
c65a6f5fb0 GCI Folder: correctly identify region of sysmenu 2014-06-23 19:58:27 -07:00
32b2c40490 first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save

Implement DMA r/w for memcard.
Skips programming buffer for writes

Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.

Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
404e9ce3ee move memorycard handling to its own class 2014-06-22 17:59:08 -07:00
add090bde6 DSP: Add support for PCAP logging of CPU<->DSP communications 2014-06-22 20:04:46 +02:00
7889d90633 DSPLLE: Improve initialization by using an options structure instead of individual params 2014-06-22 20:04:46 +02:00
ce74752e91 Common: Add a PCAP writer module 2014-06-22 20:04:46 +02:00
3c51c75b3e Merge pull request #526 from RachelBryk/input-label
Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
addbbf11d7 Allow progressive scan to be set by game ini. 2014-06-22 12:29:16 -04:00
93a215c9e7 Fix an incorrect label in fps display string. 2014-06-22 12:21:11 -04:00
5dff577339 Merge pull request #500 from lioncash/ini
Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
86d6455391 Merge pull request #505 from RachelBryk/wiimote-state
Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
72050d455d Merge pull request #521 from RisingFog/dtm-update
Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
d60f91ef5a Merge pull request #501 from magumagu/sw-cp-structs
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
8bf3ffc76f VideoSoftware: remove duplicated CommandProcessor structures. 2014-06-21 11:54:43 -07:00
Fog
76c5fa084b Removed unused variable, added tick count check 2014-06-21 11:43:33 -04:00
fbca397c92 Merge pull request #439 from degasus/lighting-fix
Lighting cleanup
2014-06-21 12:17:26 +02:00
ddadb4f29d Merge pull request #523 from RachelBryk/uninitialized-load-state
Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
cad7614e7e Merge pull request #520 from pauldacheez/enumerate-outputs-harder
Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
3e60979000 Abort loading a save state if emulation isn't running. 2014-06-20 21:22:54 -04:00
c5ef249c4b Make the common "Failed to enumerate outputs" message much more useful.
Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
0d60389d03 Save an unsaved wiimote variable to save states. 2014-06-20 09:35:47 -04:00
07da9cbcf4 Merge pull request #518 from glennricster/master
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
bb6d360b06 Ensure (Get|Set)ColumnWidth is not called on a non existant column.
The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting).  In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist.  So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
ddce7e9778 Merge pull request #508 from RisingFog/upstream
Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
7ecc32f87f Fix InputConfigDiag crash on Windows. (GCode issue 7384) 2014-06-19 19:58:55 -05:00
Fog
c6e1a19e61 Add Tick Count to Movie Files
Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
0e0238eccf Merge pull request #498 from magumagu/remove-daz
Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
9f22b2378d Merge pull request #485 from magumagu/packed-fp-reciprocal
Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
924ad1ee9f LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
e456a5e64f PixelShader: remove the duplicated ppl constants 2014-06-19 16:33:33 +02:00
d93f2973f7 PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
027baad73b VideoCommon: use the Light struct in XF memory 2014-06-19 16:33:29 +02:00
e642c8d0c1 Merge pull request #497 from Armada651/osd-scaling
D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
0b1cb1ee45 Merge pull request #436 from RachelBryk/netplay-kick
Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
feef0bbd2b JITs: add a macro for easy interpreter fallback 2014-06-19 14:39:01 +02:00
f351ec64db Jit64[IL]: remove code leftover from x86-32 2014-06-19 14:32:53 +02:00
e684e902ef Jit64IL: remove unused macro 2014-06-19 14:32:53 +02:00
ce54c1e571 Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
d3a55ccb79 Update references of Google Code to GitHub and update copyright year. 2014-06-18 23:40:25 +02:00
dbcd40111f Add an option to kick players from netplay. 2014-06-18 13:22:45 -04:00
afc4a37058 Merge pull request #502 from magumagu/video-common-small-cleanup
VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
ee690fe401 Merge pull request #468 from RachelBryk/remove-exi-update
Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
6c52ec93b7 D3D: Reset viewport before drawing the OSD. 2014-06-16 23:34:54 +02:00
9d87818853 VideoCommon: small cleanups. No functional change. 2014-06-16 14:03:29 -07:00
f05d3f6e5d Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
31b950325d HLE: Remove ES_LAUNCH HLE.
It isn't necessary anymore now that we emulate ES_LAUNCH correctly in
IPCHLE.  This fixes launching MP2 multiplayer in Metroid Prime Trilogy.
2014-06-15 20:08:15 -07:00
b423004ab3 IPCHLE: use only one CoreTiming event. 2014-06-15 20:08:14 -07:00