a99ad2db7c
Merge pull request #499 from magumagu/ipchle-disk-channel
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ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
eb3de73ab9
Merge pull request #531 from LPFaint99/memcard
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GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
516369594f
Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection.
2014-06-24 12:37:38 -05:00
c65a6f5fb0
GCI Folder: correctly identify region of sysmenu
2014-06-23 19:58:27 -07:00
32b2c40490
first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
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Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save
Implement DMA r/w for memcard.
Skips programming buffer for writes
Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.
Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
404e9ce3ee
move memorycard handling to its own class
2014-06-22 17:59:08 -07:00
add090bde6
DSP: Add support for PCAP logging of CPU<->DSP communications
2014-06-22 20:04:46 +02:00
7889d90633
DSPLLE: Improve initialization by using an options structure instead of individual params
2014-06-22 20:04:46 +02:00
ce74752e91
Common: Add a PCAP writer module
2014-06-22 20:04:46 +02:00
3c51c75b3e
Merge pull request #526 from RachelBryk/input-label
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Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
addbbf11d7
Allow progressive scan to be set by game ini.
2014-06-22 12:29:16 -04:00
93a215c9e7
Fix an incorrect label in fps display string.
2014-06-22 12:21:11 -04:00
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
86d6455391
Merge pull request #505 from RachelBryk/wiimote-state
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Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
72050d455d
Merge pull request #521 from RisingFog/dtm-update
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Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
d60f91ef5a
Merge pull request #501 from magumagu/sw-cp-structs
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VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
8bf3ffc76f
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 11:54:43 -07:00
76c5fa084b
Removed unused variable, added tick count check
2014-06-21 11:43:33 -04:00
fbca397c92
Merge pull request #439 from degasus/lighting-fix
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Lighting cleanup
2014-06-21 12:17:26 +02:00
ddadb4f29d
Merge pull request #523 from RachelBryk/uninitialized-load-state
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Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
cad7614e7e
Merge pull request #520 from pauldacheez/enumerate-outputs-harder
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Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
3e60979000
Abort loading a save state if emulation isn't running.
2014-06-20 21:22:54 -04:00
c5ef249c4b
Make the common "Failed to enumerate outputs" message much more useful.
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Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
0d60389d03
Save an unsaved wiimote variable to save states.
2014-06-20 09:35:47 -04:00
07da9cbcf4
Merge pull request #518 from glennricster/master
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Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
bb6d360b06
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
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The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting). In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist. So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
ddce7e9778
Merge pull request #508 from RisingFog/upstream
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Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
c6e1a19e61
Add Tick Count to Movie Files
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Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
0e0238eccf
Merge pull request #498 from magumagu/remove-daz
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Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
9f22b2378d
Merge pull request #485 from magumagu/packed-fp-reciprocal
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Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
924ad1ee9f
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
e456a5e64f
PixelShader: remove the duplicated ppl constants
2014-06-19 16:33:33 +02:00
d93f2973f7
PixelShader: use the vertex const buffer for ppl
2014-06-19 16:33:33 +02:00
027baad73b
VideoCommon: use the Light struct in XF memory
2014-06-19 16:33:29 +02:00
e642c8d0c1
Merge pull request #497 from Armada651/osd-scaling
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D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
0b1cb1ee45
Merge pull request #436 from RachelBryk/netplay-kick
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Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
feef0bbd2b
JITs: add a macro for easy interpreter fallback
2014-06-19 14:39:01 +02:00
f351ec64db
Jit64[IL]: remove code leftover from x86-32
2014-06-19 14:32:53 +02:00
e684e902ef
Jit64IL: remove unused macro
2014-06-19 14:32:53 +02:00
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
afc4a37058
Merge pull request #502 from magumagu/video-common-small-cleanup
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VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
ee690fe401
Merge pull request #468 from RachelBryk/remove-exi-update
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Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
6c52ec93b7
D3D: Reset viewport before drawing the OSD.
2014-06-16 23:34:54 +02:00
9d87818853
VideoCommon: small cleanups. No functional change.
2014-06-16 14:03:29 -07:00
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
31b950325d
HLE: Remove ES_LAUNCH HLE.
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It isn't necessary anymore now that we emulate ES_LAUNCH correctly in
IPCHLE. This fixes launching MP2 multiplayer in Metroid Prime Trilogy.
2014-06-15 20:08:15 -07:00
b423004ab3
IPCHLE: use only one CoreTiming event.
2014-06-15 20:08:14 -07:00