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32599559db
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D3D12: Use helper method for binding EFB render targets
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2016-05-08 12:08:25 +10:00 |
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74275bdfe3
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D3D12: Don't keep screenshot/encoder buffers mapped
Readback heaps do not support persistent mapping. See D3D12 docs.
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2016-02-28 17:24:09 +10:00 |
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c4d79d6db3
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D3D12: Add helper method for setting both viewport and scissor rect
Simplfies making changes, as well as keeping the two in sync.
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2016-02-28 17:18:46 +10:00 |
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8cc686b360
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
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