Commit Graph

1117 Commits

Author SHA1 Message Date
da888c8b49 Remove MMU Default in Disney Trio of Destruction
Apparently MMU is no longer needed in these titles.  All 3 booted and
played into gameplay in the latest builds without issues, and disabling
MMU results in a very slight, but noticeable performance boost.
2022-02-04 02:58:36 -05:00
0ffb077725 Game INI update for Tron Evolution Battle Grids (all editions) 2022-01-31 02:18:06 +04:00
e4372a317d Merge pull request #10247 from mbc07/GameINI
Game INI updates
2022-01-11 19:15:41 -05:00
e3cf6e8aea GameINI: Disable XFB to Texture Only with Resident Evil 0 2022-01-03 12:36:44 -05:00
8dd803bf2b Merge pull request #10297 from AdmiralCurtiss/pbr-screen-border-patches
GameSettings: Patches for black screen effect for remaining versions of Pokémon Battle Revolution.
2022-01-01 17:03:49 +01:00
88f89ea305 Merge pull request #10312 from JosJuice/gameini-no-syncgpu
GameINI: Replace all uses of SyncGPU with single core
2021-12-31 06:02:10 -05:00
1db86e8477 GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. 2021-12-27 20:04:34 +01:00
0805bae5d8 GameSettings: Patch for black screen effect for remaining versions of Pokémon Battle Revolution. 2021-12-27 17:27:18 +01:00
869edd5a66 GameINI: Replace all uses of SyncGPU with single core
At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00
254f39cf78 GameSettings: Add patch for black screen effects in Pokémon Battle Revolution 2021-12-20 11:34:05 -08:00
1d146a9e15 Merge pull request #10236 from JMC47/n64vc
Cleanup and Update N64 Virtual Console INIs
2021-12-20 14:29:40 -05:00
d074ee1609 Cleanup and Update N64 Virtual Console INIs
This Pull Request updates N64 INIs based on what I know about various
behaviors since the last time we updated it.  This should result in more
sane settings for Mario Tennis and Super Smash Bros. while still
preventing the out of memory crash due to the tremendous amounts of EFB
copies.
2021-12-17 00:09:21 -05:00
d10ecd2de4 Revert "Force Dual Core on for Bomberman Jetters" 2021-12-02 07:21:55 -05:00
4fe7f69c29 Game INI updates
Updated settings for Eternal Darkness, Epic Mickey 2 and earlier Just Dance games.
Added missing settings for Just Dance spin-offs and compilations.
2021-11-25 02:10:43 -04:00
cc9a75a87b Merge pull request #10230 from JMC47/redsteel2
Compatibility Settings for Red Steel 2
2021-11-21 21:07:33 -05:00
f8ea167b1f GameSettings: Enable MMU for We Love Golf! 2021-11-21 05:20:30 +00:00
715a80ef57 GameSettings: Enable MMU and Set Texture Cache Accuracy to "Medium" for 007: From Russia with Love 2021-11-21 05:19:18 +00:00
d73f3183ac Compatibility Settings for Red Steel 2
Red Steel 2 has FMVs that get corrupted with Anisotropic filtering.  It
also hangs on dualcore.  While SyncGPU works, both another user and
myself saw much smoother gameplay when using Single Core for unknown
reasons.
2021-11-18 18:57:45 -05:00
735fd60e52 Merge pull request #10217 from JMC47/bombermanjetters
Force Dual Core on for Bomberman Jetters
2021-11-16 23:29:40 -05:00
89cb311c86 GameINI: Fix comments causing errors in GALE01r0.ini
Same problem as 658eed4... Except instead of just making the
comments use #, I'm actually removing some of the codes entirely
because they are of questionable value.

Should fix https://bugs.dolphin-emu.org/issues/12737.
2021-11-16 17:58:16 +01:00
d17dcf72ff Merge pull request #10201 from JMC47/mp6-codeadjust
GameINI: Fix Comment Causing Parsing Errors in Mario Party 6/7 INIs.
2021-11-15 14:59:31 +01:00
658eed405a GameINI: Fix Comments in Mario Party 6/7 AR Codes
Using the "*" symbol as a comment only works for Gecko Codes for some
reason.  I changed it to "#".
2021-11-15 07:33:49 -05:00
40acfb9067 Force Dual Core on for Bomberman Jetters
This game requires emulating the Fifo Pipeline or have Single Core be
able to read ahead in the Fifo.  Because Single Core currently processes
things in a serialized manner, this game will not run regardless of
CPU/GPU timing hacks.
2021-11-14 18:44:43 -05:00
3c73e46aab GameINI: Change Texture Cache to Safe in RMHJ08.ini and ROM.ini 2021-11-01 21:55:54 +04:00
fb2404a4a7 GameINI: Change Texture Cache to Safe in R44J8P 2021-11-01 13:09:27 -04:00
bba2aec173 GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01 2021-10-21 20:54:03 -04:00
c250ed03cf GameINI: Enable DivByZeroExceptions where needed
Combined with the previous commits in this pull request,
this fixes https://bugs.dolphin-emu.org/issues/7230 (True Crime:
New York City) and https://bugs.dolphin-emu.org/issues/9650
(Call of Duty: Finest Hour).
2021-10-13 17:42:56 +02:00
c1349fa613 Disable Immediate XFB in King Kong
The game has extra XFB copies in some menus, messing up framepacing on
VRR monitors and breaking vsync in general.
2021-09-19 09:15:24 -04:00
e902eda495 GameINI: Disable force texture filtering for Mega Man X Collection 2021-09-16 17:05:07 -07:00
788177a001 GameINI: Disable JIT branch following for Namco Museum to avoid major stuttering in Galaga Arrangement and Dig Dug Arrangement. 2021-09-11 05:27:07 +02:00
6d25717d75 Disable dual core by default for multiple Heavy Iron games 2021-09-02 15:49:22 -04:00
c2c30b4d50 Merge pull request #10026 from PatrickFerry/ini-fixes-3
Various GameINI Updates
2021-08-31 02:12:01 +02:00
3d00bc3b13 GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games.  While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen.  This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
c4bc46c252 GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories 2021-08-28 15:37:15 +01:00
a5e2a0d973 dsp_rom: Remove illegal use of AX with SRS 2021-08-22 10:49:46 -07:00
f0b2385deb GameSettings: Set Texture Cache Accuracy to "Safe" for Broken Sword: Shadow of the Templars (Director's Cut) 2021-08-14 04:43:12 +01:00
a3d3300473 GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Road To Hill 30 2021-08-14 04:43:12 +01:00
f4783b180d GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Earned In Blood 2021-08-14 04:43:12 +01:00
e80dfdc52b GameSettings: Set Texture Cache Accuracy to "Safe" for Block Party 2021-08-14 04:43:12 +01:00
66da9daa72 GameSettings: Set Texture Cache Accuracy to "Medium" for Avatar: The Last Airbender - The Burning Earth 2021-08-14 04:43:12 +01:00
fc7270df18 GameSettings: Set Texture Cache Accuracy to "Medium" for Alan Hansen's Sports Challenge 2021-08-14 04:43:12 +01:00
c5f95f0afe GameSettings: Set Texture Cache Accuracy to "Safe" for Arthur and the Revenge of Maltazard 2021-08-14 04:43:12 +01:00
5a88989b94 GameSettings: Set Texture Cache Accuracy to "Safe" for Academy Of Champions: Soccer 2021-08-14 04:43:12 +01:00
02a8b5ba75 GameSettings: Disable Dual Core and Disable "EFB Copies to Texture Only" for The Biggest Loser: Challenge 2021-08-14 04:43:11 +01:00
55fd06e0ce GameSettings: Disable "EFB Copies to Texture Only" for Bratz: Girlz Really Rock 2021-08-14 08:17:03 +01:00
b083fc2181 GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: The Movie 2021-08-14 08:14:32 +01:00
74f2fa2755 GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Rock Angelz 2021-08-14 08:13:02 +01:00
f5abb3030f GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Forever Diamondz 2021-08-14 08:09:28 +01:00
56f92c5ce3 GameSettings: force DSPLLE in remaining Neo Geo games
These two games were missed in PR #3841.
2021-08-13 17:54:48 +01:00
095afe25df GameINI: Add missing Vertex Rounding to GIQ.ini
This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00