4b09f525f6
Fix AUX volume mixing in AXWii: implement volume ramping and MixAdd properly. Home menu sounds now work properly.
2013-03-29 22:22:24 +01:00
e31c2aa601
ShaderGen: Cleanup uid data writing.
2013-03-29 21:53:57 +01:00
ef501137be
Fix audio glitching at the end of a voice because of bad non-looping sound handling in AXWii
2013-03-29 21:02:27 +01:00
9eccd56ef0
PixelShaderGen: Some cleanups.
2013-03-29 20:59:03 +01:00
3c02f227db
PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).
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ShaderGen: Replace typeid usage with more general code.
2013-03-29 20:35:31 +01:00
485bd70df2
Fix some strings for translation and update the pot file to include
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those strings once again.
2013-03-29 11:05:22 -05:00
194ada2481
More MSVC 2010 build fixes
2013-03-29 07:55:56 -07:00
38db520617
MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back
2013-03-29 07:53:45 -07:00
a8513e4605
Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable>
2013-03-29 07:42:41 -07:00
4895e38bd5
This change might work better if I git add the files
2013-03-29 07:31:15 -07:00
b73941c0ea
Use libc++ for Mac OS X builds now that we require >= 10.7 anyway
2013-03-29 07:29:31 -07:00
41c4108ce6
OpenGL: Reimplement shader uid debugging.
2013-03-29 14:56:01 +01:00
f2a8fbb314
PixelShaderGen: Slightly reduce the number of redundant shader compilations.
2013-03-29 14:54:13 +01:00
ca8554e7d1
first try of primitive restart index generator
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Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
2013-03-29 14:27:33 +01:00
e9b236be05
OSX sucks at c++11
2013-03-29 13:55:55 +01:00
a997824f68
Add missing <functional> header include
2013-03-29 13:51:52 +01:00
4dc1ffbb20
Refactor the resampling code to avoid having two polyphase resampling implementations (normal/wm)
2013-03-29 13:49:36 +01:00
85b498ba97
Update the right cur_addr_frac after wiimote audio resampling
2013-03-29 13:18:30 +01:00
c743e75d92
fixes for my last commit
2013-03-29 00:41:36 -03:00
57d4ba8dcc
Merge branch 'master' into new-ax-hle
2013-03-29 00:49:07 +01:00
40d919b352
Implement dual source blending to avoid unneeded alpha pass.
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this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
6e88ae9695
Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
2013-03-28 23:34:14 +01:00
c10d9ea87a
Clean up blending code a bit.
2013-03-28 23:00:19 +01:00
b2575c6280
Removed some redundant code introduced in the last commit.
2013-03-29 00:53:30 +11:00
9b7db5954f
Rounded the loop addresses to the nearest 16bit value in the loop comparison.
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Fixes issue 6160.
2013-03-29 00:43:41 +11:00
e38e48923d
Readded the tracking of the FIFO Writes.
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Fixes issue 6165.
2013-03-28 19:36:37 +11:00
b1dd14c319
Fix a slight leak in LogManager.
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m_debuggerLog wasn't ever deleted in the destructor.
2013-03-27 23:39:48 -04:00
2444fdbbdd
I missed some files required for our GLInterface.
2013-03-27 21:18:07 -05:00
507f53e226
Fixed issue 6119.
2013-03-27 14:26:45 -05:00
6fe5f5a6ba
[DolphinWX] Remove a duplicate conditional in Frame.cpp
2013-03-27 15:09:04 -04:00
5cea0d9def
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
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This reverts commit efcb2abe9b
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Fixes issue 6098.
2013-03-27 13:06:15 +11:00
a171525df6
Fix Windows crash.
2013-03-27 01:33:27 +01:00
11fae2e1cb
Fix Windows build, try 4.
2013-03-27 00:17:46 +01:00
364a5093d9
ShaderGenCommon: Replace the GenOutput enum by using typeid instead.
2013-03-26 23:21:08 +01:00
0e31943216
ShaderGenCommon: Introduce a common shader generator interface to make stuff less confusing.
2013-03-26 23:03:10 +01:00
3253603ae7
Merge 'master' into shader-uids-awesome.
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Conflicts:
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/PixelShaderManager.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
2013-03-26 22:21:19 +01:00
b75a617d8a
VertexShaderGen: De-uglify VS output structure writing
2013-03-26 19:36:59 +01:00
30f1a4b4fe
Partially revert "Now CG plays nice with this new stuff."
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This reverts commit 3943840d5c
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Suppport for old GLSL versions has been dropped, so to make things less ugly we can use a structure for lights again.
2013-03-26 19:36:59 +01:00
6a6c086b50
Windows build fix
2013-03-26 18:48:57 +11:00
b8b5afa323
Go back to assuming every HID device is a wiimote on Windows.
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Fixed issue 6117.
Unfixed issue 6031.
2013-03-25 21:14:55 -05:00
0994a5828d
VideoSoftware: Improve fog range adjustment by using less magic and more comments.
2013-03-26 00:57:45 +01:00
51290fd482
Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
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Fixes issue 5938.
Fixes issue 6067.
2013-03-26 08:31:20 +11:00
b00201dcbd
Merge branch 'Fast-EE'
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* Fast-EE:
Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
Forced the external exception check to occur sooner by changing the downcount.
2013-03-26 08:24:21 +11:00
0ccaaee38c
Forced the exception check only for ARAM DMA transfers.
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Removed the Eternal Darkness boot hack and replaced it with an exception check.
2013-03-26 08:23:20 +11:00
ae146e8bc7
VideoSoftware: Implement fog range adjustment, fixing issue 6147.
2013-03-25 21:13:31 +01:00
d4fadf4b6f
implement 4xSSAA for OGL
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I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
3d5e0a6d3d
move ogl-only settings into backend
2013-03-25 15:14:24 +01:00
7034c79ab9
Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
2013-03-24 21:06:34 -05:00
81e261eb68
Fix description of disable fog, and move it to enhancements tab.
2013-03-24 15:47:18 -04:00
dfa1845ae1
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
2013-03-25 01:01:29 +11:00