addbbf11d7
Allow progressive scan to be set by game ini.
2014-06-22 12:29:16 -04:00
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
86d6455391
Merge pull request #505 from RachelBryk/wiimote-state
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Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
72050d455d
Merge pull request #521 from RisingFog/dtm-update
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Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
d60f91ef5a
Merge pull request #501 from magumagu/sw-cp-structs
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VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
8bf3ffc76f
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 11:54:43 -07:00
76c5fa084b
Removed unused variable, added tick count check
2014-06-21 11:43:33 -04:00
fbca397c92
Merge pull request #439 from degasus/lighting-fix
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Lighting cleanup
2014-06-21 12:17:26 +02:00
ddadb4f29d
Merge pull request #523 from RachelBryk/uninitialized-load-state
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Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
cad7614e7e
Merge pull request #520 from pauldacheez/enumerate-outputs-harder
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Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
3e60979000
Abort loading a save state if emulation isn't running.
2014-06-20 21:22:54 -04:00
c5ef249c4b
Make the common "Failed to enumerate outputs" message much more useful.
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Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
0d60389d03
Save an unsaved wiimote variable to save states.
2014-06-20 09:35:47 -04:00
07da9cbcf4
Merge pull request #518 from glennricster/master
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Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
bb6d360b06
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
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The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting). In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist. So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
ddce7e9778
Merge pull request #508 from RisingFog/upstream
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Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
c6e1a19e61
Add Tick Count to Movie Files
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Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
0e0238eccf
Merge pull request #498 from magumagu/remove-daz
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Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
9f22b2378d
Merge pull request #485 from magumagu/packed-fp-reciprocal
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Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
924ad1ee9f
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
e456a5e64f
PixelShader: remove the duplicated ppl constants
2014-06-19 16:33:33 +02:00
d93f2973f7
PixelShader: use the vertex const buffer for ppl
2014-06-19 16:33:33 +02:00
027baad73b
VideoCommon: use the Light struct in XF memory
2014-06-19 16:33:29 +02:00
e642c8d0c1
Merge pull request #497 from Armada651/osd-scaling
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D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
0b1cb1ee45
Merge pull request #436 from RachelBryk/netplay-kick
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Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
feef0bbd2b
JITs: add a macro for easy interpreter fallback
2014-06-19 14:39:01 +02:00
f351ec64db
Jit64[IL]: remove code leftover from x86-32
2014-06-19 14:32:53 +02:00
e684e902ef
Jit64IL: remove unused macro
2014-06-19 14:32:53 +02:00
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
afc4a37058
Merge pull request #502 from magumagu/video-common-small-cleanup
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VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
ee690fe401
Merge pull request #468 from RachelBryk/remove-exi-update
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Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
6c52ec93b7
D3D: Reset viewport before drawing the OSD.
2014-06-16 23:34:54 +02:00
9d87818853
VideoCommon: small cleanups. No functional change.
2014-06-16 14:03:29 -07:00
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
ee0c5bdc20
Try to fix android build.
2014-06-15 15:56:42 -07:00
7416b9cdb4
Merge pull request #496 from Sonicadvance1/fix-subfic-round2
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Fix ARM Jit's subfic when d != a.
2014-06-15 11:25:39 -05:00
7f7f5c9d29
Merge pull request #494 from Armada651/master
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Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 17:39:52 +02:00
78d2322aa0
Fix ARM Jit's subfic when d != a.
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Missed this path previously, Crazy Taxi hits it.
2014-06-15 15:37:17 +00:00
83157ba350
Fix the ARM JIT's subfic implementation.
2014-06-15 09:40:31 -05:00
f408dc72e7
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 14:59:25 +02:00
020b4fde1e
Merge pull request #492 from Armada651/master
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Remove EmuWindow
2014-06-15 14:16:53 +02:00
d905cbfd5d
Don't set DAZ on x86 in non-IEEE mode.
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I have no idea why we were using it in the first place; it doesn't match
the behavior of PPC NI flag.
2014-06-15 03:51:51 -07:00
a6395ae5b3
Merge pull request #432 from magumagu/ipchle-timing
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IPC-HLE event handling improvements
2014-06-15 12:00:54 +02:00
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
a0ff868c34
Merge pull request #488 from Tilka/dead_code
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Jit64: remove dead code
2014-06-14 22:39:50 +02:00
58e9b65f9b
IPCHLE: clean up spelling.
2014-06-14 10:03:49 -07:00
063ab30e3d
IPCHLE: improve HLE timing.
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This change attempts to make calls to WII_IPC_HLE_Interface::Update()
more consistent. We should be calling it whenever there is something we
can pop from a queue, and this patch does that.
DeviceUpdate() now works independently of Update(): it's now just a periodic
timer for devices which need to regularly update state.
With this change, we need a non-zero default delay for IPC replies because
replies are popped off the queue much more aggressively.
This fixes launching channels from the the System Menu.
2014-06-14 10:02:46 -07:00