adaf095229
Fix building the release APK with gradle.
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In release build all warnings are errors, and lint has some obnoxious warnings.
2014-03-17 16:28:31 -05:00
57f3e1c907
Add extract dol/apploader options back for gc disks.
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It was removed from the menu for the disk item in 868c6278
, but we want to keep it there for gc games, since they don't have separate partitions.
2014-03-17 03:10:17 -04:00
6445e02d53
Merge pull request #159 from Tilka/misc
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Cleanup stuff
2014-03-17 17:43:20 +13:00
46becfc06b
Tests: fix signed/unsigned comparison warning
2014-03-17 02:55:58 +01:00
fa3cc05753
Turn some non-const refs into pointers
2014-03-17 02:55:57 +01:00
7e39cf3b0d
.gitignore: fix the build directory pattern
2014-03-17 02:55:56 +01:00
2fcaca0603
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
3fc9ca0789
UCodes: nits
2014-03-17 02:55:54 +01:00
3c46c0ede9
Interpreter: make some class members private
2014-03-17 02:55:54 +01:00
692deb24ba
Remove unused function PanicAlertToVideo from Core.cpp.
2014-03-16 21:07:34 -04:00
5edce0eeb6
Simplify log queue clearing.
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Simply just keep popping the queue until it's empty. No point in using a for loop for this.
Combined some if statements too.
2014-03-16 20:58:13 -04:00
4a906fdf7b
Merge pull request #170 from RachelBryk/save-skip-bios
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Save bHLE_BS2 to config cache before it can be changed while booting.
2014-03-17 01:06:46 +01:00
89dbec437f
Save bHLE_BS2 to config cache before it can be changed while booting.
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This variable can be changed in SConfig::AutoSetup, so we need to save it before that is called.
2014-03-16 20:05:09 -04:00
110f603cb6
Remove an unnecessary wx translation underscore macro from PHackSettings.
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Also removed an unnecessary string -> wx string conversion.
2014-03-16 19:05:57 -04:00
291c95b780
Cleanup a little bit of the PHackSettings.
2014-03-16 18:42:56 -04:00
a9a15690a2
UCode_AX: don't always call NotifyAXThread()
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StartWorking() already does this if needed
2014-03-16 22:05:59 +01:00
a9adaa5601
Prevent VideoConfig inheritance.
2014-03-16 17:00:29 -04:00
bd1ce18f90
Simplify file tree building for the filesystem view.
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Technically this also simplifies on disc filename building in general.
2014-03-16 16:54:00 -04:00
927a97c2a5
Merge pull request #166 from Sonicadvance1/Android-config
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Fix the Android build's configuration setting/getting
2014-03-15 18:11:20 +01:00
7b86716c65
Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
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Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
82f772fdcc
Remove the extra parameters field from the PH.
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
f325fc9634
Clean up FileHandlerARC.cpp/.h
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- Removed parentheses from the returns.
- Put the function declaration headers back on a single line.
- Make FindFileInfo's parameter a const string reference.
2014-03-15 02:14:49 -04:00
aa3ca6d8ea
Fix extracting dols.
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There is no "/" after partition number when extracting a dol. Also the .remove is completely unneeded.
2014-03-14 21:20:20 -04:00
3b27a2d22e
Make WiiSocket function names conform to the coding style.
2014-03-14 20:11:52 -04:00
8d679e76d2
Merge pull request #164 from lioncash/cstr-cull
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Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
12c2e345a3
Merge pull request #168 from RachelBryk/extract-files
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Fix extracting files on partition > 0.
2014-03-15 12:57:46 +13:00
76e3a74c5c
Merge pull request #165 from delroth/mi-mmio-fix
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MemoryInterface: properly register region MMIOs.
2014-03-15 12:57:01 +13:00
f6dfc1f653
Fix extracting files on partition > 0.
2014-03-14 19:09:36 -04:00
d946e4e238
OpenGL: Implement color and z pokes.
2014-03-14 23:39:52 +01:00
0f81cbd6be
PixelShaderGen: More code alignment fixes.
2014-03-14 22:33:26 +01:00
c1016205d3
Pixel/LightingShaderGen: Fix code alignment issues.
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Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
2014-03-14 22:33:26 +01:00
2067f88e0f
PixelShaderGen: Don't make local lookup tables "static".
2014-03-14 22:33:26 +01:00
0ce92e0162
PixelShaderGen: Remove the "i" prefix for integer variables.
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The prefix was just required in the development stage to reduce the risk of regressions.
2014-03-14 22:33:26 +01:00
bdd629c598
PixelShaderGen: Use spaces for alignment where appropriate.
2014-03-14 22:33:26 +01:00
6e65e02c9e
ConstantManager: Do not use single-element arrays.
2014-03-14 22:33:25 +01:00
6c2971eaf6
PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand.
2014-03-14 22:33:25 +01:00
8ebb65ebf2
PixelShaderGen: Prettify generated shader source.
2014-03-14 22:33:24 +01:00
e2e1c5c905
PixelShaderGen: Add a note about a random idea which should be checked with hardware tests.
2014-03-14 22:33:12 +01:00
6fcbda6752
PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
2014-03-14 22:33:12 +01:00
9a96a1d525
PixelShaderGen: Remove old, mostly useless comments.
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A few vague lines of comments cannot replace an afternoon reading of how TEV works.
2014-03-14 22:33:12 +01:00
8b8bb04fd3
PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.
2014-03-14 22:33:12 +01:00
036a8c6951
PixelShaderGen: Clean up tev compare functionality.
2014-03-14 22:33:10 +01:00
fa7173d099
PixelShaderGen: Store tex scale as an integer.
2014-03-14 22:32:30 +01:00
16109fb453
PixelShaderGen: Treat UV coordinates as actual integers.
2014-03-14 22:32:29 +01:00
50526ae50a
PixelShaderGen: Remove some dead code.
2014-03-14 22:32:18 +01:00
065919f599
PixelShaderGen: Perform some of the fog calculations with integers.
2014-03-14 22:31:32 +01:00
605b687af8
PixelShaderGen: Use integer math for z textures.
2014-03-14 22:31:31 +01:00
3a6389992e
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
2014-03-14 22:31:30 +01:00
3e6efdb53e
LightingShaderGen: Perform more lighting calculations with integers.
2014-03-14 22:31:19 +01:00
387b9bf3c2
LightingShaderGen: Perform some lighting calculations with integers.
2014-03-14 22:31:19 +01:00