Commit Graph

16624 Commits

Author SHA1 Message Date
skidau
012a4c18ff Merge pull request #2010 from skidau/hotkey-input-fixes
Hotkey fixes
2015-02-04 19:35:46 +11:00
skidau
3709a1ce3a Fixed the crash which occurred when opening Wiimote configuration before a game was started. 2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3 Ignore hotkeys if the game has not started. 2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau
5e645732f2 Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau
c18c50a0e1 Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick
b2df8cb87f Merge pull request #2005 from magumagu/d3d-efb-depth
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu
57d94de2ad Fix regression for D3D EFB depth copies.
On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau
4e7d2ab893 Merge pull request #1985 from CarlKenner/accelerometers
Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash
031422c596 Merge pull request #2000 from degasus/master
VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus
081137bd4f VideoBackends: set GLInterface to zero after deleting it
This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
Lioncash
db001c1733 Merge pull request #1997 from Sonicadvance1/remove_comment
Remove an old comment about stfiwx.
2015-02-01 07:51:03 -05:00
FL.dolphinemu
4f65787888 Vertical aligned all members of g_HKData struct. 2015-02-01 10:07:22 +01:00
Ryan Houdek
f9c2d73970 Remove an old comment about stfiwx.
This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick
3c475b91ea Merge pull request #1993 from Armada651/line-perspective
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok
8c55ec0d51 GeometryShaderGen: Perspective divide the line coordinates before comparing the angle. 2015-01-31 23:32:23 +01:00
Markus Wick
ca5e2e6f16 Merge pull request #1989 from lioncash/leak
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash
9476756d43 OGL: Fix a memory leak that would occur every time a game is launched 2015-01-31 16:00:53 -05:00
magumagu
30d15b3a32 Clean up usage of PowerPCState::Exceptions.
Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Markus Wick
22e27ffd23 Merge pull request #1990 from Tilka/getvertexsize
VertexLoaderManager: assimilate GetVertexSize()
2015-01-31 19:15:09 +01:00
Tillmann Karras
1aac65f988 VertexLoaderManager: assimilate GetVertexSize() 2015-01-31 09:23:50 +01:00
skidau
d50b330d57 Merge pull request #1976 from lioncash/size
InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau
3b07fe01a2 Merge pull request #1982 from skidau/AGP-hash
Advance Game Port (AGP) fixes
2015-01-31 12:34:01 +11:00
magumagu
5a3f75f5cf Use faster CheckGatherPipe from JIT.
We don't need to profile explicit calls to CheckGatherPipe: we aleady know
where they are. Skip profiling, and explciitly insert an exception check.

While I'm here, get rid of unused code in JitIL.
2015-01-30 17:00:58 -08:00
magumagu
47be9d8e6b Clean up usage of ScheduleEvent_Threadsafe. 2015-01-30 14:48:23 -08:00
Ryan Houdek
a277172b49 Merge pull request #1980 from Sonicadvance1/AArch64_more_optimizations
[AArch64] Minor optimizations
2015-01-30 08:33:19 -06:00
Ryan Houdek
7cd80200ed [AArch64] Remove an extraneous nop in 8bit fastmem stores. 2015-01-30 08:30:17 -06:00
Ryan Houdek
4ff2f105cc [AArch64] Implement MMIO Writes. 2015-01-30 08:30:11 -06:00
Markus Wick
92294bf8be Merge pull request #1986 from lioncash/unique
Use unique_ptr for some IVolume instances
2015-01-30 12:40:10 +01:00
Lioncash
b1547b9c8b Use unique_ptr for some IVolume instances 2015-01-29 21:33:19 -05:00
skidau
ccc1e9aa65 Changed the hash array to a CRC8 function. 2015-01-30 13:33:17 +11:00
CarlKenner
fb370110dc Fix horribly broken accelerometer emulation.
It now emulates the least significant bits.
And it no longer treats maximum acceleration in one direction as being in the opposite direction.
2015-01-30 12:38:21 +10:30
skidau
855ad6f1d3 Fixed an overflow bug in Jit64. 2015-01-30 13:00:23 +11:00
skidau
a42fb80f6a Added a hash key finder.
Fixed the memcard and AGP path parsing in Windows (the code is expecting '/' to be used as the DIR_SEP).
2015-01-30 13:00:23 +11:00
skidau
b92eb03d26 Merge pull request #1973 from degasus/master
OpcodeDecoder: Calculate decoding time for vertices
2015-01-30 12:58:52 +11:00
skidau
83a9f1b850 Merge pull request #1972 from lioncash/ref
EXI_DeviceAGP: Pass string by reference
2015-01-30 12:58:26 +11:00
skidau
a7ab6684fc Merge pull request #1971 from Sonicadvance1/Android_update_cmake
Update Android cmake.
2015-01-30 12:58:14 +11:00
degasus
20628b6e5d OpcodeDecoder: Calculate decoding time for vertices 2015-01-29 19:55:28 +01:00
Ryan Houdek
a2b872b9da Merge pull request #1983 from Sonicadvance1/remove_comment
Remove an old outdated comment that makes no sense.
2015-01-29 09:51:16 -06:00
Ryan Houdek
9b4a896353 Remove an old outdated comment that makes no sense.
This comment was left over from a long time ago. It is no longer true.
2015-01-29 09:40:22 -06:00
Ryan Houdek
631c8a981e [AArch64] Minor performance improvements to paired stores.
We can combine these two ST1 calls in to a single ST1 call.
Saves a few cycles in paired stores
2015-01-29 06:07:00 -06:00
Ryan Houdek
235f6c2445 [AArch64] Don't flush VFP register to stack when not needed. 2015-01-29 06:07:00 -06:00
Ryan Houdek
c8c062fa96 [AArch64] Add support for MMIO loads.
Should give a small performance benefit.
2015-01-29 06:06:54 -06:00
Markus Wick
b0afc3de07 Merge pull request #1981 from Sonicadvance1/fix_x86_64_clang
Fix clang on x86_64.
2015-01-29 12:44:34 +01:00
Ryan Houdek
1c388b6c37 Fix clang on x86_64.
If we are compiling in the CRC32 hash, clang has an issue with casting a s32 to a u64.
Change our lens argument to a unsigned integer to fix the issue.
2015-01-29 01:55:20 -06:00
Ryan Houdek
8c53b88cc3 [AArch64] Implement a way to call lambdas in the emitter 2015-01-29 01:50:11 -06:00
Markus Wick
aa5ab45104 Merge pull request #1977 from rohit-n/unused-variable
Silence -Wunused-variable warning.
2015-01-28 21:18:02 +01:00
Lioncash
73b77f55ba DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX 2015-01-28 14:01:11 -05:00
Rohit Nirmal
5203c4ef7b Silence -Wunused-variable warning. 2015-01-28 18:09:07 +00:00
Lioncash
cf156d4d37 InputConfigDiag: Fit buttons to their text
Fixes slight sizing issues on high DPI displays.
2015-01-28 13:07:17 -05:00