635408b686
Debugger: Fix class indentation
2014-10-18 22:55:23 -04:00
19e6cfb466
Merge pull request #1330 from Stevoisiak/patch-1
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Capitalized Dolphin
2014-10-18 22:41:12 -04:00
3782be15a3
Merge pull request #1309 from Stevoisiak/spellingFix
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Minor spelling fix
2014-10-18 22:40:41 -04:00
650192390c
CheatsWindow: unfriend CreateCodeDialog.
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This is no longer needed.
2014-10-18 21:38:17 -04:00
e7939a6b44
DolphinWX: Reimplement cheat listbox updating, but without a global
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Just use event handling.
2014-10-18 21:36:39 -04:00
90eaf9519c
CheatsWindow: Remove unnecessary wxPanel in the wxDialog
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We can simply size the controls within the dialog directly.
2014-10-18 21:32:42 -04:00
f0769233e6
DolphinWX: Split cheat window components into their own source files
2014-10-18 21:32:33 -04:00
61758585f7
Added settings file for bittos+
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Game still has severe issues when run in Dolphin
2014-10-18 20:05:54 -04:00
6ea6c52bd7
Fixed incorrect game ID
2014-10-18 16:53:03 -04:00
3466158a96
Capitalized Dolphin
2014-10-18 13:16:02 -04:00
5f6b086bee
Added Game Settings file for Sonic 2 [JAP]
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Fixes game freezing on startup.
2014-10-18 12:51:45 -04:00
4ddd54847c
Merge pull request #1327 from kayru/d3d_aniso_fix
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D3D: Fixed anisotropic filtering
2014-10-18 12:04:09 -04:00
97423d5ed8
D3D: Fixed anisotropic filtering.
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This got broken when d3d state cache was implemented.
2014-10-18 17:47:47 +02:00
73512ad38f
Fix a race condition in our OpenSL ES audio backend.
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After calling enqueue the callback would fire before we had assigned g_mixer a value.
This would cause a fun crash to happen.
2014-10-18 08:32:14 -05:00
ceb08acf23
Fix a crash on Android when unplugging a controller during emulation.
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If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
9108a11af4
Change driver details to reflect Qualcomm's changes with their v95 driver.
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They fixed their issues with dynamic UBO array member access.
There are many other issues though.
2014-10-18 02:50:57 -05:00
d2e004fa9e
Use CRC to output 64 bits instead of 32
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A bit hacky, but should dramatically reduce the odds of hash collision.
2014-10-18 00:24:35 -07:00
742f9c6b14
Merge pull request #1319 from lioncash/tas_vars
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TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 01:04:32 -04:00
9df0fff7cc
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 00:37:13 -04:00
ecaa075e6a
Merge pull request #1310 from Stevoisiak/patch-1
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Specified where GC Bios files go
2014-10-17 23:18:01 -04:00
48a27458d1
Remove unused filter in DolphinWX vcproj file.
2014-10-17 23:11:38 -04:00
0d1f8527c7
Merge pull request #1297 from RisingFog/audio-dump-during-emulation
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Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
c80ba8704c
Merge pull request #1276 from RisingFog/flipped-audio-dump
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Flipped Wave File Channels for Audio Dumping
2014-10-18 13:15:23 +11:00
a5674bbe84
Merge pull request #475 from kayru/d3d_state_cache
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D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
c74b4df13e
Add FPRF interface option, change from EnableFPRF to just FPRF
2014-10-17 19:06:18 -07:00
719326df65
Make EnableBATs an option instead of disabling it entirely
2014-10-17 19:05:01 -07:00
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
2684c75c6e
Merge pull request #1304 from FioraAeterna/fasterhash
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Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
2014-10-17 20:24:47 -04:00
99169eb620
JIT: fix profiler on non-Windows OSs
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Still doesn't support timing code (since that's Windows-only), but run counts
will at least work without crashing.
2014-10-17 16:48:09 -07:00
15a4bccb73
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
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Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
dfd719124f
Merge pull request #1313 from Stevoisiak/patch-3
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Fixed minor typo
2014-10-17 17:34:53 -04:00
e86ff867fe
Fixed minor typo
2014-10-17 17:26:56 -04:00
b78396847f
D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial
2014-10-17 22:24:57 +02:00
37da09b27c
Specified where GC Bios files go
2014-10-17 16:00:36 -04:00
ed5e698511
Minor spelling fix
2014-10-17 15:51:19 -04:00
d23da7dbef
Added __forceinline to AlphaTest::TestResult() to make MSVC inline it
2014-10-17 21:50:41 +02:00
5fdda135d2
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
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ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
73590b1323
Merge pull request #1266 from skidau/mmu-exram
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Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-17 17:10:51 +11:00
536b8d6695
Merge pull request #1305 from dolphin-emu/revert-1222-backpatchchanges
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Revert "FastMem: don't let the backpatcher hit the same location twice"
2014-10-16 21:43:18 -04:00
4c2a542f1e
Revert "FastMem: don't let the backpatcher hit the same location twice"
2014-10-16 21:39:15 -04:00
4e8cc952bb
Merge pull request #1247 from Stevoisiak/WiimoteSubmenu
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Moved "Connect Wiimote" options into submenu
2014-10-16 20:12:35 -04:00
eb865cae20
Merge pull request #1284 from comex/even-more-warnings
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Even more warnings
2014-10-16 17:05:25 -04:00
67088a1834
Fix signed/unsigned comparison and unused variable warnings.
2014-10-16 17:03:49 -04:00
4134a0ad54
Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...)
2014-10-16 17:03:37 -04:00
1ff86a4716
Merge pull request #1295 from crudelios/remove-bbox-settings
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Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
cedf0f68a8
Merge pull request #1303 from degasus/master
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DriverDetails: mark intel buffer_storage bug as fixed
2014-10-16 16:59:28 -04:00
8f403696ea
DriverDetails: mark intel buffer_storage bug as fixed
2014-10-16 22:51:32 +02:00
0f3194abc3
Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-16 13:20:00 -04:00
9bdfd4a833
D3D: State cache now reduces number of blend state permutations by collapsing some states that have blending disabled
2014-10-16 18:27:43 +02:00
c5247673cd
If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
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In the unlikely case that it tripped and then, due to a bug, some other
fault occurred (e.g. stack misalignment), Dolphin would go into an
infinite loop rather than crashing.
2014-10-16 02:14:02 -04:00