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b3f50c969e
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VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded
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2025-06-06 23:03:02 -05:00 |
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3b83907b88
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VideoCommon: update CustomAsset's load time to be before the load occurs (this prevents issues where the load time might be incorrectly inflated by long load operations)
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
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2025-06-06 23:03:02 -05:00 |
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bafe78203d
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VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
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2025-06-06 23:03:02 -05:00 |
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15f125ebee
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VideoCommon: change asset loading to return the number of bytes loaded instead of a pass/fail
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2025-06-06 23:03:02 -05:00 |
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316740daed
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VideoCommon: add 'Unload' functionality to CustomAsset
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2025-06-06 23:03:02 -05:00 |
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9ec69b5925
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VideoCommon: add a handle to custom asset, this is an id that is only relevant for a particular game session but is slightly faster as a numeric value for lookups than the traditional asset id
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2025-06-06 19:20:25 -05:00 |
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9d7ab47738
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VideoCommon: add additional locks around asset access and usage to ensure thread safety
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2023-06-05 16:19:46 -05:00 |
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b2c5a5485a
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VideoCommon: add custom asset implementation and asset library that can load an asset
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2023-06-01 19:57:57 -05:00 |
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