Ryan Houdek
b4e4a4cef4
Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
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Their new driver that supports GLES3.1 + AEP has issues with it.
At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them.
I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
2015-08-22 09:12:19 -05:00
Markus Wick
a39c0910c4
Merge pull request #2893 from Sonicadvance1/aarch64_memory_base_register
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[AArch64] Use a register as a constant for the memory base.
2015-08-22 15:41:57 +02:00
Ryan Houdek
dba579c52f
[AArch64] Use a register as a constant for the memory base.
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Removes a /lot/ of redundant movk operations in fastmem loadstores.
Improves performance of the povray bench by ~5%
2015-08-22 08:36:34 -05:00
Markus Wick
3f5ff98c1b
Merge pull request #2890 from lioncash/ptr
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x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
2015-08-22 10:09:28 +02:00
Markus Wick
2d505bc2a6
Merge pull request #2894 from Sonicadvance1/no_more_eaten_canary
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Fix the shader overrunning our max shader size.
2015-08-22 10:08:14 +02:00
Markus Wick
c2f38f1d16
Merge pull request #2892 from Sonicadvance1/aarch64_frsp
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[AArch64] Implement frspx
2015-08-22 09:44:14 +02:00
Ryan Houdek
3242e1a617
Fix the shader overrunning our max shader size.
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The Star Wars games really push the hardware to its limits, which can cause the shaders that are produced to be 18kb or more.
Double our maximum shader size to compensate.
Fixes issue #8860
2015-08-22 01:01:03 -05:00
Ryan Houdek
ce32b76be3
[AArch64] Implement frspx
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Improves performance in povray bench by 2%
2015-08-22 00:35:30 -05:00
Lioncash
a69755d9ee
x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
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This also silences quite a few ubsan asserts from firing when the emitter is being used.
2015-08-21 18:09:48 -04:00
flacs
95d958c03d
Merge pull request #2889 from lioncash/interp
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Interpreter: Use std::isnan instead of IsNAN
2015-08-21 21:43:08 +02:00
Lioncash
caec42135d
MathUtil: Remove IsNAN and IsINF
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These aren't necessary, since the stdlib provides equivalents.
2015-08-21 15:05:43 -04:00
flacs
bb7f3d1822
Merge pull request #2867 from Tilka/mtspr_hid0
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Jit64: implement HID0 case of mtspr
2015-08-21 21:04:35 +02:00
flacs
01aea965ba
Merge pull request #2864 from Tilka/fpscr
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Jit64: implement FPSCR related instructions
2015-08-21 21:04:20 +02:00
Lioncash
18d658df1f
Interpreter_FloatingPoint: Use std::isnan instead of IsNAN
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Same thing, except one is part of the stdlib.
2015-08-21 15:04:03 -04:00
Markus Wick
c325c310d6
Merge pull request #2884 from lioncash/emitter
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x64Emitter: Minor cleanup
2015-08-21 13:03:51 +02:00
Ryan Houdek
5f628749ff
Merge pull request #2886 from Sonicadvance1/aarch64_faster_lfd
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[AArch64] Optimize lfd instructions if possible.
2015-08-21 05:38:53 -05:00
Ryan Houdek
df53b37253
[AArch64] Optimize lfd instructions if possible.
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If we are going to be using lfd, then chances are it is going to be used in double heavy areas of code.
If we only need to load the lower register, then we should also not worry about having to insert in to the low 64bits of the guest register.
So add a new flag to the backpatching to handle lfd to directly to the destination register.
This gives ~3% performance improvement to Povray.
2015-08-21 04:31:54 -05:00
Markus Wick
4f45d71840
Merge pull request #2760 from Sonicadvance1/aarch64_fcmp
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[AArch64] Implement fcmp{u,o}
2015-08-21 11:03:20 +02:00
Markus Wick
6cb87a9227
Merge pull request #2837 from Sonicadvance1/aarch64_faster_nonpaired
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[AArch64] Optimize cases when an FPR is only used for non-paired ops.
2015-08-21 09:51:45 +02:00
Jeffrey Pfau
65ee5a1d36
DolphinWX: Finish removing bandaid from 704f787
2015-08-20 22:39:24 -07:00
Ryan Houdek
7ce4c3138e
[AArch64] Optimize cases when an FPR is only used for non-paired ops.
2015-08-20 23:36:29 -05:00
Lioncash
a59f00a5e4
x64Emitter: Remove unused code
2015-08-20 23:05:20 -04:00
Lioncash
b903921b14
x64Emitter: Make WriteModRM and WriteSIB private
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These shouldn't be public.
2015-08-20 19:29:40 -04:00
Lioncash
f481a306c2
Merge pull request #2882 from lioncash/namespace
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Jit: Remove unnecessary namespace prefixes
2015-08-20 05:38:29 -04:00
Lioncash
95c57fcec1
Jit: Remove unnecessary namespace prefixes
2015-08-20 05:20:19 -04:00
Markus Wick
cb264df64c
Merge pull request #2874 from barat/master
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VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
2015-08-20 11:08:42 +02:00
Lioncash
822cf2bcbf
IniFile: Mark getter functions as const
2015-08-19 22:27:18 -04:00
Lioncash
9e9a293a85
Frame/TASInputDlg: Remove unused functions
2015-08-19 20:36:16 -04:00
Lioncash
5b86e7335f
Merge pull request #2795 from ddcc/master
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Fix some compilation warnings
2015-08-19 17:40:04 -04:00
Bartosz Telesiński
a52aaf22ba
VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
2015-08-19 23:13:09 +02:00
flacs
b0c9d73465
Merge pull request #2842 from Tilka/bmi2_flags
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x64Emitter: don't check flags for most BMI2 ops
2015-08-19 21:38:09 +02:00
Dominic Chen
09714f86c3
Fix some compilation warnings
2015-08-19 11:07:54 -04:00
degasus
896a02b3a8
DSP HLE: Remove timing informations from ucodes
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On HLE, we don't emulate the timings on HLE, so there is also no need
to setup periods callbacks.
2015-08-19 16:20:17 +02:00
degasus
7277eb0e6c
AX-HLE: Call HLE on mailbox write
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It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
2015-08-19 16:19:06 +02:00
Markus Wick
bdbe723d6e
Merge pull request #2870 from Sonicadvance1/GLInterface_Fix
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Fix a memory leak in the EGL GLInterface.
2015-08-19 11:14:25 +02:00
Lioncash
291f857b0e
Merge pull request #2859 from lioncash/netplay
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NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Tillmann Karras
0f2c656687
Jit64: implement FPSCR related instructions
2015-08-18 18:12:32 +02:00
Ryan Houdek
3f1055de94
Fix a memory leak in the EGL GLInterface.
2015-08-18 08:26:45 -05:00
Tillmann Karras
415ad94dbe
Interpreter: fix undefined bits of mffs
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Lioncash tested this on hardware.
2015-08-18 15:07:14 +02:00
Lioncash
761e087e52
NetWindow: Remove translation marker from empty string
2015-08-17 21:56:52 -04:00
Lioncash
65adf76698
NetWindow: non-ugly way to check for window focus
2015-08-17 21:56:51 -04:00
Lioncash
2b4a249dea
NetWindow: Replace old wx event binding types
2015-08-17 21:56:50 -04:00
Lioncash
ca0b9481ea
ChangeGameDialog: Internally set the chosen game name
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Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00
Lioncash
af35f38491
NetWindow: Minor simplifications
2015-08-17 21:56:46 -04:00
Lioncash
11f3ded296
NetPlay: Return mapping arrays and player list vectors directly
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Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Ryan Houdek
4baaa3755e
Merge pull request #2840 from zeroZshadow/master
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Ignore all writes to BBA_TXFIFOCNT
2015-08-17 10:38:00 -05:00
Markus Wick
ff95fa8a6d
Merge pull request #2861 from lioncash/param
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VideoCommon: Remove unused parameters
2015-08-17 15:02:44 +02:00
Markus Wick
239ad678f1
Merge pull request #2855 from Armada651/revert-clamp
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Revert "VideoCommon: Clamp integer conversions."
2015-08-17 15:01:27 +02:00
Tillmann Karras
1c78c7b864
Jit64: implement HID0 case of mtspr
2015-08-17 13:31:57 +02:00
Pierre Bourdon
58b4b7edea
Merge pull request #2863 from Tilka/fallback
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Jit64: load PC only once after fallbacks
2015-08-17 10:29:54 +02:00