5bf9472214
Update shown CPU cores in the Android UI.
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Only show the JIT cores on x86_64(Will have its own issues once we reach that point)
Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-08-28 18:00:32 -05:00
3627bd21f1
Remove JitArmIL files from the project.
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Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
30e4366d28
Merge pull request #580 from SeannyM/smaller-b
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[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
cd9a0b6f4d
[Android] Onscreen controls better resemble GC and user configurable scaling
2014-07-15 16:14:27 -04:00
36821cb117
Display file size in GiB instead of bytes.
2014-07-14 21:52:52 -04:00
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
3666178f85
Remove Cache DL option from Android UI
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This option has been removed entirely from Dolphin, so remove the option from Android
2014-02-06 17:02:38 -06:00
b9e7749fe6
[Android] Implement CPU info retrieval within the about menu.
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ARM only at the moment. Could potentially support x86 and MIPS if necessary.
Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-26 21:37:43 -05:00
45964e4b46
[Android] Initial implementation of the extended info menu.
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Most fragments are not implemented yet. This is just a working base framework for it.
2014-01-07 19:47:15 -05:00
50df037bb5
[Android] Fix gamepad input.
2013-12-12 14:42:25 -06:00
7bdd8191db
Merge branch 'master' into android-new-control-input-overlay
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Conflicts:
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
7ed8e6a29c
[Android] Fix the check for the Qualcomm graphics driver version for v53 drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3.
2013-11-24 22:45:48 -06:00
ba18f38e70
Merge branch 'master' into android-new-control-input-overlay
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Conflicts:
Source/Android/res/values-ja/strings.xml
Source/Android/res/values/strings.xml
Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
42f8562e5c
[Android] Basic Wiimote binding settings now implemented.
2013-11-19 19:28:10 -05:00
7e544d8996
[Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers.
2013-11-19 16:14:40 -05:00
53ab104d5f
[Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
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Other changes:
- Broke out MotionAlertDialog into it's own separate class.
- Made a preference specifically for handling input bindings.
2013-11-19 15:53:30 -05:00
23c84c220f
[Android] Add ability to take screenshots into the emulation menu.
2013-11-15 22:21:50 -05:00
8c7d1afd5f
[Android] Externalize the device compatibility warning strings.
2013-11-15 17:05:56 -05:00
4bb22aa0ab
[Android] Indicate whether or not the device supports NEON within the About fragment.
2013-11-15 16:48:36 -05:00
3c7613fc83
[Android] More cleanup. We don't need the preference to enable/disable the overlay in the video preferences anymore.
2013-10-28 16:36:26 -04:00
8d71a83ae5
[Android] Fix the super-mature string that was a placeholder for the title for the overlay configuration setting.
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Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-26 00:55:07 -04:00
77eb9ce725
[Android] Add the capability to dynamically enable and disable the input overlay during emulation.
2013-10-25 23:10:17 -04:00
079147ca07
[Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
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This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-24 14:55:10 -04:00
511de71736
[Android] Actually show the currently selected CPU core and video backend within the settings screen.
2013-10-10 11:57:18 -04:00
ba9f2d52e1
Add the JITIL Arm recompiler to the Android settings.
2013-10-09 23:08:12 +00:00
6bdcde9dd6
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
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It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
16fb0b04d8
[Android] Externalize how the formatting is used in the file size string, the file clicked string, and the current dir string.
2013-10-01 10:32:05 -04:00
bab91494d5
Merge branch 'master' into android-core-control
2013-09-23 00:47:57 -05:00
af7ed820f5
[Android] Add a JP version of the string for FSAA. Also correct the English string too.
2013-09-22 19:16:32 -04:00
bdae5d1027
[Android] Fix typo, FSAA stands for full scene antialiasing.
2013-09-22 11:59:10 -05:00
81effb8099
[Android] Add in FSAA option.
2013-09-22 09:25:38 -05:00
988544389a
[Android] Slightly change the layout of the AboutFragment. Looks more like an actual list view now.
2013-09-16 22:04:59 -04:00
ba05db7828
[Android] Add a fastmem option to the cpu options, default disabled.
2013-09-12 23:08:00 -05:00
86d10ec19e
[Android] Fix the input binding string.
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Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
48cda9d26f
[Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative.
2013-09-04 07:32:28 -04:00
a7c2b27a6a
[Android] Remove unused strings from the resource XML files.
2013-09-04 07:09:29 -04:00
d84312c799
Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-core-control
2013-09-01 15:24:29 -04:00
440ae412b0
[Android] Add the option to show the on-screen FPS counter.
2013-09-01 03:07:16 -04:00
cf96bfc2be
[Android] Add a button in the emulation view that allows a person to exit emulation and go back to the game list.
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However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
2013-08-29 22:52:09 -04:00
dac9659c58
[Android] Preliminary save-state support. Have the UI set up. Crashes with SIGABRT however.
2013-08-29 21:07:17 -04:00
6c0c460320
[Android] Woops forgot to commit the new resource strings.
2013-08-25 03:13:00 -04:00
66c50ebf19
[Android] Better description for the dual core option.
2013-08-24 07:37:28 -04:00
7f61c31f85
[Android] Fix some redundancy in the category names for the settings menu. In a menu named "Settings" (which is shown in the top left) we have the categories, "CPU Settings" and "Video Settings" - but the fact they are settings pages is already established at this point so it's redundant. Just made them "CPU" and "Video" instead.
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Also changed the description for dual-core
They now look like this: http://i.imgur.com/qieaKmL.png
2013-08-23 16:10:55 -04:00
1469342f83
[Android] Add an option to clear the game list.
2013-08-23 11:17:24 -04:00
c2aef25f4c
[Android] Since we don't show invalid filetypes in the file browser anymore, there's no need to check if a file is valid or not since they're all valid now.
2013-08-23 10:26:15 -04:00
0c5f3953dd
[Android] Simplify the XML layout for the about menu. Remove unused strings.
2013-08-22 06:58:19 -04:00
e52c2ac337
[Android] Migrate the "Draw Onscreen Controls" preference to the video settings.
2013-08-20 20:28:48 -04:00
00996c8d38
[Android] Implement a ViewPager for the settings. Also, move classes into appropriate packages to make things cleaner.
2013-08-20 19:39:00 -04:00
3fdfd75832
[Android] Add most of the Dolphin video/gfx settings to the settings menu.
2013-08-20 14:33:30 -04:00