394db8b798
Merge pull request #13215 from Tilka/efb_access
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GameSettings: set EFBAccessEnable=True for Neighbours from Hell
2024-12-09 14:23:45 -05:00
445fe2248c
GameSettings: set EFBAccessEnable=True for Neighbours from Hell
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This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
687fe65709
Merge pull request #13166 from Sintendo/stX-opt
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JitArm64_LoadStore: Optimize zero stores in stX
2024-12-08 11:06:33 +01:00
57b1234feb
Merge pull request #13113 from CelestialAmber/mwld-map
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Core: Store object name separately for symbols
2024-12-07 17:13:13 -05:00
7a31c8f10b
AchievementManager: Make SetHardcoreMode private
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This is an implementation detail that doesn't need to be exposed.
2024-12-07 19:29:53 +01:00
0c46205ba7
Core: Remove redundant lock for FilterApprovedPatches call
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This was necessary before we added locking inside FilterApprovedPatches,
but not anymore.
2024-12-07 19:06:23 +01:00
08df9a66e0
DolphinQt: Refactor, add ConfigControl class
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This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
2024-12-07 16:31:34 +01:00
e3bfff5cb6
JitArm64: Optimize ps_sel with d == b || d == c
2024-12-07 12:20:24 +01:00
065165f749
Jit_FloatingPoint: Prefer BLENDVPD over VBLENDVPD
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Prefer BLENDVPD over VBLENDVPD if the latter doesn't save any
instructions.
VBLENDVPD allows separate source and destination registers, which can
eliminate a MOVAPD/MOVSD. However, on Intel since Skylake, VBLENDVPD
takes additional uops to execute compared to BLENDVPD (according to
https://uops.info ). On AMD and older Intel microarchitectures there is no
difference.
2024-12-07 11:22:28 +01:00
0a84d93a8e
Merge pull request #13196 from jordan-woyak/expanding-numeric-settings
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DolphinQt: Make mapping window spinboxes horizontally expanding.
2024-12-07 11:14:55 +01:00
a5d1172d97
Merge pull request #13186 from OatmealDome/flatpak-gitignore
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gitignore: Ignore flatpak-builder's cache directory
2024-12-05 15:10:18 -05:00
e05b033dd2
ScmRevGen: Don't generate Info.plist files directly
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Some generators (like Unix Makefiles and Xcode) copy an app's Info.plist at configure time.
This causes a problem when we need to generate the Info.plist at build time, like how we
currently do it with ScmRevGen. Instead of generating the Info.plist directly in ScmRevGen,
provide an Info.plist without any version information to CMake at configure time, have
ScmRevGen generate a separate plist file with the version information at build time, and
then merge the two together to create the final Info.plist.
2024-12-05 14:56:08 -05:00
c6b0629275
Merge pull request #13200 from Dentomologist/irwidget_move_header_constants_into_class
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IRWidget: Move header constants into class
2024-12-05 18:53:17 +01:00
3c27c38e71
DolphinQt: Use TARGET_BUNDLE_DIR generator expression instead of specifying the bundle path ourselves
2024-12-04 22:53:39 -05:00
ad1511982a
InputCommon/SDL: Add touchpad inputs.
2024-12-04 21:08:18 -06:00
8c3b9c9cf6
Merge pull request #13174 from jordan-woyak/sdl-battery
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ControllerInterface/SDL: Add Battery Input.
2024-12-04 21:46:07 -05:00
38675eab9b
Merge pull request #13206 from mbc07/gameini/eternal-darkness-dualcore
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GameINI: drop Single Core override from Eternal Darkness
2024-12-04 21:45:41 -05:00
e6f335bfcf
VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
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Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com >
2024-12-03 20:49:50 -05:00
7e4b1780e1
GameINI: drop Single Core override from Eternal Darkness
2024-12-03 16:48:54 -04:00
26ba8f5481
Merge pull request #13197 from jordan-woyak/vrr-mapping-indicators
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DolphinQt: Update mapping indicators at screen refresh rate.
2024-12-03 12:51:18 -05:00
cf29214c03
Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
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Add Support for Gecko Codes to Achievements Whitelist
2024-12-02 14:18:53 -05:00
c10809a7ff
Merge branch 'release-prep-2412'
2024-12-01 20:50:13 -05:00
992b4ea930
ScmRevGen: Bump major version to 2412
2412
2024-12-01 18:00:52 -05:00
93c9424d09
Merge pull request #13203 from JosJuice/android-gcadapter-reset
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Android/GCAdapter: Don't join current thread
2024-12-01 16:33:06 -05:00
74ed5e5532
Android/GCAdapter: Don't join current thread
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The read thread could call Reset, which in turn tried to join the read
thread, leading to a SIGABRT. This manifested as Dolphin consistently
crashing when disconnecting a GC adapter and having a chance of crashing
a few seconds after connecting a GC adapter.
2024-12-01 12:59:25 +01:00
a68ae37df7
Translation resources sync with Transifex
2024-11-30 20:47:19 +01:00
51435b6ef8
Approve Super Mario Sunshine Widescreen Gecko Code
2024-11-29 21:56:45 -05:00
81098433c8
Add Gecko and AR codes to the Patch Allowlist Test
2024-11-29 21:56:44 -05:00
3b34063611
Merge pull request #13202 from Pokechu22/cabelas-dangerous-hunts-2011-safe-texture-cache
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GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
2024-11-29 13:03:36 -08:00
6462e794c8
GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
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This fixes text on the menu and in-game.
2024-11-29 12:09:30 -08:00
8447ce99f4
Scale back hardcore code block
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Now that patches and codes are enabled on a case by case basis, remove patcher code blocking codes entirely in hardcore mode, and reword the warning to be more accurate.
2024-11-27 21:21:26 -05:00
3c255b55e8
Add AR Code Whitelist Approval
2024-11-27 21:21:26 -05:00
13a1956cfa
Add Gecko Code Whitelist Approval
2024-11-27 21:21:25 -05:00
78f3448e27
Convert FilterApprovedPatches to Template
2024-11-27 21:21:25 -05:00
a9b1c1f5f8
IRWidget: Move header constants into class
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This apparently didn't compile on macOS six years ago before c++20, but
it should be fine by now.
While I'm at it, make the constants upper case per convention.
2024-11-26 13:50:13 -08:00
e7a8e2fca1
DolphinQt: Update mapping indicators at screen refresh rate.
2024-11-25 14:58:48 -06:00
26f2e5f022
DolphinQt: Make mapping indicators compatible with a variable update frequency.
2024-11-25 14:43:03 -06:00
cd0b13603d
Merge pull request #13191 from dreamsyntax/sdl-patch
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Externals: Update SDL to 2.30.9
2024-11-24 21:26:07 -05:00
ea93b65d21
DolphinQt: Make mapping window spinboxes horizontally expanding.
2024-11-24 18:59:18 -06:00
e0c387416d
Merge pull request #13153 from LillyJadeKatrin/retroachievements-netplay-hardcore
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Force NetPlay Clients to Host Hardcore Status
2024-11-22 22:01:00 -05:00
401d6e70f6
Merge pull request #13193 from vaguerant/metaknight
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Fix Kirby's Adventure Wii Metafortress bypass patch
2024-11-20 00:52:31 -05:00
82c3a844c4
fix SUKP01 metafortress bypass
2024-11-19 23:24:22 +11:00
0f2c2c7ae0
Merge pull request #13156 from jordan-woyak/sdl-no-wgi
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ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
2024-11-17 21:51:56 +01:00
f642cd4658
Externals: Update SDL to 2.30.9
2024-11-16 21:34:30 -07:00
050f5dfff6
Merge pull request #13189 from mitaclaw/gdb-stub-signal-breakpoints
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GDBStub: Signal Breakpoint Changes To Host
2024-11-16 12:15:28 -05:00
62d7166e6a
GDBStub: Signal Breakpoint Changes To Host
2024-11-15 15:12:11 -08:00
7f25e05b31
Merge pull request #13188 from dreamsyntax/titledb-update
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Sys: Sync wiitdb files with GameTDB
2024-11-15 00:05:42 +00:00
691a1eb94c
Sys: Sync wiitdb files with GameTDB
2024-11-14 13:05:38 -07:00
2c92e5b5b3
Merge pull request #13160 from cpba/flatpak-6.8-runtime
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Flatpak: Upgrade kde runtime to 6.8
2024-11-12 00:30:46 -05:00
1c4bfc35d9
Core: Store object name separately for symbols
2024-11-11 12:36:53 -05:00