2b1bfc886a
Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
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These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
e8631dd68b
Sync wiitdb files with GameTDB
2018-05-27 22:26:02 +02:00
e6ed919672
Remove enforced inaccurate settings from Lemony Snicket game INI
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I have no idea why these were here... And the SkipIdle setting
doesn't even exist anymore.
2018-05-23 19:45:20 +02:00
a9ffd13305
Game INI updates
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https://bugs.dolphin-emu.org/issues/7104
https://bugs.dolphin-emu.org/issues/8452
https://bugs.dolphin-emu.org/issues/9040
https://bugs.dolphin-emu.org/issues/10554
https://bugs.dolphin-emu.org/issues/10059
https://bugs.dolphin-emu.org/issues/10155
https://bugs.dolphin-emu.org/issues/10324
https://bugs.dolphin-emu.org/issues/10758
https://bugs.dolphin-emu.org/issues/10759
https://bugs.dolphin-emu.org/issues/10930
https://github.com/dolphin-emu/dolphin/pull/5702#issuecomment-318903278
https://github.com/dolphin-emu/dolphin/pull/5717
https://forums.dolphin-emu.org/Thread-big-brain-academy-problem
https://forums.dolphin-emu.org/Thread-netflix-instant-streaming-disc-testing
https://forums.dolphin-emu.org/Thread-wii-new-carnival-games?pid=469822#pid469822
2018-05-23 19:43:46 +02:00
517af3f044
Add vertex rounding to game INIs for certain titles
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https://bugs.dolphin-emu.org/issues/10186
2018-05-23 16:05:30 +02:00
8ff3124e5e
Remove remaining EmuState sections from game INIs
2018-05-23 15:58:07 +02:00
037040c7a0
Data: Remove /shared2/{ec,succession}
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These are created by the ECDK library (used in the Wii Shop Channel
for example) on first use. There's no need to provide dummy files.
2018-05-12 18:59:22 +02:00
84f84c71b6
Force safe texture cache for SimCity Creator
2018-04-23 01:08:24 +02:00
ff59297213
Remove the now unused dummy debugger icons ressources
2018-04-13 15:31:53 -04:00
f59a8a1493
Add basic "breakpoint" icons
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Per spycrab’s request
2018-04-11 16:46:35 -07:00
53ad149187
Remove rating icons
2018-04-10 23:36:06 -07:00
b86a2ff94d
Fixing some photoshop export issues
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Whoops, didn’t catch these
2018-04-10 22:26:59 -07:00
a441bbfa28
Add new Emerald theme
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New colour! Includes debug icons and @4x versions as well
2018-04-10 21:41:25 -07:00
8886d79a97
Add debug icons and @4x versions
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Adds the new debug icon set and @4x versions of existing files
2018-04-10 21:40:23 -07:00
91732e2baf
Remove support for projection hacks
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This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
6a0c15491b
Remove EmuState
2018-03-31 16:21:17 +02:00
180eb35876
Remove EmuState from packaged GameSettings ini files
2018-03-31 16:06:04 +02:00
4f63d7f204
Qt: Fix low-resolution icon
2018-03-27 17:32:45 +02:00
289ed21140
GameINI: Add a game patch to work around dcache issue (RX4E4Z)
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Work around a dcache issue by preventing the game from doing
something pointless.
The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.
The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).
Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
941ddfb830
Merge pull request #6397 from spycrab/qt_osx_icon
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Qt/OSX: Fix icon
2018-02-24 12:20:31 -08:00
7f3c1a2de4
Qt/OSX: Fix icon
2018-02-24 21:12:22 +01:00
e7ed4857b1
Merge pull request #6380 from Linktothepast/gameinis
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Gameini updates.
2018-02-23 19:44:44 -08:00
1e8f4ce84f
Merge pull request #6363 from AwesomeMarioFan/feature2
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GameINI: Safe texture cache for uDraw games
2018-02-12 09:29:39 -08:00
db11c4a1be
Gameini updates
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A few gameini updates
2018-02-10 13:26:01 +02:00
826402007c
GameINI: Fix menu in the polar express
2018-02-07 18:26:35 -05:00
57ac96a377
GameINI: Safe texture cache for uDraw games
2018-02-07 12:42:42 -05:00
aae8634a58
Clean up codehandler a little; stash msr on stack to preserve
2018-02-03 13:07:25 +08:00
83d18fc2fa
Restore original MSR when returning from codehandler
2018-01-14 04:51:48 +08:00
78f0ca69ae
[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-12 10:25:41 -08:00
8a9eff1404
Merge pull request #6215 from iwubcode/immediate_mode_fixes
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Game Inis: Additional games requiring 'Immediate Mode' off
2017-12-20 17:26:14 +01:00
bb0d6cced4
Game Inis: change Rhythm Heaven Fever to have Immediate Mode disabled which is needed for certain levels
2017-11-28 21:24:54 -06:00
febeb49df2
Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled
2017-11-28 21:24:54 -06:00
6344997fad
Don't forcibly enable immediate XFB in game INIs
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Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:
1. It breaks the GC IPL, which some users run when launching games.
2. Competitive players don't necessarily want the lowest possible
latency - they might want the latency that's the closest to console,
so if they're playing locally with a low-latency monitor, they might
not want to use immediate XFB. (This isn't a theoretical concern -
I've seen Melee players want to increase their latency.)
Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
2017-11-27 14:32:27 +01:00
b4b80e1be9
totaldb.dsy: RecvFrom and SendTo added
2017-11-19 23:18:50 +01:00
1f1574b7ab
Game inis: Update Def Jam: Fight for NY to disable 'Immediate Mode' by default (it has cutscenes)
2017-11-17 22:11:34 -06:00
be1853f956
Game inis: Update Wiiware game Midnight Bowling to disable 'Immediate Mode' by default
2017-11-17 22:11:33 -06:00
cf8c007769
Game Inis: Turn on immediate mode by default for competitive games (Melee, Brawl, Tatsunoko, Mario Party 5)
2017-11-17 22:11:33 -06:00
f8c2806830
Game Inis: Set Zelda Collector's Edition to have Immediate Mode set to false to avoid graphical errors in NES games.
2017-11-17 22:11:32 -06:00
725d14e4c6
Update game inis that need 'Immediate Mode' disabled due to having extra/incomplete frames in XFB. Also add new game inis: disable 'Immediate Mode' on Mushroom Men which needs XFB timing for its videos and disable 'Immediate Mode' on Go Vacation which also has extra/incomplete frames in some minigames.
2017-11-17 22:11:31 -06:00
c58010404d
Update all inis to remove old XFB settings. Also update Krome Studios games to use 'Immediate XFB' and Rogue Squadron games to disable 'Immediate XFB'.
2017-11-17 22:11:30 -06:00
2d3dd5ede7
Revert "Convert to/from old EFB scale numbering"
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This reverts commit 1fc910b3ea
,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:
| EFBScale | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0 |
Auto (integral) | 1 | 0
1x | 2 | 1
1.5x | 3 |
2x | 4 | 2
2.5x | 5 |
3x | 6 | 3
4x | 7 | 4
5x | 8 | 5
6x | 9 | 6
All the fractional IRs were removed in f090a943
.
2017-11-02 21:39:05 +01:00
43390f62c4
Add INI file for Midnight Bowling (WiiWare)
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Without virtual xfb, the game will show distorted graphics once leaving
the title screen. This adds an INI file to make the game playable.
The wiki page for this game also notes the need for virtual xfb.
2017-10-21 16:43:38 -04:00
f7b9c9d06c
Add Kirby Return to Dreamland metafortress patch
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Only added for US and JP version. Based off gameconfig patch included in USB loaders. gameconfig patch exists for PAL version but not dolphin patch.
2017-09-01 21:21:21 +02:00
7ecd22200f
GameINI: Add INIs for Brawl VC games
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Brawl ships with VC games that have their own ID and are different from
the VC releases.
2017-08-23 12:07:59 +02:00
01cea374a6
Merge pull request #5907 from gamemasterplc/master
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Fix 8 and 16 bit writes in codehandler
2017-08-17 03:33:23 +08:00
c91211b6ce
Merge pull request #5867 from leoetlino/widescreen
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GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
fcb1eb9d3b
dsp_rom: skip bootucode_ax when running from entrypoint
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This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
2017-08-10 10:53:12 -07:00
0f4c3a2ae1
Fix 8 and 16 bit writes in codehandler
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The codes would both overwrite where it should and 16400 bytes after where it should. The bug was caused by a usage of an incorrect register.
2017-08-08 18:29:20 -05:00
1fc910b3ea
Convert to/from old EFB scale numbering
2017-08-08 12:09:50 +02:00
f090a94319
Remove non-integer IRs
2017-08-08 12:09:50 +02:00