Commit Graph

8749 Commits

Author SHA1 Message Date
rog
69e8942dac Fixes pausing movies for some 30 fps games, in some situations.
Thanks abahbob for testing.
2012-11-18 01:07:48 -05:00
XtraFear
d6697d50c7 Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
NeoBrainX
a135512f9b Build fix.
Fixes issue 5674.
2012-11-16 23:46:28 +01:00
rog
3a8e8af2d5 Merge movie-fixes. 2012-11-16 12:07:22 -05:00
rog
101de62c86 Remove an old TODO, and add a new one. 2012-11-16 12:03:51 -05:00
NeoBrainX
f88e7d3b73 Fix an off-by-one error. 2012-11-16 14:29:11 +01:00
NeoBrainX
a38bb488d2 Remove Renderer::xScale and Renderer::yScale. 2012-11-16 14:29:09 +01:00
NeoBrainX
78031c2d54 Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle(). 2012-11-16 14:25:49 +01:00
Pierre Bourdon
c8b2ba1bc6 Implement the MORE command (0D) used to read more commands from the CPU 2012-11-16 07:51:19 +01:00
Braden
a024d04583 Patch by mwessel that fixes real wiimotes on OSX 10.8 2012-11-15 21:30:19 -06:00
X-tra Fear
5170d65711 Fixed last commit. 2012-11-15 14:47:51 -05:00
Pierre Bourdon
5a2d8661d7 Add comments explaining how the voice processing works 2012-11-15 16:57:33 +01:00
Pierre Bourdon
aa90f799b7 Re-implementation of the AX voice mixing algorithm. Now with 100% less WTF. 2012-11-15 16:30:05 +01:00
rog
25a1979b22 Merge https://code.google.com/r/xtrafear-dolphin-emu 2012-11-14 17:27:46 -05:00
rog
14aa7150d9 Add option for author name for movies. Also, minor cleanup for previous options i've added. 2012-11-14 16:23:20 -05:00
X-tra Fear
11fc13aea4 Fixed WiiMotes disconnecting when ES_LAUNCH is ran. 2012-11-14 16:12:25 -05:00
rog
f5a3379d71 Add config option for mac address. Fixes issue 5694. 2012-11-14 14:28:38 -05:00
Pierre Bourdon
531cc6aaf3 Fixed AUXB_NOWRITE command number and implemented UPLOAD_LRS command (06) 2012-11-14 18:08:29 +01:00
Pierre Bourdon
f84f15c5bf Oops, forgot a memset which removed all AUX effects 2012-11-14 18:03:55 +01:00
Pierre Bourdon
a630357c9e Add AUX mixing support as well as a send&return effect implementation 2012-11-14 17:55:16 +01:00
kostamarino@hotmail.com
5ce7728b91 Gameini database update/additions for NBA LIVE 06, NBA LIVE 2005, NBA LIVE 2004, NBA Live 2003, Pokemon Colosseum, Dark Summit, 4x4 Evolution 2, Skies of Arcadia Legends, Need For Speed : Hot Pursuit 2, Mission: Impossible Operation Surma, TALES OF SYMPHONIA, CITY RACER, DISNEY'S TARZAN, Blowout, WAVE RACE / BLUE STORM, Pokepark Wii, ONEPIECE UNLIMITED ADVENTURE, ONEPIECE UNLIMITED CRUISE EPISODE 2, Mario & Sonic at the Olympic Winter Games, Worms Battle Islands, Shrek 2, Summoner 2, Rubik's Puzzle World, Kirby's Dream Collection Special Edition. 2012-11-14 18:48:42 +02:00
Pierre Bourdon
61c1fab2c6 Fix Windows support again: std::thread can't take a member pointer with StdThread.h from Common 2012-11-14 12:13:19 +01:00
Pierre Bourdon
db46ccd175 More accurate mixing buffers initialization using parameters from command 00 2012-11-14 12:08:41 +01:00
Pierre Bourdon
24d430eba0 Add NewAX to the VC++ project files 2012-11-14 11:32:57 +01:00
Pierre Bourdon
6a1241c03e Make a hack optional to fix 48KHz output mode with NewAX 2012-11-14 11:25:27 +01:00
Pierre Bourdon
0b275c20af Added output support to NewAX. Now working fine with Tales of Symphonia. 2012-11-14 11:20:54 +01:00
Pierre Bourdon
18f3630af5 PBs processing is now done, just need the output to be able to test 2012-11-14 06:53:36 +01:00
Pierre Bourdon
7535c6d903 Parse the AX command list in the AX thread 2012-11-14 06:15:55 +01:00
Pierre Bourdon
9e813502ac Create a new thread for AX and make it handle the command lists 2012-11-14 05:33:04 +01:00
Pierre Bourdon
3195916744 Basic infrastructure for the new AX HLE, currently not doing anything besides answering mails 2012-11-14 05:08:04 +01:00
Pierre Bourdon
e4d18e3a8b Bound the iteration on the PB list when processing updates.
Fixes freezes introduced in 3.0-807 with DSPHLE on some AX games.

Apparently logic doesn't apply inside the HW/DSPHLE/UCodes directory.
2012-11-13 16:50:42 +01:00
Pierre Bourdon
764cd455b3 Revert "fix Snow Leopard compatibility"
This change broke compilation on some OSX 10.7 configurations.

This reverts commit b2e2e49fe4.
2012-11-13 10:22:56 +01:00
Pierre Bourdon
16060290c2 Fix missing notes in musics with DSPHLE.
Tales of Symphonia and Skies of Arcadia Legends now have working musics with
DSPHLE. Some other games with the same symptoms (missing instruments) should
probably be fixed by that change too.
2012-11-13 09:37:44 +01:00
rog
8fe5aa4ee8 movie cleanup 2012-11-12 20:40:11 -05:00
rog
8eb6f9002e Fixes interpreter when not recording or playing back a movie. 2012-11-12 20:20:34 -05:00
parlane
ab03e9446a From now on, use http://dolphin-emu.org/ , http://forums.dolphin-emu.org/ and http://wiki.dolphin-emu.org/ to access our website. 2012-11-12 01:48:51 +00:00
rog
a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
rog
35e5a1e592 Add an option to pause on the last frame of a movie. 2012-11-10 21:57:31 -05:00
Rog
e8c0fea16e Retain dsp JIT setting when switching to HLE. Fixes issue 5691. 2012-11-09 12:08:56 -05:00
Rog
ab48e1154b Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around. 2012-11-08 23:25:55 -05:00
skidau
f1f212b51b Removed the patches for Wave Race as they are no longer needed.
Fixes issue 3921.
2012-11-04 20:58:07 +11:00
NeoBrainX
6f21f5eb34 Video_Software: Implement texture preloading 2012-11-03 15:41:41 +01:00
Pierre Bourdon
d13163380d Bye mamario, you won't be missed 2012-11-02 02:48:55 +01:00
parlane
7b43e1869f Fix: Readme with correct website link. 2012-11-02 02:43:16 +00:00
sulokuTDCmago
d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
Sonicadvance1
5dd49edaec Badaboom. Add in Memory include to CDUtils.cpp 2012-10-30 02:45:42 +00:00
skidau
303b0f6b6d Test the audio loop with aligned addresses. Fixes the high pitched squeal in Muramasa. 2012-10-29 14:03:28 +11:00
Ryan Houdek
fb92c338af Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow. 2012-10-27 22:50:06 -05:00
skidau
882d5161f8 Merge branch 'Capcom-Music-Loop'
* Capcom-Music-Loop:
  Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged.  This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode.  Fixes issue 2723.
  Changed the loop end address detection to an exact match with the current address for ADPCM audio.  Fixes the non-looping music in PN03.
2012-10-28 13:36:34 +11:00
Ryan Houdek
dfb3c44d1a Remove glMatrixMode and glLoadIdentity calls in Render.cpp which do absolutely nothing. 2012-10-27 18:27:16 -05:00